Whew, sorry got interrupted by work, selfish scumbags, don't they realise I have recreation to be getting on with....
Anyway, I know your concerned, so I thought I'd stretch her legs and give you an idea of the top end of the envelope for Voodoo.
I don't imagine you actually intend for these characters to do Runs entirely solo, do you?
I suppose I created Voodoo with that fear in the back of my head and wanted to make her as good an all-rounder as possible.
So this gives you an idea of what she can do if the shit really hits the fan but it is certainly not the intent to become some uber-combat-wombat wading through oceans of blood etc...
She's a geeky little mage that intends to live to a ripe old age but wants to experience some adventure along the way. And plans to do everything in her power to survive indefinitely....
Freddy Mercury"Who wants to live forever...."
Voodoo[squeaky voice]
"Um, me?"
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Mechanics.
She uses her Med Kit to Heal the damage from first binding
[ Spoiler ]
First Aid
First Aid 6 + Logic 3 - Wounds 1(2) = 8D6: 16644235 = 3 Hits
1 Net Success = 1 Box Healed
She binds a second Spirit of Man
[ Spoiler ]
Summoning
Spirit of Man, Force 6: Innate Spell (Increase Reflexes), Movement
Summoning 6 + Magic 5 + Edge 5 + Power Focus 5 + Specialisation 2 = 23D6: 66642223336325421636536.6362223.35= 12 Hits
vs
Force (6D6): 556551 = 5 Hits
7 Services
Drain = 10 P
Charisma 10 + Willpower 8 = 18D6: 126365563225332516 = 8 Hits
Damage = 2P
First Aid
First Aid 6 + Logic 3 - Wounds 1(2) = 8D6: 66155215 = 5 Hits
3 Net Successes = 3 Boxes Healed
services
Expend 2 Services:
1: Cast Increase Reflexes on Voodoo and maintain until told to stop.
Casting Increase Reflexes (5)
Spellcasting 6 + Magic 6 = 12D6: 643634651152 = 5 Hits = + 3 INI/ + 3 IP's
Drain = 4S
Charisma 6 + Willpower 6 = 12D6: 333654363162 = 4 Hits
2: Use Movement on Voodoo until told to stop.
Binding
Binding 4 + Magic 5 + Power Focus 5 + Specialisation 2 = 16D6: 1516366522346461 = 7 Hits
vs
Force x 2 (12D6): 454644254421 = 3 Hits
Success + 3 net hit.
Bound Force 6 Spirit of Man with 8 services.
Drain = 6P
Charisma 10 + Willpower 8 = 18D6: 616133615133622533 = 6 Hits
She summons a watcher to guard her gear.
[ Spoiler ]
Summoning a Watcher (Limiting to 4 hours)
Summoning 6 + Magic 5 + Power Focus 5 = 16D6: 6144145361663532 = 4 Hits
Drain = 4S
Charisma 10 + Willpower 8 = 18D6: 162341131631655624 = 6 Hits
She summons a Spirit of Man with appropriate abilities.
[ Spoiler ]
Summoning a Force 6 Spirit of Man (Innate Spell: Shapechange, Psychokinesis)
Summoning 6 + Magic 5 + Power Focus 5 = 16D6: 1453662631565232 = 7 Hits
vs
Force (6): 624322 = 1 Hit
6 Services
Drain = 2P
Charisma 10 + Willpower 8 = 18D6: 642421534666665626 = 10 Hits
She instructs the Spirit to use Shapechange on her to change her into a Panther and to possess this form.
[ Spoiler ]
Casting Shapechange @ Force 5
Spellcasting 6 + Magic 6 = 12D6: 163234466455 = 5 Hits
Drain = 4S
Charisma 6 + Willpower 6 = 12D6: 664145523215 = 5 Hits
Possessed Panther, Dual Natured
Bod: 17, Agi: 16, Rea: 15, Str: 16, Cha: 6, Int: 6, Log: 6, Wil: 6, Edg: 6, Ess: 6, Mag: 6, Ini: 21, IP's: 2
Claws: 11P
Move: 60/360
Armour: 12/12 Hardened vs Normal Weapons
Skills (6): Assensing, Astral Combat, Dodge, Perception, Spellcasting, Unarmed Combat
Powers: Accident, Astral Form, Concealment, Confusion, Enhanced Senses (Low-Light, Thermographic Vision), Guard, Influence, Innate Spell, Possession, Psychokinesis, Sapience, Search
Before going out for a pleasant evenings strolls across the rooftops of Seattle....