Ooo! A list! I like lists

QUOTE (Ryu @ Mar 27 2008, 09:03 AM)

-The spirit uses its own IP, so the synaptic booster only applies for reaction. Consider if that is still worth it. The trauma damper is IMO fine.
Okay, so the spirit gets to bump 1 point of physical damage into stun while I'm possessed? Seems hinky to me. If spirits don't urinate in their pants when they're tasered because they don't have central nervous systems (or sometimes, pants), how does the trauma damper work?
I know you can dismiss it as a special case due to possession, but it should be given thought and removal of the immunity to taser side effects should come with ability to benifit from trauma damper. If you want more bookkeeping, you could say when the gestalt entity gets shanked for 4P the spirit taks 4P and the meat takes 3P+1S.
QUOTE (Ryu @ Mar 27 2008, 09:03 AM)

-You are sure about Banishing? What do you want from it?
The ability to banish a spirit someone sics on me or tries stick in me

Do you have a suggestion for something else to do with those points?
QUOTE (Ryu @ Mar 27 2008, 09:03 AM)

-No dodge for you. Channel a guardian spirit. One might have ideas on weapon skills here. See that abilities are not powers.
I'm confused. Are you saying I don't have dodge or shouldn't have dodge? I like not having to say wait while summon something before you shoot at me ...
QUOTE (Ryu @ Mar 27 2008, 09:03 AM)

-Buy and wear armor that encumbers you while unpossessed.
I don't think it's realistic or, in character, considerate to assume the character can be constantly possessed or nearly so in order to be mobile while wearing a mattress. I have to recheck the armor encumbrance rules, but I do believe while unpossessed, I will suffer a -1 Agi penalty.

That wasn't intentional. I'll have to reevaluate.
QUOTE (Ryu @ Mar 27 2008, 09:03 AM)

-Channeling Metamagic is your first goal. How will your char develop from that point onwards?
Improve skills. develop spell casting. If I learn a few spells, I can pass them onto a Spirit of Man for casting. Invoking and shielding seem like good follow up options.
QUOTE (Ryu @ Mar 27 2008, 09:03 AM)

-You are aware that you will be playing the homunculus for a spirit, while the full mage of your group will have 3+ running around?
Just read the limit on unbound spirits. Is that what you meant? If not:
What about possession based traditions presents me from have 3+ running around and sending them to possess
other people orjust running amok astrally? Some options are sending a spirit to possess a soft-headed foe, possess the astrally projecting mage (protecting the body and getting some extra oomf) or possessing a KO'd teammate or foe. Also, search can be used by an astral spirit ...
I do look forward to RPing the self-possession aspects though

QUOTE (Ryu @ Mar 27 2008, 09:03 AM)

-Are you set on the close combat concept?
No, but I do
like hitting like a jack hammer

QUOTE (Ryu @ Mar 27 2008, 09:03 AM)

-What spirit strategies do you have in mind? (Purpose/Type/Power: Combat/Guardian/Any weapon skill)
Well, let's see.
Combat role: Guardian rocks. Gives me any combat skill at Force rating. With Channeling, the gestalt deals Force+3 (or +4)P damage with AP equal to penetrating strike damage. Both Guardian and Guidance can avoid straight confrontations in some cases with the fear power
Spell defense: Guidance and Guardian both provide spell defense. I believe mine will be down while I am possessed until I have Channeling (at which point we can use teamwork or split the spell defense dice).
Utility:Task spirits are fun! Seems like creative use of Binding may net you "free" wall climbing ability. I get astral perception and assensing skill through any spirit (even watchers). Several spirits provide the movement power for slowing down the opposition or accelerating friends (or accelerating a foe into a wall or pavement). Shadow Cloak is handy for stealth. Influence for social situations ...
... Maybe I can save some karma on actual skills ...

Hmm. Would it be a terrible pun to name him John Gestalt?
... Who is John Gestalt? /duck