QUOTE (b1ffov3rfl0w @ Mar 31 2008, 06:03 PM)

Don't go in until you're ready. If the GM kinda makes you do that, though, point out (just the one time) that you're going along with it for the sake of pacing/tension/story and that doing so means you are trusting the GM not to screw you over.
So it doesn't sound like I'm a random nutjob: I'm the GM.
But I'd just like to say there's no problem with them taking as much time as they want except for the problem they made for themselves, which I'll get to later.
The group JUST got stealth skills, so they can sneak. As such, I made an awesome fortress that could be snuck into, MGS-style. The problem is, they didn't have this before, so prior to this mission they had two other missions: The first was "walk up and kill this guy", the second was "protect these two from being killed."
But now, I've placed them in a situation where walking up and shooting everybody won't work as well, so they tried to plan it out, thoroughly. I encourage this greatly. They spent 9 hours RL time and a week and a half in-game doing this, which I would still think was awesome...were it not for the fact they still have no plan.
Now, their Johnson spoke very poor English, none of them spoke his native tongue (Italian), and there was no translator present. So a lot of the information they were given from the Johnson was vague (moreso than usual), and he critically glitched on his language test during negotiations, so their pay isn't what they think it is.
As to the problem of time I mentioned earlier, they kidnapped one of the Knight's Errant captains (for the record, I have none of the fluff supplements for Shadowrun, so my Knight's Errant looks NOTHING like any one you've seen before), and said captain said he'd be on duty the day after tomorrow, at 10:00 AM.
So that's the only real time constraint, and they kind of did it to themselves. Not sure what a high security complex would do if one of the lower rung folks on the hierarchy didn't show up. He only has like a dozen people working under him, but still.
One thing I DO like about it is most of their plans involve them buying a helicopter, which is 12 kinds of awesome. Who cares if they can't fly it. That's what a Pilot program is for.
EDIT: To the OP, I really wouldn't care if you tried to fill them in to get better help, as I'd make your work through your plan in character anyways. The only problem I have with that is none of you have the solid information you need to give them an informed decision. Like, you know there are 600 soldiers on site, but you have no idea how big the site is. They could be spaced fare more sparsely than you're thinking.
Also, Critias, I like your style.