QUOTE (Alex @ Apr 6 2008, 02:55 PM)

I would only allow the bane to function against "normal" spirit types: water, man, task, etc.
Toxics already want to kill. A toxic bane would be ... well, let me put it this way. If there were a toxic variety nearby I would simply tell the player that his PC might want to bend over and kiss his .... I think you get the point.
I thought about the idea of just disallowing it. However, when I read the rules I think that for the most part it wouldn't matter if it were toxic or fire or what have you. I was thinking "Well toxics are all evil already" but then I realized that the quality didn't disallow summoning, just made the spirits upset and when they were in combat the character would get signaled out. This would remain even with other spirit types. In combat a toxic spirit will signal the character out, etc.
I guess it also makes spirits that wouldn't bother you normally, harass you as well though.