QUOTE (paws2sky @ Apr 22 2008, 12:33 AM)
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Depends on the game/group/campaign.
When we had a SR club (15-20 people) back in high school, we pretty much left it open to people to either play a specific character or rotate as they saw fit. We had 3-4 GMs all running at the same time, in a shared world. During the mid-session breaks, they'd coordinate to keep each other up to date on what was happening, just in case one of the groups managed to bump into each other (which only happened twice, as I recall).
Since then, the groups have gotten smaller. Usually we pick a character and stick with it, unless someone ends up in the hospital for an extended stay.
These day, I prefer people to stick with a character long-term. I don't plan on running long campaigns, so character hopping doesn't really do anythign except disrupt the group.
Also worth noting... I have a house rule for new characters: If a long-term character gets killed (or retired or incarcerated or otherwise taken out of action against their will), the player may, if they wish, carry over a certain percentage of that charcter's XP to their new one. Usually its 50% if the character died (or otherwise put out of commission against their will), 25% if was voluntarily retired.
(When I ran D&D, new characters started one level lower than the group average. Any more than that was just too lethal for the new character.)
Thats pretty close to the same situation, we have a large group that will, in the future, be playing in the same campaign world, 6 of my 8 players now will be the GMs (we are all just getting aquainted with the SR4 rules). Our pool of players will be some 30 players, some of whom might rotate from group to group.
We, the GMs, have planned several individual story arcs, several related story arcs, and a grand story arc that will end with a large 3 day game involving all the players. We tend to play once every other week or thrice a month at most, however it seemed to us that sometimes specialist characters would be needed and we aren't sure if we'd just shovel in an NPC to fill the role as few of our players so far has shown any desire to be deckers/technomancers (total of 1) and none want to be riggers.