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quentra
QUOTE (Aaron @ May 5 2008, 04:38 PM) *
Tag the lot of them, then.


Roll the sprites rating 5 times, then.
Aaron
Can do. Wasn't sure whether you wanted to retain control of summoned and compiled things, sorry.

DP: (Rating 6) x 2
Rolls:
[2,2,2,5,2,2,2,3,3,4,2,3] = 2 hits
[5,6,3,5,2,1,5,6,1,1,3,5] = 6 hits
[5,5,6,2,1,2,2,3,6,1,1,3] = 4 hits
[6,2,3,6,6,5,3,6,2,6,5,5] = 8 hits
[1,4,1,6,4,5,5,5,4,4,3,5] = 9 hits

quentra
No, I'm gonna let you guys handle your own stuff.

DP: Firewall - 3
Rolls:
[5 2 4] = 2 Hits
[2 2 5] = 1 Hit
[5 5 3] = 2 Hits
[1 6 3] = 1 Hit
[1 1 6] = 1 Hit

All tagged except for the first guy.

How long do you want the cookies to keep transmitting?
Aaron
However long I think the police are going to be there, plus about an hour.
quentra
QUOTE (Aaron @ May 2 2008, 09:07 AM) *
Resterend makes a Fake SIN Test:

DP = Fake SIN 4
Roll 1: [3,5,3,2] = 1 hit


DP= Rating 3 Scanner
Roll 1: [3 1 2] = 0 hits

Result: ID holds

QUOTE (kookyjeld @ May 2 2008, 09:45 AM) *
Petra makes a Fake SIN Test:

DP = Fake SIN 3
Roll 1: [6,2,1] = 1 hit


DP= Rating 3 Scanner
Roll 1: [5 3 2] = 1 hit

Result: Verification

QUOTE (Tabula Rasa @ May 2 2008, 10:14 AM) *
Holda makes a Fake SIN Test:

DP = Fake SIN 3
Roll 1: [2,4,4] = 2 hits

EDIT: Should have been rating 3...


DP= Rating 3 Scanner
Roll 1: [4 6 4] = 3 hits

Result: ID busted

QUOTE (Abschalten @ May 3 2008, 01:56 PM) *
Void makes a Fake SIN test:

DP = Fake SIN R:3
Roll 1: [1, 3, 4] = 1 hit

Additionally, I would like to make a Charisma+Etiquette roll to look like a perfectly innocent, innocuous, law-abiding European tourist. Are there any mods to the roll, GM?


No mods, but wait to be confronted before making to the roll, otherwise, the air will think you're a very convincing innocuous tourist.

DP= Rating 3 Scanner
Roll 1: [5 5 5] = 3 hits

Result: ID Busted

QUOTE (Cthulhudreams @ May 5 2008, 07:23 PM) *
Sorry, I have been at work all weekend. I take your 25 pages and raise it another 100 pages and someone else was supposed to have done it frown.gif

DP = Fake SIN R:4
Roll 1: [4, 6, 4, 6 ] = 4 hits

Additionally as I'm a licensed mage, casing improved reflexes force 3 (reduced to 2 by the BGC)

DP = Spellcasting 4 + Magic 5 (due to BCG) + 2 powerfocus = 11
Roll 11 = 5, 2, 1, 4, 2, 4, 1, 2, 1, 2, 3= 3 hits, capped to 2 by the BGC, giving me an extra IP

Soaking Drain: Initution 5 + Willpower 5 = 10
Roll 10 = 5, 2, 1, 6, 2, 6, 6, 2, 3, 1 = 4 hits

I'm not actually sure if that completely soaks the drain, but it probably leaves it at stun 1 or 2 if it doesn't (I have a fetish)

License check for my magick license if anyone checks.

DP = License:R4
Roll 4 = 2, 6, 2, 4 = 2 hits


Your drain is soaked.

DP= Rating 3 Scanner
Vs SIN
Roll 1: [1 4 4] = 2 hits

Result: ID holds

Vs License
Roll 1: [5 5 4] = 2 hits

Result: Verification needed

---

Everyone who failed their SIN checks can use edge to reroll. I'll wait for your replies before I post ICly.


Tabula Rasa
Holda spends an Edge to reroll failed dice on Fake SIN Test:

DP = Fake SIN Reroll 1
Roll 1: [5] = 1 hits

I'm having a hard time remembering, I'm sure you just reroll the dice that failed. Correct me if I'm wrong.
Abschalten
QUOTE (Tabula Rasa @ May 8 2008, 02:46 PM) *
I'm having a hard time remembering, I'm sure you just reroll the dice that failed. Correct me if I'm wrong.


You can use Edge to reroll any dice that did not get hits; or you can roll your Edge attribute in dice after a test to get more hits, and 6's are rerolled for chances at more hits. You could also roll your Edge added to the test's dice pool from the get go, and all of those 6's are rerolled... but as we've all already rolled on the test, we don't have this option.

If you have a higher Edge pool than you do the rating of your SIN (or rather, the number of dice that didn't score hits), it'd be wiser to roll your Edge instead. That's what I'm going to do right now:

Void rolls Edge after her SIN check for extra hits:

DP = Edge 5
[2, 4, 4, 5, 3] = 3 hits
3 hits + 1 prior hit = 4 hits total
kookyjeld
I'll stick with "Verification" and see what happens. wink.gif

I mentioned that I'll be moving in the recruitment thread, but now I have more precise dates. I'm going to be leaving the morning of the 17th and I should be done by the 20th. Best case scenario I find hotels along the way with internet access, worst case I disappear for four days.
Tabula Rasa
QUOTE (Abschalten @ May 8 2008, 03:36 PM) *
You can use Edge to reroll any dice that did not get hits; or you can roll your Edge attribute in dice after a test to get more hits, and 6's are rerolled for chances at more hits. You could also roll your Edge added to the test's dice pool from the get go, and all of those 6's are rerolled... but as we've all already rolled on the test, we don't have this option.

If you have a higher Edge pool than you do the rating of your SIN (or rather, the number of dice that didn't score hits), it'd be wiser to roll your Edge instead. That's what I'm going to do right now:


Okay, thanks much. I rerolled using my edge instead since it's two.

DP Edge: 2
[[6, 5], 5] = 3
Cthulhudreams
I'll stick with verification, but as they obviously have a mage in the area, can I see who it is/where they are while astrally perceiving?

Aaron
Resterend takes an Observe in Detail action. What's going on?
quentra
QUOTE (Cthulhudreams @ May 10 2008, 09:35 AM) *
I'll stick with verification, but as they obviously have a mage in the area, can I see who it is/where they are while astrally perceiving?


There's no mage. Your SIN shows that you have a license attached to it, so it got scanned. Do you wanna switch to astral perception?

QUOTE (Aaron @ May 10 2008, 09:47 AM) *
Resterend takes an Observe in Detail action. What's going on?


[ Spoiler ]
Aaron
Resterend asks his sprite to give him a Security account on the SIN verifier.
Cthulhudreams
I have seriously 5 licenses ;P Do I need to roll of all of them? I probably would have got less if I knew that they'd check them all each time, law of probability says I will fail. I'm just mentally used to my game where licenses only get checked if you show any evidence of actually having the <restricted item/capability> in question

Can I cast a spell before they round the corner enter the alley way? My plan is to throw up a multisensory trid phatasm of their being a dumpster, standing inside of the illusion and switch off my comm.'

Or just a alley full of trash and blocked with dumpsters, then switch my SIN and walk out the other side

Do I know what they might do if I disappear with an 'validate SIN' request up without actually appearing to evade police.
Abschalten
Void makes an Observe in Detail test:

DP = Intuition (4) + Perception (2) + Visual spec. (2) + Vision Enhancement (3) + Actively Searching (3) = 14
[1, 1, 2, 3, 3, 3, 4, 5, 5, 5, 5, 6, 6, 6] = 8 hits

She's looking around in the alley right after she enters it behind Petra, looking for escape routes, places to hide, or ideas in general about her situation. I'm also wanting a general description of the alley and the area she's in.
quentra
QUOTE (Aaron @ May 10 2008, 11:45 PM) *
Resterend asks his sprite to give him a Security account on the SIN verifier.


gimmie a hack on the fly (6) test.

QUOTE (Cthulhudreams @ May 11 2008, 06:27 PM) *
I have seriously 5 licenses ;P Do I need to roll of all of them? I probably would have got less if I knew that they'd check them all each time, law of probability says I will fail. I'm just mentally used to my game where licenses only get checked if you show any evidence of actually having the <restricted item/capability> in question

Can I cast a spell before they round the corner enter the alley way? My plan is to throw up a multisensory trid phatasm of their being a dumpster, standing inside of the illusion and switch off my comm.'

Or just a alley full of trash and blocked with dumpsters, then switch my SIN and walk out the other side

Do I know what they might do if I disappear with an 'validate SIN' request up without actually appearing to evade police.


You have a good point, actually. What's the license in question for? If its a 'I'm a mage' license, then I think whether you can magically tacnuke things will be marked on your SIN. For firearm/foci/etc licenses, they won't get checked unless it is visible. As for casting the spell, you can go ahead, but I'll post a description of the alleyway in a moment. If you switch your SIN, the SIN will disappear, and its a locked area, so...They'll get suspicious if a new SIN pops up or the old one simply disappear. As for what they'll do, it all depends. More likely than not, they'll assume that you're somehow evading police.

QUOTE (Abschalten @ May 11 2008, 09:01 PM) *
Void makes an Observe in Detail test:

DP = Intuition (4) + Perception (2) + Visual spec. (2) + Vision Enhancement (3) + Actively Searching (3) = 14
[1, 1, 2, 3, 3, 3, 4, 5, 5, 5, 5, 6, 6, 6] = 8 hits

She's looking around in the alley right after she enters it behind Petra, looking for escape routes, places to hide, or ideas in general about her situation. I'm also wanting a general description of the alley and the area she's in.


@Abschalten, Cthuludreams, Kookyjeld

[ Spoiler ]


@Abschalten

[ Spoiler ]
Aaron
Sprite hacking into the SIN verifier:

DP: Hacking 6 + Exploit 6
Rolls:
[1,2,2,5,1,3,6,1,3,2,3,4] = (3)
[5,4,1,3,5,3,1,5,3,6,4,1] = (6)

Done in two IPs. The Sprite's Stealth is 6.

Incidentally, who gets to decide when spirits and sprites use Edge?
quentra
QUOTE (Aaron @ May 14 2008, 09:52 AM) *
Sprite hacking into the SIN verifier:

DP: Hacking 6 + Exploit 6
Rolls:
[1,2,2,5,1,3,6,1,3,2,3,4] = (3)
[5,4,1,3,5,3,1,5,3,6,4,1] = (6)

Done in two IPs. The Sprite's Stealth is 6.

Incidentally, who gets to decide when spirits and sprites use Edge?


SIN verifier Detection Test

DP: Analyze 2 + Firewall 3
Rolls:
[4 4 5 5 5] = 5 hits
[4 3 1 6 3] = 2 hits

Not detected. As for edge for sprites/spirits, you decide, since you're they're controller.
Cthulhudreams
QUOTE (quentra @ May 14 2008, 07:30 AM) *
You have a good point, actually. What's the license in question for? If its a 'I'm a mage' license, then I think whether you can magically tacnuke things will be marked on your SIN. For firearm/foci/etc licenses, they won't get checked unless it is visible. As for casting the spell, you can go ahead, but I'll post a description of the alleyway in a moment. If you switch your SIN, the SIN will disappear, and its a locked area, so...They'll get suspicious if a new SIN pops up or the old one simply disappear. As for what they'll do, it all depends. More likely than not, they'll assume that you're somehow evading police.


I'm afraid you'll have to answer that. It depends whatever euroports mage regulation regime is, and I have no idea.

In the UK I'd need a license to actually be a mage, but thats not a requirement in UCAS or CAS, california, australia, south africa any of the elf states, so I'd have a license to use magic in some restricted way. So if you think that europort has the fascist regime version of mage regulation, then it's a 'permit to exist' mage license and I'd need to roll, if you think they run with the more libertarian view, it's a 'permit to do some particular action' and I wouldn't.

If you ask me, I'd say on the balance of probability I wouldn;t have to roll unless I did something obviously magically and potentially illegal because most states only regulate the use of magic (except the UK), but I purposely leave it vague so the GM can take it whichever way he likes ;P
quentra
Honestly, since its Europe, and they do have much more restricting laws than the UCAS does in general, I'd rule that you need to have a 'permit to exist'.
Aaron
QUOTE (quentra @ May 14 2008, 09:03 AM) *
Not detected. As for edge for sprites/spirits, you decide, since you're they're controller.

Awesome.

Okay, now that he has access, Resterend will compile a data sprite.
Cthulhudreams
QUOTE (quentra @ May 14 2008, 11:36 AM) *
Honestly, since its Europe, and they do have much more restricting laws than the UCAS does in general, I'd rule that you need to have a 'permit to exist'.


That ignores the social equality agenda, but okay wink.gif

Now whats the process for a sin scanner matching hits against you?
quentra
There's social equality in Shadowrun? question.gif

The process is simple. If it matches hits, they ask you questions about your SIN, licensing details, etc, and check it against their DB.
quentra
QUOTE (Aaron @ May 14 2008, 12:49 PM) *
Awesome.

Okay, now that he has access, Resterend will compile a data sprite.


Go for it.
Cthulhudreams
QUOTE (quentra @ May 14 2008, 10:07 PM) *
There's social equality in Shadowrun? question.gif


Sorry, that was a poorly prased joke about the european approach to what they restrict and don;t restrict vis a vis america.

Onto the topic

QUOTE
The process is simple. If it matches hits, they ask you questions about your SIN, licensing details, etc, and check it against their DB.


I meant game mechanically, but thats cool/relevatively non eventful I guess.
quentra
Mechanically, its an opposed con/sense motive check, i think. If something else sounds more logical, go ahead and suggest it.
Cthulhudreams
In your world do the grunts know I've used jedi mind trick/control thoughts on them to make them believe them I'm actually an upright citizen? I cannot actually remember what the offical call is on that one.
quentra
No. How can they tell? They're being mind controlled.
Cthulhudreams
It has a duration, and at some point ends after that, so I figured I'd ask.

Right, so the plan is going to be going to be control thoughts/jedi mind trick + "These SN scans really do check out" on them. I'll probably have to mind control all three cops, but I cannot remember if I just have to mind control once give them the orders and drop the spells, or sustain the spell for the duration.
Aaron
Resterend compiles a Force 6 data sprite.

DP: Compiling 5 + Resonance 6 + Hot-Sim 2 + Code Slinger 2 = 15
Roll: [3,3,4,3,3,5,2,1,1,4,3,5,5,2,1] = 5 hits
Abschalten
If you're going to try Jedi mind tricks with the cops, I wouldn't use anything like Control Thoughts or Control Actions. They actively fight that spell the entire time, and once it's worn off, they are aware of having been hijacked (they actually realize this DURING the spell with Control Actions). A less direct but more subtle approach is Influence. I love this spell, because it's a powerful subconscious suggestion that they follow. They get a chance to resist it if they realize deep down how "wrong" it is, but if they fail that test then they go through with the action. You don't get to actively puppet them, but then that's the price you pay.

When I make magicians with those types of spells in their grimoire, I always take both Influence AND Control Thoughts. Sometimes you need to be subtle, and sometimes you just can't afford to fuck around.
Cthulhudreams
Yeah, I'm away from my books (doing some long hours atm)- thats why I asked before if people could remember control thoughts.

Thanks for the heads up, new plan time.
Aaron
New plan currently underway. I hope.
quentra
Well, you could always talk to them and hope you don't get tazed.
Cthulhudreams
Yeah thats what I was going to do, but I resent talking to the cops and my charisma isnp;t that great wink.gif But lets go!
quentra
Heh. Its your move, dude. You can do whatever you wish.
Abschalten
Is everyone still alive? question.gif
quentra
Right-o, I'm back. I kinda was suddenly forced to move...and...Aw fuck it, no one wants to hear my problems. nyahnyah.gif

Game-time, people, lets get rolling.
Aaron
Welcome back.
Cthulhudreams
Sweet!
Aaron
So ...?
Tabula Rasa
I'm just waiting for something to happen and still here.
Aaron
The suspense is killing me. =i)
Aaron
*Aaron prods the topic. He's really looking forward to playing his character.*
Cthulhudreams
I'm still here too smile.gif
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