QUOTE (Sir_Psycho @ Apr 23 2008, 07:15 AM)

I searched, and even used ctrl + f on my SR4 pdf, and can't find anything on background skills.
For anyone who doesn't remember, background knowledge skills were complimentary knowledge skills that came with Active skills. eg. You might have a Biotech skill at 6, with a Biotech background skill at 3, and you'd get it for free.
Has this been done away with in Sr4?
SR4 got away from using "complimentary" skills, much to the detriment of the game, in my opinion. As a GM, I still utilize Knowledge skills as "complimentary" to Active skills, particularly in extended tests or "non-action" tests.
Example: A Lonestar Detective has "Forensics" as a Knowledge skill. Back at the lab, where they are working on solving a murder with some trace evidence, I have them roll their Logic+Forensics skill and for every two successes they get, they add one die to their active skill Perception roll (or their Computer) roll depending on what they are specifically doing.I jsut feel the current edition of the game really trivializes the use of knowledge skills as is and that the complimentary system of 3rd Ed was superior. Under SR4, knowledge skills, while not useless, are marginalized and have very little structured ways of being used by the character. By allowing htem to enhance active skills, I find characters think more about using them and get more creative and tend to select more interesting skills. It also encourages character to actually spend BP ON knowledge skills, rather than to sticking mainly to what they get for "free" on creation. Whens the last time you saw that happen in a regular game?
A final comment: I do not remember getting related knowledge skills for "free" as per the OP's example. Was this under SR1/2? Under 3rd, you got a number of Knowledge Skill points to build with, the amount depending on your Intelligence Attribute.
Vlad