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Wakshaani
Been down this path before, but, it's been rolling quite well on another forum (Gasp!), so, I figured that it was high time to let the Dumpshock Crew take a stab at this one. The basic concept is simple: Stat out some starting 'Runners, guys beyond Gangers but not up to the professional standards from the main book, the sort of crew that could be big someday, but, not quite yet. They're hungry and looking for action. This is the level I'm using for my own Philadelphia game and, luckily, I've got a few example guys kitted up already, but, I can always use more, right?

SO!

Here's the basic rule set for you to follow.

320 points for character creation. (This means no more than 160 points for baseline stats, plus Edge, Magic, etc)

You may take a single skill at 5 or two at 4, max.

Skill Groups top out at 3 ranks.

Resources cap at 40 points, rather than 50 as normal.

Availability is capped at 8, rather than 12.

Ratings are capped at 4. (IE, programs, radio jammers, etc, cap at 4 during character generation)

Contacts are capped at Level 4 on loyalty or influence.

Pretty much it for hard rules, but a general "Don't be a goober" MetaRule is applied. Trying to tweak things to a silly level just isn't needed. Characters should be good at what they do, sure, but not *crazy* good.

A good rule of thumb is for characters to toss 6-8 dice at their main skill(s), +2 for combat monkies. Tossing 4-6 dice at their backup skills is also keen. For example, the sample Rookie Faceman sports a Charisma of 5, Logic of 3, the Influence Pool at 3, and Leadership of 3. This gives him 8 dice for negotiation, con attempts, and etiquette, six dice for planning or digging the team out of the fire, and 7 dice for shooting a light pistol if pressed, but with his Body of 2, he'd much rather solve things non-painfully. The sample mage has a Magic of 3, Spellcasting 3, and Conjuring 3, letting him whip up Force 3 spirits with ease or cast minor spells, but with a 6 dice pool, he won't overwhelm anyone.

So on and so forth.

A couple examples to follow (And would be shrunk, once I figure out the spoiler code thing.)


Wakshaani
Napoleon Jones

Race: Human (0 BP)

Attributes: (170 BP)
Bod: 2
Agi: 3
Rea: 3
Str: 2
Cha: 5
Int: 3
Log: 3
Wil: 3
Edge: 3
Essence: 5.9

Initiative: 6
Passes: 1

Active Skills: 120 BP

Electronics Group: 1
Influence Group: 3
Stealth Group: 3

Intimidation: 1
Leadership: 3
Perception: 3
Pilot Ground (Car): 1 (3)
Pistols: 3
Unarmed Combat: 1

Knowledge Skills:

Business: 3
Finance: 3
Philadelphia: 3
Fine Cuisine: 2
Philadelphia Shadowrunners: 2
Baseball: 2

Languages:

English: N
Japanese: 3


Qualities: (5 BP)

First impression

Contacts: (19 BP)

Fixer: 3/4
Arms Dealer: 2/2
Bartender: 2/2
Mr Johnson: 2/2

Resources: (6 BP)

30,000 Y

Lifestyle:

Low (2 mopnths prepaid)

Gear and such:

Datajack

Novatech Airware Commlink with Iris Orb O/S (Response 3, Sgnal 3, Firewall 3, System 3)
Sim Module
Basic Programs: Analyze (3), Browse (3), Command (3), Edit (3), Encrypt (3), Scan (3) Virtual Wallpaper

Fichetti Security 600 with 90 rounds fo standard ammo, 2 extra clips, and a conceaaled holster
Armored Clothing

Micro-Tranceiver (4)
White Noise Generator (4)
Certified Credstick
Autopicker (3)
Keycard Copier (3)

Fake SIN (2)
Fake Gun Liscense (2)

Glasses with Image Link
Earbuds
Goggles with Flare Compensation and Lowlight Vision

Mercury Comet (Car)
Lingusoft: German (2)
Lingusoft: Chinese (2)



Background

Napoleon is a bit on the small side, but quite charming and, more importantly, driven. He's been poor his whole life but found early on that while he wasn't much of a fighter, he was a dang fine talker. He's managed to turn this into a serious advantage, making himself an entry-level mover and shaker. He now leads his own Shadowrunning team, putting his planning skills and charm into making sure things run smooth, and even helps his guys invest wisely for the future. He's been betrayed in the past by his own family (His dad bailed when Leon was a kid, his mom became a junkie, etc) and he clings a bit harder to his new family unit than he really should.

Napoleon's strengths are, obviously, his good looks and charm which, coupled with his overall human-ness, opens a whole lot of doors, as well as allowing him to unload loot and procure new gear, and his ability to blend in almost anywhere ... he grew up a gutterpunk, after all, can practice Japanese tea ceremony with teh Yakuza in the morning and talk about Union deals with the mob in the evening. With no magic and no cyberware of note, he can gain entry into places that otehr runners can't, prepping an area for later, getting past security to follow someone, or, overall, taking whatever role the team needs, thanks to his disguise skills and acting ability.

While Napoleon's obviously spent most of his twenty one years getting ready for the Shadows, building an array of business savy and knowledge of who's who, he does have a terrible addiction to, of all things, baseball. It's a fond childhood memory and he still loves the game, even today. Maybe it's the tactical deciscions, maybe the timeless nature, or maybe it's the one place that he and his mom could go to bond, but, he just absolutely loves him some baseball and relaxes there at least twice a month during the season.
Wakshaani
Princess

Race: Human (0 BP)

Attributes: (170 BP)

Bod: 3
Agi: 5 (6)
Rea: 3 (4)
Str: 3 (4)
Cha: 2
Int: 3
Log: 2
Wil: 3
Edge: 3

Essence: 3.0
Initiative: 8 (9)
Passes: 2

Active Skills (130 BP)

Athletic Group: 2
Close Combat Group: 3
Electronics Group: 1
Stealth Group: 1

Automotive Mechanics: 1
Etiquette (Street) : 2 (4)
Intimidation: 3
Negotiation: 1
Perception: 3
Pilot Ground (Bike): 1 (3)
Pistols: 2
Artisan: 1

Knowledge Skills

Motorcycles: 2
Philadelphia's Zero Zone: 3
Rock!: 2
Street Gangs: 2
Urban Brawl: 3
Yakuza: 1

Languages

English: N
Japanese: 1
Spanish: 1

Qualities (0 BP)

Guts
High Pain Tolerence (2)

Moderate Addiction to Zen
Scorched

Contacts (12 BP)

Fixer: 2/2
Street Doc: 2/2
Yakuza Lieutenant: 2/2

Resources (8 BP)

40,000Y

Lifestyle

Low (Two months prepaid)

Gear and Such

Muscle replacement (1)
Wired reflexes (1)

Sony Emperor Commlink with Renraku Ichi O/S (Response 2, Signal 2, Firewall 2, System 2)
Basic Programs: Analyze (2), Browse (2), Command (2), Edit (2), Encrypt (2), Scan (2)
Sim Module
Mapsoft: Philadelphia (4)
Trodes
Virtual Surround Music
Virtual Person
250Y worth of assorted musical chips

Forearm Snap Blades
Knife
Fichetti Security 600 with 60 standard ammo, spare clip, and concealable holster
Armored Vest (6/4)

Fake Sin (2)
Fake Gun Liscense (2)
Fake Driver's Liscense (2)

Automotive Mechanics Kit

Glasses with Image Link
Earbuds
Goggles with Flare Compensation and Lowlight
Micro-Tranceiver (4)

Chisel
Wireclippers
Flashlight

Harley-Davidson Scorpion

Lifesyle
Low (2 months prepaid)

Background

Princess (Oh how she hates that streetname) was born to a fairly normal middle class home in a middle class neighborhood to middle class parents. She took piano lessons, went to gymnastics lessons, played soccer for the corporate kids team, and so forth ... up until her father was laid off in a downsizing. Their debt was called in, their house taken away, and within a month they were out on the streets of Philadelphia, just in time for New Years Eve. When a potential job opened up, her father took it, despite it being somewhat crooked (Bookkeeping for a small Yakuza-affiliated gang), and teh family moved into the Zero.

Life in the Zero is borderline Hell, with no law to be found and the only governing body being the assorted warlords who run the place. Fortunately, her family had protection from the Yakuza, due to her father's new position, so there was a dirt-poor semblance of a normal life for her. She made a few friends, tried to get by on educational software since there was no school to be found, gritted her teeth, and kept trying to be a good kid.

Then her mother was killed.

Caught in the wrong part of the Zero while trying to buy a Christmas present, she was caught by a rival gang, which ended as these things so often do. Princess was devastated and her father shatered, with him pouring himself into his work and a bottle and Princess trying to find something to cling on to, eventually locking into her father's gang and revenge. By the time she was sixteen, Princess had grown up the hard way, developing a hard edge to keep the world out, a drug habit, and a rep as a real fighter. Her father had fallen into a spiral into destruction, a spiral that she actually was following in her own way, and she'd probably have wound up just another dead ganger had she not made a move and saved a visiting Yakuza soldier from an ambush. He rewarded her with a job as first a guide and lookout, then a bodyguard, then later still an enforcer, impressed by the nail-tough blond. He started having her join him on missions outside the Zero, giving her the first look she'd had of the outside world in five years, bonding the two well.

Over the next couple of months, she served as his bodyguard, concubine, and all around girl friday, delivering packages, beatings, and warnings equally, earning herself a solid position ... or so she thought. Turns out that her "Angel" had repaid her early on, but, on a lark, kept her aroundalmost like a pet, figuring that someone utterly loyal and disposable could come in handy, which she did. He eventually sacrficed her to an ambush meant for him, one that she barely escaped. When she staggered into his home, eyes full of rage, he tried to talk her down, then pulled a gun on her, at which point she killed him. She took what she could, then ran, vanishing back into the Zero... the Yakuza didn't see the need to deal with her, since they'd already planned on killing her boss and she'd saved them a second attempt.

For the past couple of years, she managed to use her stolen goods to buy herself an upgrade, albeit a shoddy one, and has started hiring herself out as an independent contractor again. She currently works for Napoleon as his bodyguard and razorgirl, quietly praying that he won't be like so many others and kick her to the curb when he's done with her. She's built up a tough wall around her to keep teh world out, but, she's actually desperate for someone to love while at the same time thinking of herself as completely unworthy, a self-destructive spiral where, whenever she risks being happy, she finds some way to scuttle it. Princess, who still *hates* her street name (Given to her as a child by the native Zeroes who snickered at her pretty clothes, hair, and mannerisms), but hangs on to it as a reminder of her childhood (Tho she'd never admit it.)

Princess lives a simple life of booze, cigarettes, and playing pool in the bar or plinking away on a guitar in her slummy apartment. She's a diehard Urban Brawl fan, giving Napoleon hell over hisliking a 'Pansy game' like baseball, and is something of a motorhead, with a particular love for motorcycles and the freedom culture that it represents. Some nights, she just goes on a long drive, hoping that she can just outrun her life, but always comes back in the end.

Princess' muscle replacements are fine and barely noticeable, but her wires were a low grade to begin with and have never worked quite right. In particular, she can't turn them completely off, leaving her on edge and cranky from a constant mild headache from the increased blood pressure. She pops painkillers on a regular basis, and has developed a nightly shot of Zen to help her slow down enough to sleep. She'd love to make enough to upgrade to a real set, with an actual off switch that works, a rare razorgirl addicted to going slower, not faster.
Wakshaani
And moving right along, the team mage, to show that, yeah, you actually can make a magician at 320.

Lord Prometheus

Race: Human (0 BP)

Attributes: (190 BP)

Bod: 2
Agi: 3
Rea: 3
Str: 2
Cha: 3
Int: 3
Log: 4
Wil: 4

Edge: 3
Magic: 3

Essence: 6.0
Initiative: 6
Passes: 1

Active Skills (100 BP)

Conjuring group: 3
Electronics Group: 1
Sorcery Group: 3
Stealth Group: 1

Assensing: 2
Astral Combat: 2
Etiquette: 1

Knowledge Skills:

Chemistry: 3
Free Spirits of Philadelphia: 3
Fire Elementals: 3
Magical Theory: 3
Advanced Mathematics: 2
Matrix Chat Rooms: 2
Totally Hot Chicks: 2

Languages:

English: N
Latin: 3

Qualities: (0 BP)

Magician
Mentor Spirits (Fire-Bringer)

Sensitive System
SINner

Spells: (18 BP)

Manabolt
Heal
Physical Mask
Ignite
Mana Barrier
Magic Fingers

Contacts: (8 BP)

Free Spirit: 2/2
Talismonger: 2/2

Resources: (4 BP)

15,000Y and 1 Bonding Karma

Lifestyle:

Squatter (1 month) (Lives at home with his mom)

Gear and such:

Novatech Airware Commlink with Iris Orb O/S (Response: 3, Signal: 3, Firewall: 3, System: 3)
Basic Programs: Analyze (3), Broswe (3), Command (3), Edit (3), Encrypt (3), Scan (3)
Sim Module
AR Gloves
Trodes
Virtual Surround Music
Wall Space
Virtual Girlfriend

Armored Clothing

Fake SIN (2)
Fake Driver's Liscense (1)

Micro-Tranceiver (4)
Contacts with Image Link
Earbuds
Goggles with Flare Compensation and Lowlight Vision
3 Glowsticks

Magical Lodge Materials (4)

Counterspelling Focus (1) ... Bound

Squatter Lifestyle (1 month)

Background

Lord Prometheus, MASTER of flames, is, in reality, sixteen year old Corey Stewart, a pimply-faced, voice-cracking nerd of a magician who fancies himself the king of all matrix chatrooms and future Archemage of Philadelphia. Corey has a fairly normal middle class lifestyle, living at home in his Cave of Transcendence (his room) and holding a part-time job as a clerk at Kwikee Burger, where he just moved up from janitor to fry-flipper. He's a sophmore in high school, where standardized testing missed his magical talent when he was younger due to Crash 2.0 wonkiness. Indeed, he's only recently come into his magical skills, having blundered into them a year ago during a chance encounter with a free spirit. Napoleon stumbled into him during a training excercise and hired him on the spot ... sure, Lord Prometheus is a geek and a magical newbie, but, he's still a magician, painfully rare in the shadows, and one young enough to be easily molded. He was terribly easy to rop into something as cool as Shadowrunning, with a few neat toys and promises of adventure a golden lure.

Corey himself is a fairly typical, if geeky, teen, dreaming of getting a car, a girl, and beating up the school bully with one lucky punch, not neccesarily in that order. He's a chatterbox online, hopping into dozens of conversations, but isn't elite by any stretch, often biting off more than he can chew. His last COmmlink got fried after he torked off an actual hacker who trace-and-burned his machine, but Napoleon got him a better one, which he's now starting to use. Napoleon even tossed in the latest Virtual Girlfriend from MCT, which has gone over quite well.

Corey tends to rely almost exclusively on fire elementals for spiritual backup, wears fire-themed clothes when possible, colors his hair red ... you could say that it's a theme. His contacts are cosmeticly enhanced to glow red, which is so much more wiz than his usual brown eyes that he rarely takes them out. His fake driver's liscense is tied to his real SIN, not his fake, and lists him as 18 years old.

Corey tends to be a bit loud and obnoxious, driven by his hormones more than he should. He lives at home with his mom and rebels against all those rules, but, well, his parents are his parents, so he doesn't go much beyond bemoaning the unfairness of life or slamming his door. His personality is basicly a brash teenager, a bright kid that's deeply geekenated, with a sort of recklessness that only the immortality of youth can bring. He's got a crush on Princess, and has recently found out that getting a buzz and passing out is quite cool.





(Pausing, here, before posting the other three team members, including a hacker, to let people catch up.)
paws2sky
The thread on that other forum is what got me curious about SR4, for what its worth. smile.gif I wrote up a couple characters for this challenge, but never could seem to get my account working to post them. I'll see if I can dig them up.
HentaiZonga
How's this:

Tommy Shit-End

Metatype: Troll
Attributes:
Body - 10
Agility - 2
Reaction - 2
Strength - 9
Charisma - 1
Intuition - 1
Logic - 1
Willpower - 2
Edge - 1
Essence - 5.00

Qualities:
Guts
High Pain Tolerance - 3
Toughness
Bad Luck
Gremlins - 3

Active Skills:
Athletics Group - 2
Close Combat Group - 2
Firearms Group - 2
Outdoors Group - 1
Dodge - 3
Perception - 1
Throwing Weapons - 1
Heavy Weapons (Assault Cannon) - 1
Pilot Ground Craft (Bike) - 1
Intimidation (Physical) - 5

Language Skills:
English - N
Orzet - 1

Knowledge Skills:
Matrix Games - 1
Sports - 1
Cop Trids - 1
Area Knowledge - 1
Bars - 1

Cyberware:
Left Cyberarm w/Body 10, Agility 3, Strength 15

Gear:
Pole Arm
Combat Axe
Ultimax HMG-2 w/1,000 rounds of ammo (belt-fed)
Panther XXL Assault Cannon w/200 rounds of ammo
Remington Roomsweeper w/30 slug rounds + 50 flechette rounds
Troll-sized Leather Jacket
Cheap Clothes from Big&Tall
Troll-sized Full Body Armor
Meta-Link Commlink
Sim Module
Headphones
Certified Credstick w/375 nuyen
Troll-adapted Harley Scorpion
1 month Squatter lifestyle

Story
Tommy always had it rough. Nothin', and I mean nothin', ever went his way. Picked on at school for being the "big kid", beat up by his dad, made fun of by his athletic asshole of a big brother... then at age 11 he goblinized into a Troll, and his parents kicked him out of the house. The neighborhood kids nicknamed him "Shit-end", as in "shit-end of the stick", or "Tommy always gets the shit end of everything". That's okay. Tommy's used to it.

Tommy's not too bright. Tommy's not very likeable. Tommy's clumsy. Tommy breaks stuff without meaning too. Tommy is a bull in a china shop, except the whole damn world is a china-shop to Tommy Shit-End. He's 16 now, and all he knows how to do is break things. Okay, then, he'll break things. He knows he's not too bright, so you may have to point him at what you want broken.
paws2sky
QUOTE (HentaiZonga @ Apr 23 2008, 03:18 PM) *
Ultimax HMG-2 w/1,000 rounds of ammo (belt-fed)
Panther XXL Assault Cannon w/200 rounds of ammo


Just off the top of my head, these item break the Avail 8 limit VERY significantly.

Not sure about the FFBA and Cyberarm though; don't have any books to check those.
HentaiZonga
QUOTE (paws2sky @ Apr 23 2008, 09:41 PM) *
Just off the top of my head, these item break the Avail 8 limit VERY significantly.

Not sure about the FFBA and Cyberarm though; don't have any books to check those.


D'oh! Forgot about that part. Well, no problem - it's not like he was going to keep them long, anyways, with Gremlins-3 and Bad Luck. wink.gif
paws2sky
Ha! You make an excellent point. rotfl.gif
Wakshaani
To break things up a bit, here we add some pointy ears to our jamboree.

Phoenix Crescendo Rises on Golden Wings

Race: Elf (30 BP)

Attributes: (170 BP)

Bod: 3
Agi: 4
Rea: 3
Str: 2
Cha: 4
Int: 3
Log: 5
Wil: 3
Edge: 2

Essence: 5.7
Initiative: 6
Passes: 1

Active Skills: (110 BP)

Cracking Group: 3
Electronics Group: 3
Stealth Group: 1

Blades: 2
Con: 2
Etiquette: 2
Forgery: 2
Pistols: 2

Knowledge Skills:

Elven Culture: 3
Matrix Chat Rooms: 3
Tir Tangaire: 3
Spellcasting: 2
Ritual Spellcasting: 2
Banishing: 2
Binding: 2
Summoning: 2
Assensing: 2

Languages:

English: N
Sperethiel: 3

Qualities: (+10 BP)

Mild Allergy to Pollution

Contacts: (12 BP)

Blogger: 2/2
Elven Importer/Exporter 2/2
Corporate Wageslave: 2/2

Resources: (8 BP)

40,000 Y

Lifestyle:

Middle Lifestyle (1 month)

Gear and Such:

Datajack
Touchlink

Transys Avalon Commlink with Novatech Navi O/S (Response 4, Signal 4, Firewall 3, System 4)
Sim Module
Basic Programs: Analyze (4), Browse (4), Command (4), Edit (4), Encrypt (4), and Scan (4)
Hacking Programs: Armor (3), Attack (3), Decrypt (3), Defense (3), Exploit (3), Sniffer (3), Spoof (3), Stealth (3)
Other Program: Agent (2)
Virtual Surround Music
Wall Space
Virtual Person
Virtual Weather
Mapsoft: Philadelphia (4)
Mapsoft: Tir Tangaire (4)
Mapsoft: Tir na nOg (4)

Sword (Rapier, Tir Tangaire stylized)
Fichetti Security 600 with 90 standard ammo, 2 spare clips, and a concealed holster
Lined coat

Micro-Tranceiver (4)
Glass with Image Link
Earbuds
Certified Credstick
Fake SIN (2)

Hardware Kit
Software Shop

Middle Lifestyle: 1 month prepaid

Background

"Phoenix Crescendo on Golden Wings, Reaching Towards the Sun and... oh, come on. From Dark Angel's album Flaming Wings? Oh for ... Just call me Phoenix Crescendo. *mutter* Philistine."

Phoenix is a Tir expat, formerly a coder with his own small busines in Tir Tangaire, creating artistic programs and sculpting beautiful icons for a reasonable fee, who had the unfortunate luck to be distantly related to a duke and, well ... long story short, he skipped the country before heads could roll. Originally from Philadelphia (Tho loathe to admit it), he came back and started trying to rebuild his life. unfortunately, Ohilly is somewhat less ... receptive ... of his talents. he turned to a bit of freelance Hacking to make ends meet, where he was hired by Napoleon to serve overwatch. He found himself charmed by the shorter fellow, finally finding someone with culture and an appreciation for his talent. He's signed on for now, having found someone to bond with somewhat, as well as someone that might be able to help him pay his rent.

Pheonix is a True Artiste ™, repulsed by uncouth natures and barbaric behavior, constantly frustrated by a world that isn't well-read enough in Erhan the Scribe's writings or that understands teh deep underpinings behind Dark Angel's music. He sees his own computer coding in teh same light, as elegant masterpieces unappreciated by teh boorish room around him, which makes him depressed, which makes him be a bit snippy and snobish, which makes the situation worse, in a constant loop. He's every art school student stereotype rolled into one, with sighs, eyerolls, and flamboyant behavior.

Phoenix is also a Mage-o-phile, having been cursed with a body as devoid of magic as Styrofoam but a spirit that calls out for it. He's surprisingly well-versed in magical theory because of this, and all of his matrix icons are "Magical" in design. He's taken Lord Prometheus under his wing, in a way, passing on the 'Proper' way to do magic, despite the frustration that this brings and he wonders how a universe could *possibly* have gifted that ... that ... that CHILD with magic while passing up someone so obviously gifted as himself. Princess is convinced that he's got a mancrush on Prometheus, but Phoenix won't dignify that with a response.

Phoenix isn't the mightiest of arm, but, he's more physically active than the average hacker, with ample social skills when he chooses to use them, a decent aim with (ugh!) a pistol, and is skilled in swordplay, tho "Something of a dabbler" more than a true fighter. He and Princess sometimes spar and she routinely kicks his tush, which drives him to frustration. Mind you, just breathing seems to frustrate Phoenix, so, he gets over it well enough. Phoenix is terribly homesick but knows that he can't return to the Tir for several years, just in case, but equally wouldn't set foot in Tir na nOg and their technology-scoffing society on a dare. So, for now, he's in Philladelphia, settling in for a decade or so.

Phoenix is average in height and build for an Elf, with naturally white hair worn Bishi, ice-blue eyes, and a sterling silver datajack for style.
Wakshaani
Tater Tot

Race: Human (0 BP)

Attributes: (160 BP)

Bod: 2
Agi: 3
Rea: 4
Str: 2
Cha: 3
Int: 3
Log: 4
Wil: 3

Edge: 2
Essence: 4.3
Initiative: 6
Passes: 1

Active Skills: (132 BP)

Cracking Group: 1
Electronics Group: 1
Influence Group: 1
Mechanics Group: 3

Artisan (Painting): 1 (3)
Cybertechnology (Cyberlimbs): 1 (3)
Demolitions: 2
Gunnery: 1
Locksmith: 2
Navigation: 2
Pilot Aircraft: 2
Pilot: Anthromorphic: 2
Pilot Ground: 2
Pistols: 1
Unarmed Combat: 1

Knowledge Skills:

Car Models and Trivia: 3
NERPS!: 3
Philadelphia: 3
The Club Scene: 2
Chinese Triads: 2
Drone Models and Trivia: 2
Romance Novels: 2

Languages:

English: N
Chinese: 2
Japanese: 2

Qualities: (+20 BP)

Codeslinger (Command)

Incompetent (Swimming)
SINner
Bad Luck

Contacts:

Fixer: 2/2
Talismonger: 2/2

Resources: (40 BP)

100,000 Y

Lifestyle:

Low (1 month prepaid)

Gear and Such:

Control Rig
Datajack
Touchlink

Obvious Cyberarm (Bod 3, Agi 5, Str 5, Armor 1) with Datajack

Erika Elite Commlink with Iris Orb O/S (Response 3, Signal 4, Firewall 3, System 3)
Sim Module
Basic Programs: Anaylyze (3), Browse (3), Command (3), Encrypt (3), Edit (3), Scan (3)
Hacking Programs: ECCM (3), Sniffer (3)
Virtual Surround Music
Wallspace
Mapsoft: Philadelphia (4)
Mapsoft: Pennsylvania (4)
Mapsoft: UCAS (4)

Fichetti Security 600 with 90 standard ammo, 2 spare clips, and concealed holster
Urban Explorer Jumpsuit with Chemical protection (3), Fire Resistance (3), and NonConductivity (3)

Micro-Tranceiver (4)
Glasses with Image Link
Earbuds
Goggles with Low Light Vision and Flare Compensation
Goggles with Thermographic Vision and Flare Compensation
Respirator (1)

80 RFID tags
10 Stealth Tags
Tag Eraser

Auto Mechanics Shop
Auto Mechanics Kit
Aircraft Mechanics Kit
Industrial Mechanics Kit
Hardware Kit
Cybertechnology Kit

1 Micro-Camera
2 Micro-Microphones
2 micro Radio Signal Scanners (4)
Handheld Cyberware Scanner (4)
Handheld Motion Sensor

Maglock Sequencer (2)
Wirecutters
Miniwelder
10 Disposable Restraints

Bulldog Step-Van (Rigged)
+ 4 cameras, each with Lowlight Vision, Flare Compensation, and Vision Magnification
+ Directional Microphone
+ Motion Sensor
+ Programs: Clearsight 93) and Maneuver (2)

Shiawase Kanmushi Microdrone
+ Camera with Lowlight Vision, Flare Compensation, and Vision Magnification
+ Programs: Clearsight (3) and Maneuver (2)

Renraku Stormcloud Medium Drone
+ Camera with Lowlight Vision, Flare Compensation, and Vision Magnification
+ Laser Rangefinder
+ Atmospheric Sensor (3)
+ Radio Signal Scanner (4)
+ Program: Electronic Warfare (3)

MCT Flyspy Minidrone
+ Camera with Lowlight Vision, Flare Compensation, and Vision Magnification
+ Laser Microphone (4)
+ Program: Clearsight (3)

Low Lifestyle (1 month prepaid)

Background

Shui Clark was called "Little Tater Tot" by her dad pretty much from the day she was born. She grew up as 'Tater' in school, and still uses the nickname today so much that most people just assume that it's her brith name. A bit odd, sure, but she's pretty sure that she's the only Tater Tot in Philly, so takes a bit of pride in it.

Name aside, Tater Tot had a fairly normal upbringing, her father a successful mechanic and her mom a second daughter of a small market owner, in a time when being bi-racial was no big deal. When she was eight, however, the family was in a wicked car crash which claimed her mother's life and Tot's right arm. She was pretty horrified by the metal *thing* that they gave her to replace it, but, in time, got used to it, eventually finding out how it made her special in the truest sense of teh word. After several years of upgrades and tinkering, she's almost forgotten what it was like to have two real arms.

...

Almost.

...

Tot's father passed away last year, but she was ruled old enough to stay out of foster care and run her own life. The insurance money from his death has nearly run out, and it turns out that she inherited more than his estate and mechanical skills ... she also got his luck.

Story is that, when he was a wee lad, Papa Tater went and horked off teh wrong magician, which laid some kind of funky curse on him. Ever since that day, his luck'd gone sour. Worse, there'd be long streaks were things went right, just to make it all fail worse when it mattered. he tried everything to get the curse lifted but no magician could ever help. After he died, Tater started having similar problems... maybe it's fate, maybe the link is still active, or maybe it's all in her head. Regardless, the fact is that just when things start to look good, they turn around and bite her square in the keister. She has *gobs* of good luck charms, but only pulls them out when it looks liek she's going to really need the help.

Most days, Tater herself is something of a free spirit ... her father raised her as a tomboy, the son he never had, but also as his little princess, doting on her heavily when she got old enough. She wasn't spoiled rotten, but, she certainly had more than she probably should have and less rules and restrictions. She turned her cyberlimb into something cool and her bubbly charm is downright infectious. She's a diehard clubber and trend-follower, but also a deep romantic and prankster... in short, she's all over the map. She's taken up painting the past few years, especially automobile detailing and grafitti.

Napoleon found her after the team took a few hits from a street gang, turning their current ride into so much scrap metal. Despite being more of a mechanic than a rigger, she volunteered herself into the mix, willing to try anything once. Besides, her father's insurance is about tapped out and she has billls to pay. Teh Lucky Lucky Lucky Garage is pretty deserted these days, what with her being the lone employee and all. The family curse strikes again.

Tater Tot sees Napoleon as cool and smart, trusting him lots. He, in turn, likes to use her as his "Inside Girl", since Princess is so horrible at this sort of thing. Tater's easy to dress up as normal and has a great selection of wigs and clothes, making for a handy partner. She has a small crush on him and he's noticed, but, it doesn't work both ways.

Tot has the *major* hots for Phoenix Crescendo, having just all sorts of Bishi fantasies that she doodles out when he's not paying attention. She's smitten completely, sometimes just plopping her chin in her hand to stare at him, sighing. He, meanwhile, has no clue why this sappy girl is eyeballing him and wishes that she'd learn some manners. She's too shy to make a move (Or too romantic), but continues to moon terribly. She's heard about his financial problems and is quietly cleaning out a spare room in her place above the garage, to invite him to move in "As a friend". He has no idea what web he'll be falling into.

Tot and Lord Prometheus are nearly the same age, and actually only a bit younger than teh far older-seeming Princess, and either get along great in a nerdy fashion or have horrible spats as teenaged hormones rage. He kind of wants to help her with this curse of hers, but has no idea where to start. She won't let him go deal with the Triad magicians to find out more information, but that's just making him more curious.

Despite her general boycrazy nature and clubbing habits, Tot's actually had very little experience in those fields, the arm freaking out a few guys (And attracting a few that, ew, not happening) ... besides, she goes out dancing to go out dancing and have fun, maybe flirt a little, then go home tired and happy, not drunk or in somebody else's bed. She's sort of the kid mascot for the team, now, and they tend to treat her as such, even tho she's old enough to drive.

Tot tends to humanize her toys, giving them names and personalities. Charlie Chan the Bulldog Van (You named your van Charlie?! Yeah, well, your girlfriend lives in your Commlink. ... Touche'.), Skitters the Kanmushi Drone, Airhead the Stormcloud, and "CreepyStalkerCam" for her Flyspy. Each has a fairly specific mission, with Charlie Chan being the main team vehicle and observation.command post, Skitters for scouting inside buildings, Airhead for snagging Commcodes and keeping on eye on things from above, and "CreepyStalkerCam" for following people in the outdoors, often landing on a roof or windowsill to listen through the glass via Lasermic.

Unlike most riggers, Tater Tot love sto get in the middle of it, wearing disguises, hacking maglocks in person, even clonking people with her cyber arm. (Hah! You got fisted, punk! || Ack! || Princess,.what's wrong? || Tot, don't ... don't use that phrase, okay? || What, punk? || No, no, the other one. || Fisted? || Yeah, that one. || But he got fisted! || ... || .... || ... || What?!) ... She's an action junkie of sorts and goes crazy if stuck in one place too long. Having her just sit in the van makes her go batty. Since she can keep Charlie and Airhead linked up while she goes inside and does her thing, she can still run the show if need be. She think sthat this is the coolest game, like, ever, but is probably in denial as well ... her home's getting run down, her parents are both dead, he business is dying, and she's blown her inheritance ... Depending on how the next year or two go, she could do well, burn out and crash, or go completely sideways.

Tater Tot wears her hair in a short bob but it's usually hidden by a wig or dyed into some color not found in nature. She tries to keep up with current fashion as best she can, be it goth one week, neon neveau the next, or librarian the next. She's small, only 154 CM tall, with "boring" brown eyes and a chromed cyberarm that shows many a personal moification. Despite being pretty cool about her arm, she secretly hates the thing and is reluctant to get more cybernetic implants. It's been part of her for longer than her real arm was, if only just, so she can't really imagine getting it replaced with something natural-ish, but she has the occasional bad day where she wants nothing more than to yank it off and toss it across the room. After an hour or two of self-loathing, she winds up fetching it back, re-attaching it, and then quietly tinkering it back up to fully functional again.
Wakshaani
Rhino

Race: Ork (20 BP)

Attributes: (170 BP)

Bod: 7
Agi: 3
Rea: 3
Str: 6
Cha: 2
Int: 3
Log: 2
Wil: 3
Edge: 2

Essence: 6.0
Initiative: 6
Passes: 1

Active Skills: (120 BP)

Close Combat Group: 3
Firearms Group: 3
Outdoors Group: 1
Stealth Group: 1

Armorer: 2
Etiquette (Military): 1 (3)
Intimidate: 3
Perception: 1
Pilot Ground: 1
Throwing Weapons (Grenades): 1 (3)

Knowledge Skills:

Military Proceedures: 3
Metahuman Rights Movement: 2
Ork Baptist Religion: 2
Sioux Nation: 2

Languages

English: N
Sioux: 2
Spanish: 1
Japanese: 1

Qualities: (0 BP)

Guts
Toughness

Mild Sunlight Allergy
SINner

Contacts: (8 BP)

O.R.C. organizer (2/2)
Shadow Reporter (2/2)

Resources: (2 BP)

10,000 Y

Lifestyle:

Low (1 month prepaid)

Gear and Such:

Sony Emperor Commlink with Renraku Icho O/S (Response 2, Signal 3, Firewall 2, System 2)
Sim Module
Basic Programs: Anaylze (2), Browse (2), Command (2), Edit (2), Encrypt (2), Scan (2)

Survival knife
Fichetti Security 600 with 60 standard ammo, spare clip, and concealed holster
Colt Manhunter with 80 standard ammo, four spare clips, and concealed holster
2 Pepper Punch Grenades
3 Smoke Grenades

Armored Jacket

Fake SIN (2)
Fake Gun Liscense (2)

Micro-Tranceiver (4)
Glasses with image Link
Earbuds
Flashlight
Glowstick

20 RFID tags
40 Disposable Plastic Restraints
Armorer Kit

Low Lifestyle (1 month prepaid)

Background

They say that there's only two ways out of the slums of Philly ... you either turn to crime or you get good at sports. Turns out that there's a third way ... you can get a government job. That's what Rhino did, joining the UCAS army, hoping to save enough cash to get himself an education, do his mom proud. He's got five brothers and sisters, two of which got sucked into gang life at a young age, but he managed to play it straight, stay in church, stay in school, and fly right. He was a hard-working, if uninspiring student, and actually graduated high school. His friends, almost all of which dropped out years ago, actually treated him *worse* for this, claiming that he thought that he was "Better" than them and that he was losing touch with keepin' it real. When he left to join the Army, his family saw him off, but his friends were nowhere to be found.

The Army was good to Rhino, giving him hot meals, a decent bed, and organization... Rhino was never cut out for leadership, but he followed orders well. He was a bit surprised to see so many Metahumans and so few Just Humans, but, hey, he's from Philly, so no big. He was a happy little infantryman of average marks who was sent out West, to babysit the Sioux border with the rest of his squad.

Then Crash 2.0 hit.

Oh, the border stayed solid, they made sure of that, but things got rough for a while, with martial law kicking in, paranoia for a year, and anti-radiation pills for the fallout of nuclear detonations. Still, things calmed down, and he got back to a fairly normal life, settling down with a nice cornfed girl who had a thing for men in uniform. Even worked as a nurse on the base, kept things nice and tidy.

Rhino probably would have been content to stay there for good, living out a lifetime soldiery position and maybe getting married, having a small family of five, six kids, and generally being happy, until he overheard a conversation that his girl was having about "The Experiment." He leafed through files when she was at work, finding that the anti-rads the Orks in the unit were being given were placebos, to see how Orks reacted to possible radiation infection as part of some study from above. As furious as she was when she found him going through her files, he was even more angry over being betrayed. He went to tell his CO about it, was assured that it was being taken care of, then went home.

They came in the night, dragging him to a cornfield in the middle of nowhere. Unmasked, he got to see his commander, along with faceless men backed by the glare of headlights. he wasn't being killed ... he didn't know anything, really. A scandal that they could cover up with a phone call, a document that was destroyed, an airheaded nurse who was being re-assigned to a more private facility ... nothing major. But a body? A body was always a problem. Too much damn paperwork. No, he was being bought off. A ticket home, a medical discharge, and five grand in his pocket to forget he ever saw anything. Plan B was a bullet, a stray Sioux insurgent who gets discovered by a BTL-topped soldier who takes one for the team. Did his mother really want that letter?

Once back in Philly, Rhino puttered about aimlessly for a while, doing some volunteer work in a local shelter, trying to get his head screwed back on right. He tried slipping the story to a major news outlet, but ... no footage? No documents? No evidence? Then there was no story. He tried getting a job, but nothing really clicked. He even applied to Lone Star, but his clean record and tusks made him realize what the answer would be even before they said no.

Napoleon found him after a bit of searching. He needed a military guy, someone that could handle a firefight and could handle a gun. Finding tweaked steroid freaks was easy, but they couldn't get where he needed to go. He needed somebody clean, that could walk through a Cyberware detector without a worry and still kick hoop. The money was good, the unit comraderie was there, the loyalty was there, but... crime? Rhino'd walked away from that as a kid, and now he'd be falling down teh road to damnation?

It took a while, but Napoleon's not a guy who takes no for an answer. Rhino signed up, on the condition that he gets veto power. If he doesn't like a run, if it isn't clean enough, then they walk away. Thusfar, it hasn't ben an issue. Turns out that basic B&E work doesn't involve much gunplay and, when it does, it's firing on the run, rather than to wipe somebody out. Napoleon's not a fan of wetwork or killing in general, and the few times that they've had to get ugly, it's been against genuinely bad men. For now, he's Napoleon's right hand, team muscle, and all-around bedrock for the team, but he's been burned by loyalty before. It remains to see if he'll be burned again.

Rhino's a good guy, by and large, and well liked by the team. He's a cornerstone, with a good moral guideline and keeps them from doing anything too tetchy. He's there mainly to glower, look big, and BE big, keeping meetings in line by his presence and getting them out of tight situations with raw physical power. He's a legitimate citizen, with a SIN, a military history, no criminal record, authorization to buy firearms ... he's an *amazingly* good find, even if he doesn't know it. He's also well-versed in military matters, admitedly as only an infantryman, giving a tactical wall for Napoleon to bounce ideas off of. He's a bit slow and measured, the last one to agree to a plan after he ponders it for a time, making sure that everything's good to go.

Rhino serves as the team's strongman and backbone, keeping their morals centered and being the shoulder that everyone relies on. When the drek hits the fan, he can grab any one, or even any TWO, chuck 'em over his shoulder, and retreat without breaking a sweat. He's also a genuinely nice guy and a stable platform, a touchstone that everyone else can revolve around.

Napoleon, for example, relies on his brute strength and loyalty, as well as his miliitary training, in his plans. He can trust Rhino completely, and he can be used as a surprisingly handy infiltrator... Nobody pays heed to the Ork Janitor, for example, or the Ork in a truck that picks up your trash. The ritzier parts of town can draw eyes, sure, but Rhino's not got a bit of 'ware in him, so can get through scanners without a problem. Heck, he even has a legit SIN and a military background! They don't really hang out much, but they plan together, with Rhino serving as the wall for Leon to bounce ideas off of.

Princess, on the other hand, is on the one hand amazed at how much hoop Rhino can kick while, at the same time, also wants to show him up. It's a friendly rivalry, mostly on her side. They can chum around fairly well, but she always tries to get him to loosen up while he tries to get her to straighten up. They make good drinking buddies, tho he gets upset at her for starting barfights, and have different fave Urban Brawl teams, which they discuss while watching the game and drinking. They have a lot in common, but he weathered it better than she did. She needs him to keep her grounded, he needs her to drag him out of his shell.

Rhino and Lord Prometheus sometimes clash, but not badly. Rhino sees Prometheus as a kid, which he is, and tries to look out for him, but Prom is a bit too gung ho just yet. He's never been really *hurt* out there, and is still playing a game, in all honesty. Prom is a nice studybuddy, however, and will be helping Rhino with the upcomming college load. Rhino surprises Prom by being more interested in learning than the average Ork, but also serves to show Prom that there's a whole other style of thinking out there.

Rhino and Phoenix? There's an odd couple. They just *love* to bust one another's hoop whenever possible, cracking wise and sniffing at each other's weaknesses, but, they work well as a team. Princess is pretty sure tha Pheonix has a Mancrush on Rhino (Mind you, she thinks this of any guy Phoenix meets), tho she never mentions it when Phoenix is around. They don't really hang in the same circles, but, they sometimes trade off on racial issues, having a few spats over it.

Rhino and Tot act like a big brother and little sister. He's convinced that she's insane half the time, but, she's "Family" so he takes care of her. Even more than Princess, Tot *drags* him to clubs, pimps him out at her friends, pushes him to the dancefloor to meet cute girls, and spazzes out over his reluctance to deal with AR and the wireless matrix. He's been giving her pointers in fighting techniques and target practice, she helps him socialize, and, overall, they just gel. She's small enough to help him gets tuff, he's tall enough to help her ... it's a great bond between the two.

Rhino's Shadow Reporter contact is a rookie intern at the Philadelphia Inquirer, one with some Blogger roots and a connection to the Shadow broadcasters. She got wind of his story and tried to help out, but got stonewalled. She's young, a very "Driven college liberal" sort, now in her sophmore year at the same university that Rhino will be attending. With a foot in three worlds that he needs, the two will, over time, build up a strong bond, but, for now, are still in a feeling out process.

Note that, currently, Rhino's fairly underarmed... he has the Fichetti that most of the rest of the team is issued, as well as a personal "Hand cannon" in his Colt Manhunter, but he uses standard ammo (He expects to get stopped as an Ork and doesn't want to be found with something hot), nor does he have MilSpec gear, such as an Ares Assault Rifles or body armor. he was turfed from the Army without being able to snag these and, since then, hasn't really *wanted* to get anything stronger. It won't be long, however, since he and Tater Tot handle the heavy weaponry, at least in theory.
Wakshaani
That's the main six, forming a core 'team' for example purposes, with notations on interactions, on the role of each in the group, and so on. And filled, FILLED with typos. Gah. Really need to go back and fix the files sometime. Bleah.

Nets a couple of Metas, a magician, a Decker, a Rigger, a Faceman, pretty much all the usual bases, tho in a way that isn't *quite* the norm. Heck, Princess is the only one with a second initiative pass. Each throws between 6-8 dice in their main area, with a backup skill or two when needed. Overall, a nice, diverse group that supports each member's weaknesses well.
Crusher Bob
Browning

Race: Ork (20 BP)

Attributes: (170 BP)

Bod: 5
Agi: 3 (4)
Rea: 3 (5)
Str: 3
Cha: 4
Int: 4
Log: 3
Wil: 3

Edge: 3

Essence: 3.025
Initiative: 7 (9)
Passes: 2

Active Skills: (122 BP)

Influence Group 3

Gymnastics 3
Infiltration 3
Intimidation 3
Perception 3
Pilot Ground Craft 2
Pistols 3
Shadowing 3
Unarmed Combat 3

Knowledge Skills:

Corporate Politics 3
Poetry 3
High Society 2
Corporate Law 3
Corporate Security Procedures 3
Style and Fashion 2
Tourist Attractions 2

Languages
English: N
Japanese: 3

Qualities: (net +20 BP)
Human Looking

Moderate allergy to shellfish (uncommon)
Sinner (Criminal)
Weak Immune System

Contacts: (8 BP)
Mrs. Johnson (4/4)

Resources: (20 BP)

22,000 Y lefts for gear, lifestyle, and vehicles

'Ware:

Wired Reflexes I
Reaction Enhancer 1
Attention Coprocessor 3

Muscle Toner 1
Sleep Regulator
Tailored Pheromones 2

Background
A former company man, who did everything to stand behind the legal and look intimidating to act as chauffeur, tourist guide, and bodyguard for visiting executives, to dealing more forcefully with any problems that cropped up. But then there was that incident with the executive's wife...

The tip of from Mrs. Johnson came just in time, and Browning got out just before the hammer came down. Now he is on the run, his accounts have been frozen. his SIN has been associated with all sorts of horrible crimes, and he doesn't have much in the way of gear. He could really use a job.
Wakshaani
*mathmath* ... and it all checks out. Woo! The guy's got talent, style, and is kind of a badarse as well.

Very nice!
Drogos
Hmmm...unless the coprocessor changes that, doesn't it say that reaction enhancers and wired reflexes don't stack? Just being nitpicky biggrin.gif
HentaiZonga
Trying again, corrected this time:

Tommy Shit-End

Metatype: Troll
Attributes:
Body - 10
Agility - 2
Reaction - 2
Strength - 9
Charisma - 1
Intuition - 1
Logic - 1
Willpower - 2
Edge - 1
Essence - 5.00

Qualities:
Guts
High Pain Tolerance - 3
Toughness
Bad Luck
Gremlins - 3

Active Skills:
Athletics Group - 2
Close Combat Group - 2
Firearms Group - 2
Outdoors Group - 1
Dodge - 3
Perception - 1
Throwing Weapons - 1
Heavy Weapons (Assault Cannon) - 1
Pilot Ground Craft (Bike) - 1
Intimidation (Physical) - 5

Language Skills:
English - N
Orzet - 1

Knowledge Skills:
Matrix Games - 1
Sports - 1
Cop Trids - 1
Area Knowledge - 1
Bars - 1

Cyberware:
Left Cyberarm w/Body 10, Agility 3, Strength 15

Gear:
Pole Arm
Combat Axe
Remington Roomsweeper w/30 slug rounds + 50 flechette rounds
Ares Antioch-2 Grenade Launcher w/25 flash-bang & 50 H-E grenades
Troll-sized Leather Jacket
Cheap Clothes from Big&Tall
Troll-sized Full Body Armor
Meta-Link Commlink
Sim Module
Headphones
Certified Credstick w/375 nuyen
Troll-adapted Harley Scorpion
1 month Squatter lifestyle

Story
Tommy always had it rough. Nothin', and I mean nothin', ever went his way. Picked on at school for being the "big kid", beat up by his dad, made fun of by his athletic asshole of a big brother... then at age 11 he goblinized into a Troll, and his parents kicked him out of the house. The neighborhood kids nicknamed him "Shit-end", as in "shit-end of the stick", or "Tommy always gets the shit end of everything". That's okay. Tommy's used to it.

Tommy's not too bright. Tommy's not very likeable. Tommy's clumsy. Tommy breaks stuff without meaning too. Tommy is a bull in a china shop, except the whole damn world is a china-shop to Tommy Shit-End. He's 16 now, and all he knows how to do is break things. Okay, then, he'll break things. He knows he's not too bright, so you may have to point him at what you want broken.
Wakshaani
[quote name='HentaiZonga' date='Apr 24 2008, 11:06 AM' post='671078']
Trying again, corrected this time:

Could do an edit instead of a full repost, by the by, if that makes your life easier. smile.gif

Metatype: Troll (BP 40)

Attributes: (135 BP)

(snip)

Qualities: (-5 BP)

(snip)

Active Skills: (either 118 or 124 ... are the last three skills Specialized?)

Athletics Group - 2
Close Combat Group - 2
Firearms Group - 2
Outdoors Group - 1
Dodge - 3
Perception - 1
Throwing Weapons - 1
Heavy Weapons (Assault Cannon) - 1
Pilot Ground Craft (Bike) - 1
Intimidation (Physical) - 5

(snip)

Cyberware:
Left Cyberarm w/Body 10, Agility 3, Strength 15


(I don't know if this one's even possible in today's rules? Gah. Where's my copy of Augmentation fo rthe new version? I know the old one caps at Body 5/Strength 5 for here. (Availability 6 for +2 Attribute, 9 for Attribute +3)

(Also, how many BP for resources, if you would please?)

Gear:

Troll-sized Full Body Armor

(Availability 14. Eek!)

Just a few little tweaks left. Any Contacts? Have a beakdown on the Reources level? And, oh my, I feel for the big lug; Dumb as a post, no social skills, and, oh lordy, that luck of his! He's a big meathammer, true, and is sure to break, or intimidate, anything in front of him, but ... yikes.
HentaiZonga
QUOTE (Wakshaani @ Apr 24 2008, 01:14 PM) *
Cyberware:
Left Cyberarm w/Body 10, Agility 3, Strength 15


(I don't know if this one's even possible in today's rules? Gah. Where's my copy of Augmentation fo rthe new version? I know the old one caps at Body 5/Strength 5 for here. (Availability 6 for +2 Attribute, 9 for Attribute +3)

(Also, how many BP for resources, if you would please?)


28, I believe? It's somewhere around 3-4 without the arm or the armor, though.

QUOTE
Gear:

Troll-sized Full Body Armor

(Availability 14. Eek!)

Just a few little tweaks left. Any Contacts? Have a beakdown on the Reources level? And, oh my, I feel for the big lug; Dumb as a post, no social skills, and, oh lordy, that luck of his! He's a big meathammer, true, and is sure to break, or intimidate, anything in front of him, but ... yikes.


Heck, ditch the Arm and the Armor, and he's like a 300-pt character - I really don't want him more powerful than that. What would be worth spending the extra 20 pts on?
paws2sky
Well, I seem to have archived all the characters I saw posted on the other thread and (not so) brilliantly mixed them in with the ones I made... Oops. Wak, if you see me post something form the other thread, let me know. dead.gif Pretty sure this one is an original:

Silverheart
Fledgling Magician
Build Points: 320
Metatype: Human (0 BP)

Attributes (160 + 20 BP)
Body 2
Agility 3
Reaction 3
Strength 2
Charisma 3
Intuition 2
Logic 5
Willpower 4

Edge 2
Essence 6
Magic 3

Initiative 5
Passes 1

Qualities: (25 BP)
Astral Chameleon
Blandness
Magician
SINner

Active Skills (80 BP)
Electronics Group: 1
Influence Group: 1
Sorcery Group: 3
Stealth Group: 1
Assensing: 1
Perception: 1
Pistols: 1
Summoning: 3

Knowledge Skills (21 free) (0 BP)
Magic Theory: 3
Mathematics: 4
Sci-Fi Sims: 4
Seattle Gangs: 2
Seattle Squats: 2
World History: 2

Languages
English: N
Japanese: 2
Spanish: 2

Resources: 20,000 + 1 bonding point (5 BP)
Nuyen: (4530 unspent)
Lifestyle: Squatter (2 months)
Leather Jacket (2/2)
Streetline Special with concealable holster, standard ammo [x10], stick-n-shock ammo [x10]
Knife
Sustaining Focus (1) [bonded]
2500Y commlink
Glasses with Image Link
Goggles with Flare Compensation, Image Link, Lowlight
Fake SIN (2)
Flashlight

Spells (18 BP)
Analyze Device
Analyze Truth
Heal
Levitate
Physical Mask
Trid Phantasm

Contacts (7 BP)
Fixer (C3/L1)
Hermetic Studies Tutor (C2/L2)


Sample Background: Silverheart

Jess (Jessica) Jones was a perfectly normal girl, though something of a late bloomer. She's painfully average in almost every way: looks, height, weight, athletics. She was so average that people just overlooked her... constantly. Deep down, she had always hoped she'd find a way to stand out, but she never dreamed it would be magic! How could she be a magician? She failed every magical aptitude test she'd ever taken.

Jess isn't sure that her first spell was, but it sure wrecked the beetlehead that was harassing her. Despite her efforts, she hasn't been able to replicate it. Something about a magician's awakening and uncontrolled channeling of astral energy, blah, blah, blah. She understands some of the technical mumbo-jumbo, but most of it is still over her head. To her credit, she has managed to master a handful of the spells on MIT&T's public domain database, mostly illusions. She's also decent at whipping up spirits, though making them stay around for more than a few hours seems to be beyond her at the moment.

When Jess was younger, she thought that getting a job with a corporation would be a good way to have a secure, comfortable future. These days she finds herself wanting to do something more exciting... maybe even a bit dangerous. Magic is a rare enough gift that she ought to be able to get the excitement, glamor, and cash she's looking for. So far, life hasn't been very glamorous and the work not so profitable. Jess plans to stick with it for a little longer though. For now she's staying in cheap coffin hotels and occassionally crashing on couches (with summoned spirits to guard her, just in case). Maybe somewhere along the way she'll get together enough cash to take some classes at Seattle University.

Jess will be the first to admit she's not a fighter; she's much better suited to snooping around and gathering information thanks to her blandness quality and illusion spells. Maybe that will change as she masters some more spells, but for now she's fine with letting her spirits do the fighting for her.

Note: With the original team in mind, Jess would serve as an interesting foil or counterpart (maybe even romantic interest) to Lord Prometheus.

EDIT: reformatted attribute section
paws2sky
My second character offering...

One thing I was unclear on: does the one skill at 5 cost double for that last point? If so, drop her Perception 5 to Perceptiopn 4 (Visual +2) and add a Specialization to either Pistols or Unarmed Combat.

Phylis Redd
Private Detective
Build Points: 320
Metatype: Human (0 BP)

Attributes (160 + 10 BP)
Body 3
Agility 3
Reaction 3
Strength 3
Charisma 3
Intuition 3
Logic 3
Willpower 3

Edge 3
Essence 6

Initiative 6
Passes 1

Qualities (-10 BP)
First Impression
Guts
Sensitive System
SINner

Active Skills (144 BP)
Athletics Group: 2
Cracking Group: 1
Electronics Group: 3
Influence Group: 3
Stealth Group: 1
Perception: 5
Pilot Ground Vehicle: 1
Pistols: 3
Unarmed Combat: 2

Knowledge Skills (18 free) (0 BP)
Cold Cases: 1
Forensic Science: 3
Fringe Cults: 2
Lone Star Procedures: 1
Seattle Gangs: 2
Seattle Syndicates: 3

Languages
English: N
Japanese: 3
Spanish: 3

Resources: 35,000 (7 BP)
Nuyen: (7,700 unspent)
Lifestyle: Low (2 months)
Armor Vest (6/4)
Colt Manhunter with concealable holster, 30 standard rounds, 20 gel rounds
Novatech Airware Commlink with Iris Orb OS, AR Gloves, Sim Module, Trodes, Subvocal Mic, Analyze (3), Browse (3), Command (3), Edit (3), Encrypt (3), Scan (3)
Glasses with Image Link
Goggles with Flare Compensation, Image Link, Lowlight
Earbuds
Micro Camera
Micro Directional Microphone
Micro Microphones [x2]
Micro Motion Sensors [x2]
Micro Geiger Counter
Handheld with Cyberware Scanner (4), MAD Scanner (3), Radio Signal Scanner (4)
Handheld with Laser Microphone (4)
White Noise Generator (4)
Autopicker (4)
Maglock Passkey (2)
Sequencer (2)
Chisel
Wire Clippers
Miniwelder
Keycard Copier (4)
Fake SIN (2)
Fake Gun License (2)
Flashlight
Honda Spirit

Contacts (9 BP)
Fixer (L2/C4)
Snitch (L1/C2)


Sample Background:

The sprawl's a dirty place. Everybody has someone or something they want to keep tabs on (or keep buried). There may be surveillance everywhere, but sometimes the Big Brother network just lacks that personal, human touch. That's there detectives like Phylis Redd come in.

Modern private detectives, what they used to call gumshoes, combine technology and good, old-fashioned investigative skills to get the job done. Sure, you could cover your target in a sensor drone network, but sometimes information gathering just requires a more organic touch.

Phylis is no where near as rough and tumble as the detectives of yesteryear, but she's no victim either. The hours she puts in at the shooting range and in gym keep her in good shape.

Note: Phylis is intended to be a generic walk-on, walk-off pickup character with limited personal ties to the team. Her social and information gathering skills would make her a good addition to any team that is weak in that area.

EDIT: reformatted attribute block
Crusher Bob
A bit silly, but we'll see what everyone else thinks

Chatterbox

Race: Elf (30 BP)

Attributes: (210 BP)

Body 3
Agility 2
Reaction 2
Strength 2
Charisma 7
Intuition 2
Logic 2
Willpower 5

Edge 3
Magic 4

Essence: 6
Initiative: 4
Passes: 1

Active Skills: (86 BP)

Spellcasting 3
Counterspelling 3
Summoning 5
Binding 3
Etiquette 1 (Note, costs twice as much due to uncouth)
Perception 2
Dodge 3 (Ranged)

Knowledge Skills:

Celebrity Gossip 6
Spirits 3
Magical Theory 3

Languages
English: N

Qualities: (net +15 BP)

Full Mage
Mentor Spirit (Fire Bringer)

Uncouth
Sensitive System

Contacts: (6 BP)
Talismonger (2/4) (he's deaf, the lucky bastard)

Resources: (5 BP)

25,000 Y lefts for gear, lifestyle, and vehicles

Spells (18 BP)
Firebolt
Heal
Mana Static
Fashion
Influence
Makeover

Background
If Chatterbox wasn't a mage, her team mates would have left her dead in a ditch long ago. Being in her presence is to be bombarded by a constant stream of the celebrity latest gossip. If you don't have to listen to her, she's quite likeable, of course she never stops talking...

The local rumor is that some people who tried to hold her hostage set themselves on fire. Whether this is due to her magical abilities or simply because they went insane from the constant stream of inane babble is anyone's guess.
paws2sky
Ha! spin.gif Love it, Crusher Bob! talker.gif I especially love the contact.

Too bad she's maxed on Negative Qualities... she sounds like a perfect cannidate for Incompetence: Infiltration.
paws2sky
My next offering...

Sugar
Vatgirl
Build Points: 320
Metatype: Human (0 BP)

Attributes (160 BP)

Body 3
Agility 3 (4)
Reaction 4
Strength 2 (3)
Charisma 4
Intuition 3
Logic 2 (3)
Willpower 3

Edge 2
Essence 4

Initiative 7
Passes 1

Qualities: (5 BP)
Ambidextrous
Friendly Face
SINner

Active Skills (110 BP)
Athletics Group: 2
Close Combat Group: 2
Electronics Group: 1
Firearms Group: 1
Influence Group: 2
Stealth Group: 2
Perception: 1 (Visual +2)
Throwing Weapons: 1
+2 dice for all Athletics tests
+2 dice for in-person social tests

Knowledge Skills (15 free) (0 BP)
Biotechnology Companies: 1 (+1)
Bunraku Parlors: 1 (+1)
Cultural Norms/Taboos: 2 (+1)
Orbital/Suborbital Travel: 1 (+1)
World Geography: 2 (+1)

Languages
Hindi: N
Arabic: 2 (+1)
English: 2 (+1)
German: 2 (+1)
Japanese: 2 (+1)

Cyberware (.5 Essence, halved to .25)
Datajack
Skillwires (2)

Bioware (1.75 Essense)
Cat's Eyes
Cerebral Booster (1)
Damage Compensators (2)
Mnemonic Enhancer (1)
Muscle Augmentation (1)
Muscle Toner (1)
Sleep Regulator
Synthacardium (2)
Tailored Pheromones (2)

Resources: 180,000 (36 BP)
Nuyen: (2605 unspent)
Lifestyle: Low (2 months)
Auctioneer Business Clothes (5/3) {when she needs to look "business"}
Urban Explorer Jumpsuit (6/6) with Helmet (0/+2) {on the job armor}
Ares Predator IV with concealable holster, silencer, 3 spare clips, 30 stanard rounds, 30 stick-n-shock rounds
HK227X with shock pad, 2 spare clips, 90 gel rounds, 90 standard rounds
Ruger 100 with silencer, 30 standard rounds
Yamaha Pulsar with quick draw holster, 20 taser darts
Extendable Baton
Survival Knife
4 Throwing Knives
Novatech Airware with Iris Orb OS, Sim Module, Skinlink, Subvocal Mic, Virtual Surround Music, Wall Space, Virtual Person, Virtual Pet, Analyze (3), Browse (3), Command (3), Edit (3), Encrypt (3), Scan (3)
Activesofts: Artisan: Acting (1), Artisian: Dancing (1), Forgery (1), Exotic Melee Weapon: Monowhip (1), Pilot Aircraft (1), Pilot Ground Craft (1)
Linguisofts: Cantonese (2), French (2), Sioux (2), Spanish (2)
Contacts with Flare Compensation
Glasses with Image Link
Goggles with Flare Compensation, Image Link, Smartlink
Earbuds
Fake SIN (2)
Fake Gun License (2)
2 Certified Credsticks
Suzuki Mirage

Contacts (9 BP)
Club Owner (L2/C2)
Fixer (L2/C3)


Sample Background:

Candice Singh, once known as Candee, was the postergirl for an up and coming transhumanist biotech company. Sporting a variety of biological enhancements and a few cosmetic modifications, she traveled to trade shows and meetings around the world where she was treated as little more than exotic eye candy, a booth girl, as it were.

Still, it was an easy, luxurious life, far from the squaller of the Mumbai Sprawl. The pay was far beyond what she would have earned in India, possibly in her entire adult lifetime. The opportunity to travel all over the world was something she never expected when she applied with the company's Mumbai office, hoping for an entry level cleaning position. Of course, it was all too good to last.

To make a long story short, the company made a major breakthrough in gene therapy and was immediately gobbled up by one of the AAA's, which pretty much ended Candice's career. She was last year's model, in more ways that one. Candice was stranded in Seattle, which turned out to be a much better thing than she imagined it would be. Fast forward a few years and Sugar, as she now calls herself, has made her way into the ranks of the shadowrunner community.

Sugar is can be impulsive and hot tempered, negative side effects of the bioware, or so she claims. Still, she's capable in a variety of roles, from face to fighter to infiltrator - she even knows a little bit about hacking. She also has a set of skillwires, which seem to be a source of embarassment for her - she refuses to discuss how she got them and becomes hostile if pressed on the subject.

Sugar has managed to hold on to most of the gear she used at trade show demonstrations, and its still in good shape. She's become something of a weapon-o-phile, collecting interesting odds and ends. She keeps most of her weapons on display racks in her apartment.

Note: Another fairly generic character designed without a specific team in mind. She has a number of older activesofts, a wide selection of skills, and very limited cyberware, which would make her a good cannidate for an infiltrator. Only thing keeping her from being a serious combat character is her single Initiative Pass. Very much a jack-of-all-trades.

EDIT: reformatted attributes, fixed Knowledge skills (I'd overspent by 3 points)
FriendoftheDork
Interesting chars Wak, but why do they all have Fichetti Securitys? While it is refreshing to see someone choosing light pistols for a change, why not go for some heavier guns for the more combat-able characters? Rules wise there is really little point in choosing the Fichetti over the Predator.
paws2sky
One more before I call it a night...

Quenya Wilks
Spirit Caller
Build Points: 320
Metatype: Elf (30 BP)

Attributes (160 + 20 BP)
Body 3
Agility 4
Reaction 3
Strength 2
Charisma 6
Intuition 4
Logic 2
Willpower 3

Edge 1
Essence 6
Magic 3

Initiative 6
Passes 1

Qualities (5 BP)
Magician (Shaman)
Addiction (Mild, BTLs)
Scorched

Active Skills (88 BP)
Assensing: 2
Astral Combat: 2
Banishing: 3
Counterspelling: 3
Dodge: 1
Infiltration: 1 (Urban +2)
Perception: 1 (Visual +2)
Pistols: 1
Summoning: 5 (Spirits of Beasts +2)
Survival: 1 (Urban +2)

Knowledge Skills (18 free) (1 BP)
Astrology: 4
Magical Theory: 2
<campaign city> Barrens: 3
<campaign city> Gangs: 2
<campaign city> Free Spirits: 3
<campaign city> Talismongers: 2
English: N
Sperethial: 2 (Cityspeak +2)

Resources: 5,000 (1 BP)
Nuyen: (2310 unspent)
Lifestyle: Squatter (2 months)
Armor Vest (6/4)
Streetline Special with spare clip, 10 stick-n-shock rounds, 10 regular rounds
MetaLink Commlink with Redcap Nix, Trodes, Sim Module with BTL/HotSim mod, Subvocal Mic
Glasses with Image Link
Earbuds
Certified Credstick
500Y worth of BTLs (mostly poor quality)
3 Stim Patches (4)
Survival Kit

Spirits (3 BP)
Spirit of Beasts (3) (3 services)

Contacts (12 BP)
Gang Leader (L2/C1)
Mafia Soldier (L1/C2)
Talismonger (L2/C4)


Sample Background:

Quenya was born in the Plastic Jungle in the Puyallup Barrens. His parents were cold, distant, and often suffered form bouts of severe depression; traits that rubbed off on Quenya. His childhood was marred by poverty and neglect. Eventually, growing tired of people, Quenya moved away from the community to live as a sort of hermit.

Life was quiet until that fateful day he found the body of a dead ganger, his commlink, and a case of simsense chips. He began experimenting with the commlink, eventually figuring out how to use it. And it wasn't log before he tried slotted some of the chips. The BTL high overwhelmed him and he passed into a comatose state. Somehow, in his BTL induced haze, Quenya managed to call his first spirit. It was still waiting when the BTL chip finally burned itself out. He learned as much as he could from the spirit before it departed. It wasn't long before Quenya had summoned another, much smaller, much easier to manage, spirit.

One thing led to another and Quenya found himself doing "odd jobs" for a local gang boss. That led to some two-yen jobs for a Mafia soldier. And that led to being tapped by a Broker for some more serious work for one of the sprawl's Fixers.

Quenya comes off as, well, really crazy. Its hard to say if it's an act, a byproduct of his affinity for spirits, or a side effect of his BTL addiction. Crazy or not, Quenya is exceptionally good at what he does, especially when it comes to Spirits of Beasts. Now if only he could figure out how to cast some spells...

EDIT: reformatted attributes section
ElFenrir
I'll give this a go here:

Nathan ''Bloodtalon'' Sundersen

Human Male, 18 years old
Blonde hair(long, dyed black), orange-irised cybereyes
6'3'', 185lbs


Attributes(180)

Body 4(+1 dmg)
Agility 3(4)
Reaction 3(4)
Strength 4(5)
Charisma 2
Intuition 3
Logic 2
Willpower 3
Edge 4
Initative 6(7)/1(2)
Essence 2

+ Qualities(25)
Guts(5)
Martial Arts Lv 2(Muay Thai/Kickboxing)-+2 unarmed DV(10)
High Pain Tolerance 2(10)

- Qualities(25)
Allergy/Mild(Sunlight)-+10
SINner(+5)
Addiction/Mild(BTLs)-+5
Addiction/Mild(Stim)-+5

Active Skills(122)

Blades(Axes) 3(+2)
Unarmed Combat(Striking) 4(+2)
Longarms(Shotguns) 2(+2)
Athletics Group 2
Etiquette(Street) 2(+2)
Intimidation(Physical) 3(+2)
Pilot Ground Craft(Wheeled) 1(+2)
Artisan(Electric Guitar) 3
Automotive Mechanic 1
Industrial Mechanic 1
Perception 3

Knowledge/Language skills:

Black Metal Bands 3
Occult 2
BTL Dealers 2
Gang Turf 2
Mob Turf 2

English: N
Norwegian 3
Italian 1

Martial Arts Manuvers:(4 BP)

Kick Attack(+1 reach unarmed)
Finishing Blow(If attack hits, can take next action and attempt to finish off opponent with another full attack.)

Resources(8 BP)-40,000

Cyberware:

Muscle Replacement(1)
Wired Reflexes(1)
Cybereyes Lv. 2(w/low-light, thermographic, flare compensation and smartlink)
Plastic Bone Lacing

Contacts: 6 BP

Bar Owner C1 L1
Fixer(Mob) C2 L2



Gear:

Combat Axe(7P, +2 reach)-600
Unarmed Combat(7P), +1 reach Kick Attack
Remington 990 Shotgun(Smartlinked)- 7P, -1 AP, w/ 50 rounds, 50 fletchette rounds

Hardliner Gloves-
Armor Jacket(8/6)-900
Shin Guards(0/1)-150
Forearm Guards(0/1)-200

Low Lifestyle(1 month)-2000
Fake ID Rating 2-2000
Fake Licences 4(Gun, Cyberware)-800
Suzuki Mirage-6500
Heavy Boots(nailed)-300?(Note: We treat these kinda like Hardliners. Up to you if you let em in, but they're a part of the guy in either case.)
Sony Emperor Commlink/Redcap Nix OS-1100
Survival Knife-50
Survival Kit-100
Medkit 3 w/refill-350
BTLs-400
Stim Drugs-350
Music Assortment-100(mostly raw black metal)
Guitar(black, a bit battered, possibly mildly bloodstained on parts)-300

250 nuyen left

EDIT: Finished gear, determined starting nuyen.

Starting Nuyen: 750

''Is the blood real? What do you think?''

Young Nathan didn't have a whole lot of chance in Pullayup-he was ina bad way with two BTL junkie parents(they say the apple doesn't fall far from the tree), and not alot of schooling; though you couldn't call him stupid(he learned Norwegian via tutorchips to help get in touch with some of his heritage, after all.) Nathan grew fast though, and when he did go to school he began to show quite the attitude problem-naturally, given his home life. He started to actually find something to do with himself when an athletic teacher, seeing his potential, funneled him to some martial arts classes to try to teach the kid some self-discipline, and it actually helped-for awhile. But then Nathan got caught up in a bad crowd and the training went to more dark purposes.

He started using BTLs also-and ran with a kind of gang that would use them on 'thrill runs'', where they'd slot ultraviolence BTLs and go do carnage. He would sometimes wake up in warehouses, bruised and bloody-some his, some not his. He eventually never really went back home(like his parents even knew he was gone they were so bombed), but he did manage to find a few like minds-guys his age who played instruments, and got into playing in a band-playing some rather evil sounding black metal. He still ran with the BTL thrillgang. He was found one day by some mob muscle who saw the teen's rather vicious presence; he was intimidating somehow, and could be used; and that's how Nathan began to do dirty work now and then for the Mob-he wasn't officially hired, but he was that 'non mob guy' who could do some of the dirtier, brutal stuff-and Nathan's moral compass, luckily for the mob, was rather on the low side anymore. And since the mob paid him well-he was doing the blacker work, the pay sometimes came in the form of 'ware, which only helped him work better, and he hadn't really enjoyed this 'feeling useful thing', as well as ya know, getting this stuff in his body and being able to eat and have a place to live, even though its kinda small, underground and not so big-so he kept with it. He never did wanna join though-wasn't his style. He was happy being that guy in the shadows, doing jobs ranging from old payment collecting, to kneebreaking, to scaring, and yeah, up to and including murder for hire.

Nathan at this point is only 18 with some only average ware but a pretty scary physical presence and ability; he sometimes wields an axe(like any true black metaller would), as well as hardliner gloves(outfitted with spikes naturally, and more than just for show), and heavy boots(also outfitted with spikes, and also small, almost centimeter long spikes on the soles. He walks in these with no problem, they are more used in the bloody pulverizing of whoever he's hired to/pisses him off. Well, so are his gloves. Whatever limb happens to be closest to the poor sap he's sent to dispatch at the time, it doesn't matter to him.) His spiked appendages gave him the nickname of Bloodtalon among a few of his peers, mainly due to their inevitable appearance afterward when he reported the job finished; he can be a scary young man. His gun of choice is a sawed off Remington, though he doesn't use it as often(He'd like to learn handguns sometime for small, portable backup-though he does like it a little more up close). He is well trained in kickboxing, but has ended up with a more freeform style over the time as well, and he's got no qualms with hitting people with backs turned or prone on the ground.

Nathan still has a chance, though-if some folks could pull him out before he becomes even more criminalized, and his moral compass points the rest of the way south-something could come of it-his fury, refined, could turn him into a samurai that could be a lethal force to be reckoned with; he already is but the power is going the wrong way. Nathan is actually a really good looking young guy with chest-length, dyed black hair and a clean shaven face-but you have to get past the cybereyes with the orange irises and skin so pale(he is allergic to sun, and he actually doesnt mind it as it adds to his appearance, in his opinion) that it's nearly white, not to mention the deadly violent demeanor that was pounded into him and follows him around. Thanks to his mob jobs and the old thrill running he's killed several people violently already-and mostly without weapons. But he's got a few friends though so if you're lucky you'll find yourself among them instead of the enemies.

You could maybe tell him on the stage(in tiny ass clubs, naturally, raw black metal bands dont have alot of fans) in his corpsepaint, if you recognized the tall guy with the guitar and spikes which look perhaps like they need to be cleaned a bit(you know, that old...stage blood hasn't come all the way off yet, heh...), and his self-scarred chest(hey, part of the stage show.)He looks lean somewhat but he has a surprising strength in his body. He has an armored, battered leather jacket as his armor, with worn jeans tucked into his boots and some sort of cutoff sleeved shirt with a faded, indecipherable band logo, and doesn't have too much in the way of possessions, but he's trying to scrape himself up further from the bottom and get more cred. He's not the most personable guy in the world but if you do it right you can kind of get through to him and he might just decide he likes you. He desperately needs some moral guidance, though, before he falls all the way off the other end. He does have a consience, however-underneath it all(proving there is hope)-there are certain things where he will draw the line at, and sometimes even be offended that someone suggest such a thing from him.

-This is just my tribute to a badass dude in a black metal band that can wreck some shit; I sorta picture this is how a Street Samurai could look coming from a really rough, violent and downright bloody upbringing before he gets refined-if he gets refined. He's not out of hope yet, if given the right guidance. biggrin.gif I wanted a rather dark, somewhat disturbing character who is still young enough to be pulled out of the pit that his life dug for him and he didn't know how to get out of. Though he'll always like his occult and dislike most organized religions and such, and might always have a penchant for doing the work no one else does-he can still be put on a more productive path, so to speak.
Wakshaani
QUOTE (FriendoftheDork @ Apr 24 2008, 10:15 PM) *
Interesting chars Wak, but why do they all have Fichetti Securitys? While it is refreshing to see someone choosing light pistols for a change, why not go for some heavier guns for the more combat-able characters? Rules wise there is really little point in choosing the Fichetti over the Predator.


Couple of reasons. First is that it's a common gun that doesn't raise eyebrows. It looks like a personal protection-style light pistol. If a Lone Star officer pulls you over and you have a permit for your little popgun, he'll shrug and say have a nice day. If, instead, you whip out a Smartlinked Ares Predator, he's going to look at the registration and liscensing a whole lot closer. Second is that it *is* a light pistol, making it far easier to smuggle around. You can sneak it in much more easily than a larger handcannon. The just SILLY huge ammo capacity's a nice bonus, as no one has spare initiative passes to 'waste' reloading, and, lastly, a built-in laser sight for those not using SmartWeapon upgrades makes it, all around, the weapon of choice for the average 'Runner. Faces, Deckers, Mages ... any of them can carry one and be fine. Save the Predators for the hardcore fighters.
Mickle5125
Cami

Race
: Elf (30 BP)

Attributes: (200 BP)

Bod: 4
Agi: 6
Rea: 3
Str: 2
Cha: 5
Int: 3
Log: 3
Wil: 2

Edge: 1
Magic: 5

Essence: 6.0
Initiative: 6
Passes: 2

Active Skills (90 BP)

Influence group: 2
Close Combat Group: 1
Stealth Group: 2

Perception: 4
Pistols: 4
Survival: 1
Dodge: 1

Knowledge Skills:

Seattle Underground: 3
Parties: 3
Seattle Barrens: 4
Seattle Magic Users: 2
Popular Culture: 3
Seattle Gangs: 3


Languages
:

English: N


Qualities: (+10 BP)

Adept
Blandness
First Impression
Human Looking

Sensitive System
SINner
Incompetence Throwing Weapons
Moderate Addiction Bliss

Adept Powers:

Improved Reflexes 1
Voice Control
Kinesics 1
Enhanced Perception 2
Facial Sculpt 1
Cool Resolve 1
Traceless Walk


Contacts
: (8 BP)

Rupert (Fixer): L1/C4
Todd (drug dealer): L1/C2

Resources: (2 BP)


Lifestyle:

Squatter (2 month)

Gear and such:

Novatech Airware Commlink with Iris Orb O/S (Response: 3, Signal: 3, Firewall: 3, System: 3)
Basic Programs: Analyze (3), Broswe (3), Command (3), Edit (3), Encrypt (3), Scan (3)

Armor Vest

Raecor Sting with:
Hidden Arm Slide
50 rounds flechette ammo

Defiance EX Shocker

Fake SIN (2)

glasses with:
flare comp
vision enhancement 3
vision magnification

earbuds with:
Audio enhancement 3
spatial recognizer

Survival Kit

Background

Cami doesn't like crime... honest! If she could, she'd quite happily be living in the middle of Suburbia, flirting with boys and causing trouble for Daddy. Unfortunately for her, Daddy's in jail, Mommy's got a new boyfriend every night, and Suburbia's a world away.

Growing up in the Barrens has a way of making Suburbia seem so very far out of one's reach. How can a girl ever reach Suburbia if she's forced to lie, cheat, steal, and sometimes even kill to get enough money to keep fed? The killing's the worst, though. A burst of flechette rounds to the face makes things soo ugly and messy... but it also keeps a girl from being on the receiving end of some drugged up ganger's more... insistent advances.

Luckily for Cami, she's recently discovered that she doesn't have to kill people nearly as often as she used to. She's become far more capable in avoiding trouble, either by not being seen or by talking her way out of it. It was literally an overnight change! Her friend, Rupert, has suggested that she might be an "adept," whatever that is, and has started letting her know about possible magic users in town who might be able to teach her how to get the most out of her new skills.

Cami just hopes that one of them will be a handsome man who will take her away from all of the unpleasantness that is life in the Barrens.
Wakshaani
Nicely done! However...

QUOTE (Mickle5125 @ Apr 25 2008, 08:25 AM) *
Attributes: (200 BP)

Bod: 4
Agi: 6
Rea: 3
Str: 2
Cha: 5
Int: 3
Log: 3
Wil: 2

Edge: 1
Magic: 5


Bod (30 pts), Agi (40 pts) Rea (20 pts) Str (10 pts), Cha (20 pts), Int (20 pts), Log (20 pts), Wil (10 pts)
==
170 pts (10 pts over, ack)

Knock, say, Body to 3 and you're golden. Woo!
ElFenrir
Hey Wak, does my dude check out? We usually play in the 400 range so i dunno if i dumped too much over. biggrin.gif
Crusher Bob
You can get the SR4Chargen Excel file from the community projects section of Dumpshock.
ElFenrir
I actually have that-on my other laptop. It's in the shop. My compter i'm using right now is...well, slow and tends to run out of virtual memory and doesn't even have excel nyahnyah.gif. But i'll have my baby back either today or Monday. smile.gif
Wakshaani
QUOTE (ElFenrir @ Apr 25 2008, 10:42 AM) *
Hey Wak, does my dude check out? We usually play in the 400 range so i dunno if i dumped too much over. biggrin.gif


Only two things I saw: Sim Module rigged for BTL/Hot Sim is availability 12 (Ain't that a kick?!) and you actually come *under* 5 points total at 315 ... could probably replace the Sunlight Allergy with another hit of addiction or skitter over towards a criminal SIN, that'd make up for the missing 5 points.

Otherwise, kinda scary dude. That's some serious fighting skill!
ElFenrir
whoa! so i guess you can't get BTLs if you're a ganger, hmm...well, ill figure something out. (You'd think the game would happily give away an ability to burn yourself out.)

Well, lets see..I fixed it to give him another level of High Pain Tolerance. You know, it's rather hilarious-we are used to playing the 400 BP games with no Availability limit-not crazed powergames but a little higher on the action(or so we think. We usually end up rolling Data Search and Fugu Cutting most of the time, go figure nyahnyah.gif), and I was afraid i'd not be able to really do something here. I manage to go under. biggrin.gif

Well, Ill try to figure out something for his BTL fix. He's got 250 nuyen left now at least.

Currently working on 3 others-the stealth guy, a face/fixit girl and a guy who can be the other half of what could be the combat team if Nathan feels friendly that day. wink.gif
paws2sky
QUOTE (Wakshaani @ Apr 25 2008, 06:29 AM) *
Only two things I saw: Sim Module rigged for BTL/Hot Sim is availability 12 (Ain't that a kick?!)


Hmm. My book shows 4F for the BTL/Hot mod on a commlink sim module. The implanted version was 12F. Has that been errata'd? I can't get to the FAQ from work to check.

(And yet I can still access dumpshock. I love our internet "security" setup. Bleh.)
ElFenrir
paws: That's how I read it, I think-which is why i thought i could get it. But i shall try to check the FAQ myself.

Well, here's guy number 2. Im starting to get into this now. I admit i can be a whore for making characters. And these guys are even starting to gel together in their own little team! biggrin.gif

Clark 'Kent' Wilson

Dwarf Male, 23 years old
Hair: None, some tattoos on head
Eyes: Brown
Height: 3'7''
Weight: 100lbs


Dwarf-25 BP

+ Qualities:
Double Jointed(5)
Ambidexterous(5)

- Qualities:
Criminal SIN(+10)
Scorched(+5)
Addiction/Mild(Alcohol-+5)

Attributes(190 BPs)

Body: 3
Agility: 5
Reaction: 3(4)
Strength: 3
Charisma: 3
Intuition: 4
Logic: 3
Willpower: 4
Edge: 4
Initative: 7( 8 )/1/(2)
Essence: 3.5

Active Skills(100 BPs)

Influence Group: 2
Infiltration(Urban): 3(+2)
Shadowing(Tail Evasion): 2(+2)
Palming: 2
Pistols(Semi-Automatics): 2(+2)
Blades(Knives) 1(+2)
Perception: 2
Athletics Group: 1
Hardware(Security Devices): 1(+2)
Armorer: 1
Escape Artist: 1

Knowledge/Languages:

Security Procedures: 3
Security Devices: 3
Combat Bike Schedules: 2
Con Artists: 2
Rock Music: 2
Safehouse Locations: 4
Shadowrunner Haunts: 2

English: N
Spanish: 3

Contacts(7 BP)

Fixer: C3 L2
Snitch: C1 L1

Resources: 8 BPs(40,000)

Cyberware:
Wired Reflexes 1-11,000
Cybereyes Lv. 2(w/Flare Compensation, Smartlink and Vision Enhancement 2)-5500

Gear:

Armor Vest(6/4)-600
Colt America L36(Smartlinked), w/5 clips gel, 2 regular, 2 explosive, Silencer and Concealable Holster(4P damage base)-590
Survival Knife(3P, -1 AP)-50
Knife(3P)-20

Middle Lifestyle(5000)
Sony Emperor Commlink/Redcap Nix OS, Subvocal Mic(1150)
Urban Camo Suit(1200)
Earbuds w/ Audio Enhancement 3(310)
Tag Eraser-150
Hardware Kit-500
Handheld Sensor w/ Camera, Motion Sensor and Microphone-200
Climbing Gear(200)
100m rope(50)
Survival Kit(100)
Magnesium Torch(20)
Rapelling Gloves(70)
Autopicker 4(800)
Maglock Passkey 2(4000)
Fake ID 2(2000)
Fake ID 2(2000)
Fake Licences(Ware, Gun)-Lv 4(800)
Sequencer 2(400)
Wire Clippers-25
Chisel-20

Remaining Nuyen: 3245

Clark 'Kent' Wilson was rather small and light for a dwarf-he occationaly got picked on in school, but he had some good friends as well-his rather sharp wit was liked. He wasn't unhealthy-he was rather quick, agile, and slippery even at a young age, and used to impress his buddies with his double-jointedness; it's always a hit with people when one is throwing their arms out of their sockets. Clark lived a rather decent life, actually-did well in school as a general B student(getting A's when he wanted, he was pretty bright), parents worked normal jobs, lived in an average suburb-if anything, Clark's life was rather boring growing up.

Which is probably where his thirst for 'adventure' came in. Well, bored teenager plus wanting adventure plus general teenage rebellion gave Clark(his nickname came from his friend who was obsessed with old comic books) a taste for wanting to try daring things, and thus he and his buddies lives and thieves began. They never stole anything overly valuable or sentimental to people, but they did have some fun in some parts of the city. He got better and better-he was naturally fairly athletic and was able to twist and turn through the varied small spots-being only around 3 foot 7 himself, it was really easy for him. He and his buddies became quite the petty larcens and even started to get some cash off of it as they got brave enough to start fencing the loot-this is where Kent met who would be his fixer later on. Kent, around 18 years got himself outfitted with a bit of ware which made him quicker-and his stealth skills were fairly top-notch. He even began to tinker around with electronic security systems.

Well, as more and more strings of burglaries kept happening around, naturally police managed to eventually catch on to what was happening. And while Kent was a rather lucky guy all told-eventually, him and his band of merry burglars got caught when he was around 20. Well, he was tried and convicted-sentenced to 2 years in the big house. His sentence was fairly light, even though they stole some expensive stuff-as no one got hurt in their runnings-they were thieves, not murderers. His parents didn't bail him out-they didn't disown him or anything or even hate him-but they figured he should learn his lesson, as he made his own bed; now he should sleep in it. Well, the idea of prison didn't really appeal to the rather lightweight of a dwarf; but he figured he'd make the best of it-he had some natural charm and the like which could indeed help him out, he thought.

And it did. While he did have to learn in a hurry to defend himself-like any prison-goer, one learns how to use sharp objects fabricated from everyday items-he also managed to make good with some of the cons. He had a few fights(never killed anyone), managed to keep his nose clean, and after a few changeovers(shaving his head, having it tattooed, like any good little aspiring tough guy), he served his time and was back a free man. But while he managed to go straight for a short while- naturally, old habits die hard, and with a couple of fake IDs, a change of city to Seattle(he was in Denver originally), and a few other odds and ends, Kent was back in his old ways-but wiser, this time, and with new skills. He learned how to shoot a gun out of necessity-the streets in some parts of Seattle were a little rougher, and living in the shadows was a sight more dangerous. Not to mention the Criminal SIN in Denver that he has(luckily, he's not considered on parole-because he served his full time.)

He's managed to stay away from the worse of the lot of the shadows-he had to kill a man with a shot once in self-defense, but he really tries not to unless it's very necessary; for one he doesn't want to go back to prison, but more importantly it's just not his style; he likes to see himself as more of a slick thief who can get in and out without being seen. Kent looks rather nondescript mostly, though his tribal tattoos he wears on his cleanly shaved head sort of stand out; his cybereyes are his natural brown, his skin medium-tan. He dresses low-key and low-maitenence-black sneakers, rock t-shirts and a jacket, an armor vest is his choice of armor if he's going somewhere a little more dangerous; and he does have a full suit of urban camo he can bust out if it's necessary. He's finding himself rather successful in hiring himself out to low-end teams; they like having a small, speedy, rather quiet guy who isn't going to blow the lid off of an operation. He met up with Riki, the young lady who is a combination facewoman/mechanic, on a job and the two became friends; he was impressed at her technical knowhow, and she's been teaching him a thing or two about hardware.

He sees retirement as kind of far off; he runs half for the nuyen and half for the thrill; his dream one day is pulling off a huge, movie-esque heist like they did with the large gangs of thieves in the old days. He spends his spare time listening to good ol' fashioned rock music, watching combat biking at his favorite bar, and studying how varied security devices work-the more you know, the better, he figures. He's a rather easy to get along with fellow with a long fuse; this is good since their occational heavy-muscle that comes along, Bloodtalon, is anything but; and while Julian ''Silver Lotus'' is a rather friendly guy, his rather...attention-grabbing way gets a little too high-key sometimes and it's his job to help get him back a liiitle to the underground. He, along with Riki sort of adds some balance to the team in this way. Diablo, the ork, gets a little boisterous at times too, but he has no problem getting along with the rather personable Kent.


Well, hope you like this guy, check em over as you will. Next up is the techie/face.
quentra
My turn! This is a remake of my 'standard' chara. I play him, in one form or another, in most RPGs I try. Also, my namesake.

Quentra Delaforsante

Chaos Tradition Aspected Sorcerer

Elf: 30 BP

Attributes: 150 (Basic) + 10 (Edge) + 30 (Magic)

Body: 2
Agility: 3
Reaction: 3
Strength: 2
Charisma: 5
Intuition: 3
Logic: 4
Willpower: 4


Edge: 2
Magic: 4

Essence: 6
Initiative: 6
IP: 1

Active Skills: 68 BP

Influence (Group): 1
Longarms: 2
Spellcasting: 4
Stealth (Group): 1
Perception (Visual: 1 (3)
Counterspelling: 2
Cracking (Group): 1

Knowledge Skills: 21 Free BP

Academic: Metaplaner Theory: 4
Street: Syndicate Politics: 3
IN: Popular Neotechnopunk Bands: 3
IN: Technomancer Theory: 2

Languages:

English: N
Spanish (cityspeak): 4 (6)
Japanese: 3

Qualities: 0 BP

Positive:
Magician: 15 BP
Mentor Spirit (Pheonix): 5 BP
Astral Chameleon: 5 BP

Negative:
Aspected Magician (Sorcerer): -5 BP
Addiction (Moderate, Alcohol): -10 BP
SINer (Criminal): -10 BP

Spells: 15 BP
Stunball
Increase [Agility]
Chaotic World (Fetish Limited)
Improved Invisibility
Stealth

Resources: 9 BP (45000)

Foci: 4 BP
Rating 2 Sustaining Focus - Anklet engraved with Hermes wings (Increase Agility)

Gear:
Ruger 100: 900
--Imaging Scope
--Shock Pad
--Internal Smartgun: 900
--Skinlink: 50
200 Regular Rounds: 400
10x Five Round Clips, 1 Loaded: 250
Armor Clothing: 500
--Nonconductivity 4: 800
Flashlight: 25
Holoprojector: 200
5x E-paper: 100
Earbuds: 10
--Audio Enhancement 3: 300
Goggles: 50
--Smartlink: 500
--Flare Compensation: 50
--Optical Vision Magnification: 100
--Skinlink: 50
Latex Face Mask: 500
Tag Eraser: 150

Commlink:
Sony Emperor: 700

OS:
Renraku Ichi: 600

Accessories:
AR Gloves: 250
Nanopaste Trodes: 100

Programs:
Browse 2: 100
Edit 2: 100
Encrypt 2: 100
Analyze 2: 100
Spoof 2: 1000
Tutorsoft 1 (Longarms): 500

Fetish:
Chaos Star Choker (Chaotic World, Force 4): 1000

Lodge:
Force 4 Lodge Materials: 6000

Middle Lifestyle (1 Month): 5000

Fake SIN Rating 2 (Juan Tlekatos, Aztech): 2000
Fake License (Ruger 100): 200

2x Certified Credsticks (500 yen each): 50 yen

Contacts: 6 BP

Talismonger: L2 C2
Bartender: L1 C1

Total: 320 BP

Background

Quentra Delaforsante was born in the CAS, in Richmond, Virginia. More specifically, Downtown Richmond, a barrens that matches the viciousness of Redmond or Puyallup. His father was a lousy conman, ex-mil, an elf for whom nothing seemed to go right. His mother was a human adept, a retired small time runner. Growing up, his mother was often gone for months at a time running, so he was raised by his father, who taught him the basics of shooting rifles and even gave Quentra his own rifle as a birthday present. Quentra learned, from his father, how to shoot, see, and talk his way out of most situations. Unfortunately, his father was also a Zen addict, who died to an overdose when Quentra was ten. His mother 'retired,' doing whatever work was available to support her son. However, a local gang recognized the young elf's
skills, and decided to use Quentra at a negotiation with another gang. The meet went sour, though, and Quentra ended up with a bullet through his gut.

About to die, a pheonix appeared to him, and offered to save him, if Quentra would accept. Quentra took the offer, and awakened. He fell into the modern tradition of Chaos Magic, seeing reality as code waiting to be hacked. His mother died soon after, and Quentra raised himself from his teenage years, relying on his talents and burgeoning magical abilites to survive. He lives by himself, running for the sheer adrenaline rush it gives. A local Diablos gang has noticed Quentra's abilites, and have tapped him for the gang, though Quentra prefers running solo.

Quentra wisecracks his ways through mostly everything. He pretends to be just a fast talker, though anyone with access to the Astral can immediately see that he's awakened. For some odd reason, he can't interact with the spirit world, managing only to perceive. He snipes as a hobby, and moonlights as a decently skilled sniper for the local gangs in the area. He teaches himself magical theory through the Matrix, and spends long hours jacked in when he doesn't have a job.

Mickle5125
QUOTE (Wakshaani @ Apr 25 2008, 04:29 AM) *
Nicely done! However...



Bod (30 pts), Agi (40 pts) Rea (20 pts) Str (10 pts), Cha (20 pts), Int (20 pts), Log (20 pts), Wil (10 pts)
==
170 pts (10 pts over, ack)

Knock, say, Body to 3 and you're golden. Woo!


actually, the extra 10 is in reaction from the improved reflexes adept power... so it's still golden! ^_^
ElFenrir
And the Face/Tech!

Ironically, she seems to share a couple of things with Tater Tot, and I didn't even realize it until she was done and i reread them both, although they do seem quite different in personality and actions. grinbig.gif They might get along.

Jen 'Riki' Fredricksson
Human Female
5'3'', 110lbs
19 years old
Medium-length, reddish-violet hair(some dye for sure), straight
Green-Blue eyes

+ Qualities(5)
First Impression

-Qualities(+15)
SINner(+5)
Low Pain Tolerance(+10)

Attributes(180 BP)

Body: 2
Agility: 2
Reaction: 3(4)
Strength: 2
Charisma: 4(+1 to all Charisma tests)
Intuition: 3
Logic: 5
Willpower: 3
Edge: 4
Initative: 6(7)/1
Essence: 4.9

Active Skills(130 BPs)

Mechanic Group: 3
Influence Group: 3
Electronics Group: 2
Dodge(Ranged): 3(+2)
Perception: 3
Pilot Ground Craft: 2
Infiltration(Urban): 1(+2)
Pistols: 1
Clubs: 1

Knowledge/Languages:

Engineering: 3
Thrash Metal: 2
Cars of the 20th Century: 2
Manga(Shonen): 2(+2)
Safehouse Locations: 2
Fine Restauraunts: 2
Esoteric Trivia: 2
Local Clubs: 2

English: N
Japanese: 3
German: 3

Contacts(9)
Fixer: C3 L2
Blogger: C1 L1
Car Freak: C1 L1

Resources(13 BP-65,000)

Cyberware:

Reaction Enhancers(1)-10,000
Eye Enhancements-low-light, thermographic, flare compensation, image link and vision enhancement 2-6250
Datajack-500

Bioware:
Tailored Pheremones Lv 1-15,000

Nuyen Remaining: 32,000

Gear:

Middle Lifestyle(5000)
Automotive Shop(5000)
Honda Spirit(10000)
Electronics Kit(500)
Industrial Kit(500)
Auto Kit(500)
Fake ID Lv 2(2000)
2x Fake Licences Lv. 4(800)
Glasses/Smartlink(525)
Earbuds / Audio Enhancement 3(310)
Survival Kit(100)
Magnesium Torch(20)
Respirator 4(400)
Gas Mask(100)
GPS(200)
Micro Flare Launcher(50)
4 flares(100)
Micro Transciever 3(600)
Renraku Sensei(1000) w/ Renraku Ichi OS(600), Printer, Subvocal Mic and Skinlink(105)
Medkit 3/2 refills(400)
Trauma Patch(500)

2690 left+250

Starting Nuyen:

Background:

Jen was always a tomboy in school. Her parents tried for awhile; but they gave up and let her win. She didn't like dolls-she liked remote control cars. She didn't like girlie cartoons-she liked anything with giant robots. She liked hanging out with her adoptive father in his garage as he tinkered with cars; he would let her hold the wrenches, and occationaly let her bang on something that wasn't breakable. Jen's adoptive parents were almost upper middle class and took care of her like she was their own; as they couldn't concieve.

In school, Jen was essentially a genius; acing advanced classes; science and math were her specialities and she knew that engineering was something she wanted to do. Well, physical education wasn't kind to her. Jen wasn't very physical and she didn't take pain very well when the volleyball hit her-but boy did she learn how to get out of the way fast. She was small and a bit skinny, and much would rather have been in shop class, which she took(and there were a couple more girls there too even!). Jen was always an honors student and she was actually quite popular in school as well; despite her tomboyish appearance and style of dress. She was as good with words as she was building or fixing stuff. Eventually, her dad would call her to help him fix things, as her knowledge started to surpass his(he was strictly amateur).

Well, her life was spelled out for her it seems; she graduated high school(at 17, well...not early, but her birthday was in the fall), and was ready to start college in the fall; naturally majoring in industrial engineering-it was actually her favorite despite getting her start on cars-she liked to imagine building, well, all kinds of different crap. Namely a giant robot one day, even though she might have to learn a bit more about things to actually get the damn thing to run. Naturally, though, as is the UCAS in the 6th World, stuff tends to backfire when you least expect it. Jen was actually all moved out of home and into her new place in Seattle(she was going to Seattle University, ironically enough!), and was eagerly awaiting for her freshman year to start.

Naturally, she got to know some folks in her apartment complex; and they were all cool with her. They were out one night at a club gig-great local thrash metal band. This place was also cool because you didn't have to be 21 to drink. Well, you did. But they didn't pay attention. After the gig, they grab a bite to eat-very normal night, pretty much. Well, until they witnessed the deal that just happened to be going on in the alleyway near the apartment complex. Well, a deal gone wrong, anyway. They also witnessed what happened when people stiff a 'Johnson', whoever that was. And then, these large persons standing around the bullet-ridden corpse saw them. Whoops.

Well, she was never much of an athletics freak or good in any kind of sport, but damned if she didn't run faster than an Olympic sprinter that night; coughing a bit(she did smoke every now and again). Her and her buddies ran. Far and fast. And hid out. For several days, in a bad part of town; surprisingly they weren't attacked. But unfortunately, some people knew her face that didn't need to know her face. Well, it wasn't good that they knew it, anyway. So she eventually got her way back to her apartment-and had to figure out what to do. She didn't feel safe anymore; and she could swear that people were watching her when she went out(and they indeed were. But they didn't strike.) Eventually getting together with a couple of friends, she decided to move-and to a very different part of town.

One day at a local bar, this black metal band was playing. She was more into thrash, but these guys weren't too bad; and their guitarist would honest to ghost cut his own chest. His spiked gloves and boots had some pretty convincing old, dry stage blood as well. After the gig, she went outside to have a smoke and she saw the guitarist-without his corpse makeup, kicking at his motorcycle that wasn't starting. She walked over, usually the helpful, pleasant person that she was and fixed it for him; he didn't seem like the friendliest guy in the world; but he thanked her and bought her a beer for her trouble. He didn't say much, but his name was Nate, or Bloodtalon as they called him. She thought the name odd but could put two and two together fast enough from the extremely real looking stageblood on his spiked arms and legs. She came back here a few times; one of the times the rather evil looking(but still somehow easy to look at) guitarist threatened someone who was getting a little too lewd with her by slamming his neck against a wall. He called it 'the rest of her payment for fixing his bike.' She realized she had a 'friend' of sorts, even though he didn't talk much about else than music or whatnot.

One thing led to another(to cut a getting to long story short)and she ended up helping him and the dwarven burglar named Kent out. She was excellent at dealing with people and her mechanical skills helped the team alot; so she is now the team's fulltime Face and Mechanic(and driver, though she's not a rigger nor has a rig.) Kent taught her how to shoot a gun if she needed it, and she figured out how to utilize a stun baton, though she hasn't had to kill anyone yet. (And she was a bit shaky when she found out the truth about Bloodtalon's 'stage blood'. Yeesh. And she wasn't usually squeamish, reading all kinds of action manga. But that wasn't, well, real. Eventually she met up with Diablo the ork and 'Silver Lotus' the elf, both of whom she got along with-especially the latter, since he basically is a living action manga character. Both of them tend to get along grandly(and Kent keeps trying to hook them up. They are both too involved with their things to realize it).

Physically 'Riki' as she came to be called(from the second syllable of her last name), is short, lightweight and fair skinned, with medium length hair to her shoulders, worn in a ponytail with bangs to her chin, that's colored a reddish violet. Her eyes are a blue-green color. She dresses rather laid back-tank tops(not too revealing, but just regular), usually in black, gray, or blue, bluejeans, sneakers, and a leather jacket. She's quite pretty in the tomboyish way(the team seems to think so, especially Julian-though the two don't flirt very openly at all.) She can dress nicely for meets, though-if she's meeting with more big-types. Doesn't like it too much, however. She adds the feminine touch(even though she's not girly) to a team of men. (Or, as she says in her no-nonsense way, to the 'sausage party'.) On runs she takes a more backseat position; she prays to a random astral diety that she won't be shot or something as she doesn't pile on alot of armor, and she really doesn't like to get hurt(she half grumpily and half jokingly admits to 'taking pain like a girl.' Though she's considered tattoos before, oddly enough.) She might decide to learn to shoot or use her stun baton better, but she could think of about three hundred other things she'd rather do with her time. She likes to outthink the opponent, anyway.

Sorry about this one, it went a bit long! Next up is the combat mage, Diablo.
Crusher Bob
I was trying to create a troll character that doesn't wallow in the troll's natural inclinations. Making a heavy weapon troll is easy, a covert ops troll was quite a challenge.

Crowbar

Race: Troll (40 BP)

Attributes: (180 BP)

Body 5
Agility 4
Reaction 3
Strength 7
Charisma 3
Intuition 3
Logic 3
Willpower 3

Edge 1
Magic 4

Essence: 6.0
Initiative: 6
Passes: 1

Active Skills (110 BP)

Stealth (Group) 3 (Infiltration +1 from improved infiltration, palming +1 from nimble fingers adept power)
Athletics (Group) 1

Con 3
Etiquette 1
Hardware 4
Unarmed Combat 4
Forgery 3
Perception 1
Computer 1 (Editing Specialty)

Knowledge Skills:

Forensics 3
Security Systems 3
Civil Engineering 3
Troll rights groups 3
Mystery Novels 3

Languages:

English: N
Spanish: 3


Qualities: (+20 BP net)
Adept
Blandness

Sensitive System
Combat Paralysis

Adept Powers:

Critical Strike 4
Killing Hands
Smashing Blow
Traceless Walk
Improved Infiltration 1
Nimble Fingers

Contacts: (5 BP)

Fence: L2/C3

Resources: (5 BP)
25,000 Y for stuff

Background
Crowbar would really prefer to talk his way out of trouble. After seeing someone Crowbar has hit once, most everyone agrees that talking would be good.

For a troll, he can sneak around quite well, and if you need a hole knocked in the wall, he's your man too.
ElFenrir
I like that. Covert Ops trolls, Ork Faces-I find myself often when i make characters trying to get away from whatever they are known for.(I rarely find myself making hit-stuff trolls, delicate elves, dwarf riggers, hit-stuff orks and the like.) I was thinking myself of a hacker for the little team im creating, and since i don't have a troll yet, ill go troll. (the team would be then human 'samurai', human face/fixit(another combo i dont see often), elven fighting adept(ok, he's got the prettyboy thing going but i took him away from the 'harmless prettyboy' archetype) ork mage-(nothing new with this guy though) biggrin.gif, dwarf sneaker, troll hacker.)

But he seems really cool, can hold his own in a fight but seems to do the sneaky thing as his main schtick. smile.gif

Interesting how you tied in a pretty hard-hittin fellow with Combat Paralysis; you don't see the two together alot. Kinda like he doesn't like to or want to fight but will finally do it if he has to.
Crusher Bob
Eamon

Race: Human

Attributes: (170 BP)

Body 3
Agility 3 (4)
Reaction 3 (4)
Strength 2 (3)
Charisma 3
Intuition 4
Logic 2 (3)
Willpower 3

Edge 4

Essence: 4.23
Initiative: 7(cool.gif
Passes: 2

Active Skills (110 BP)

Athletics (Group) 3
Stealth (Group) 1

Automatics 3
Clubs 3
Pistols 1 (Autoloading)
Perception 2
Demolitions 3
First Aid 1 (Combat Wounds)
Etiquette 1
Con 1
Armorer 1 (Explosives)

Knowledge Skills:

Revolutionary Philosophy 3
Economics 3
Elven Culture 3
History 3

Languages:

Gaelic: N
English: 3
Sperethiel: 3

Qualities: (+5 BP net)
Photographic Memory

Elf Poser
SINner (Standard)
Addiction (Mild): Alcohol

Contacts: (5 BP)

Arms Dealer: L2/C3

Resources: (40 BP)
26,250 Y for stuff

Ware:

Elfs Eyes (2nd Hand)
Muscle Toner 1
Muscle Augmentation 1
Sleep Regulator
Synaptic Booster 1
Trauma Damper
Tailored Pheromones 1
Cerebral Booster 1

Background
Ever since he was a wee little lad, Eamon's parents have been telling him how, one day, the Emerald Isle will belong to it's rightful owners again, and Eamon remembers every word.

Eamon has forged himself into a soldier for the coming revolution. He looks like the enemy, talks like the enemy, thinks like the enemy. But cut him open and you'd find out that the inside is all Irish; except for the eyes, of course. That elf certainly didn't need them anymore.

But until the time of the revolution, Eamon will content himself with honing his skills in the shadows.

ElFenrir
And here is Diablo, the team's rather tough combat mage...

Joshua Rivera ''Diablo''
Ork Male, 21 years old
6'2'', 180lbs
Brown hair(medium length in dreadlocks), brown eyes

+ Qualities:
Magician(15)

-Qualities:
Moderate Allergy/Gold(+10)
Sensitive System(+15)

Attributes(190 BPs)

Body: 4
Agility: 4
Reaction: 3
Strength: 3
Charisma: 3
Intuition: 4
Logic: 4
Willpower: 4
Edge: 2
Magic: 3
Initative: 7/1
Essence: 6

Active Skills(94 BPs)

Spellcasting: 4
Counterspelling: 3
Conjuring Group: 2
Pistols(Revolvers): 1(+2)
Unarmed Combat: 2
Perception: 2
Dodge(Ranged): 1(+2)
Etiquette(Street): 3(+2)
Pilot Ground Craft: 1

Knowledge/Language Skills:

Magic Background: 3
Occult: 2
Gang Turf: 3
Metal Music: 2
Safehouse Locations: 3
Seattle Street Gangs: 3
Seedy Bars: 3

Spanish: N
English: 4
Italian: 2

Spells(15 BPs)

Manabolt
Stunball
Heal
Increase Reflexes
Lightning Bolt

Contacts(7 BPs)

Fixer: C2 L2
Talismonger: C2 L1

Resources(4 BPs-20,000)

Ruger Super Warhawk(Smartlinked): w/30 regular and 30 gel rounds, concealable holster-500+225
Hardliner Gloves()-+1 DV Unarmed, may do P
Armor Jacket(900)

Low Lifestyle(1 month)-2000
Suzuki Mirage(6500)
Fake ID Lv 2(2000)
Fake Licence Lv 4(400)
Conjuring Materials(Force 2)-3000
Magical Lodge Force 3-1500
Survival Kit(100)
Sony Emperor Commlink/Redcap Nix OS-1100
Sunglasses w/Smartlink-525
Earbuds w/ Audio Enhancement 3(310)
Survival Knife(50)

Spent-19110
Left: 890

Starting Nuyen:


Background:(Christ, why do these get longer??)

The story here is of a young ork who was company man for a week before going back to where he felt the most comfy.

Josh Rivera was born an ork to two human parents; but they managed to treat him well regardless, since they weren't a couple of racists. Spanish was his native tounge but he picked up English quickly in school, he had a good head on his shoulders. He went to a rather generic and unexeptional public school, but excelled rather well there. Josh wasn't the biggest, baddest ork around; but just, well, being an ork made him a pretty tough guy, and despite the school being a little bit on the bad side he held up quite well there. Josh's parents were working quite often to make ends meet; he sort of mixed up with different crowds in school. He enjoyed music class alot; as well as art class; but he did quite well in the more scholastic studies too.

Something happened to the young ork, though, around his 15th year; there was an incident involving him and a few of the more gang-oriented kids(he really didn't involve himself with them. He more or less hung out with the more metalhead crowd, with his longer dreadlocks and light goatee that was coming in already.) Well there was an altercation; Josh was no slouch with his fists, but eventually the larger crowd took him over-and that was when he fired off a low-power Lightning Bolt spell-not causing serious injury but giving some burns and the like to the people involved. Well, since this incident happened on school grounds, he was naturally carted off first to the headmaster and his parents were called since magic was involved-as well as school security. Well, they found out he had no idea-he didn't know he was magically active til that day. And suddently the school took a whole lot more interest in Josh; even filtering him to another branch; a branch that was more 'for his type' and out of the inner city. His classes were more challenging, but he handled them well; but he found himself not caring as much about his more high-end classmates. He liked wearing his old band shirts, jeans, and Doc Martens with his leather jacket.

He graduated with good scores at 18; and soon after was groomed for a life of corporate servitude; combat mages were in high demand, after all. His magical skills had been refined the past three years, and his six months of 'corporate boot camp' helped more; he also was taught how to fire a gun. Before he knew it, he was stuck in nicer clothes and put on the job. Which he stayed at for roughly a week.

Corporate life was not for Diablo, as he was now nicknamed, after the burns he managed to put on those guys(even though he wasn't using fire. Burns were burns. And he doesn't mind the name; as stereotypical as the name is for a Hispanic tough guy.) At the end of the week, over the weekend, he looked at the stuff in his fairly decent apartment, took a few things he thought he needed, and walked out of his life before it even started. Needless to say he was careful to take off from Denver as well; hightailing it to the west with only his motorcycle and a bag.

Being trained in a bit of corporate things he knew exactly what the whole deal with the 'shadows' were, and he did grow up in a rougher part of town. He began frequenting places that might be populated by the shadier types; he needed to set himself up with some kind of work. He was a bright guy and figured out what he needed to do. Push came to shove and he found himself drinking one night with a fixer-who just so happened to be the same fixer that some of the others would be using. Things tie together, after all. His skills as a mage, as well as being able to handle himself in a fistfight and with a gun, gave him fairly decent demand despite his lack of shadow experience. He was able to set himself up with a low-end apartment rather quickly in an ok part of town-not good, not great. Eventually he became aquaitanced with the likes of Kent, Jen/Riki, Julian/Silver Lotus, and Nate/BloodTalon. He got on pretty well with them all; Josh was an easygoing fellow and could fit in fairly well with new experiences, and he was excellent in fitting in on the streets. He found Nathan rather frightening, but learned to get on with his 'quirks'. Riki shared his taste in music; he found Julian to be a bit of a prettyboy but then realized the abilities he had and shut up after that. Kent, having done some time toughening him up, got along well with the young ork as well and realized how valuable mages were; he saw a couple of them in prison, and they were usually always cuffed with weird goggles on their heads, and always escorted by several people.

Joshua typically dresses in jeans, Doc Martens, old tshirts and an armored leather jacket;he still has his almost shoulderlength hair in dreadlocks: he has a goatee which he keeps trim on his chin, he's fairly tall being an Ork, but is a bit more lighter built for his race(though he looks like a rather sturdy human.) he likes heavy metal music(particularly thrash metal, much like Riki), and has a taste for synthahol. He's got no cyber at all in his body and never plans on it; right now he's trying to increase his magical abilities and hopes his talismonger, who happens to be magically active, can help him with that once they gain a bit of trust. Josh is a Hermetic, so everything to him is pretty formulaic. His keen mind matches well with Riki's, though he's not as technical minded, and his social skills are strictly of the streets. He adds a nice bit of magical punch to the group, though he still has quite a bit to learn. He'd like to expand his spells to more than spells that are usable either in combat or due to combat(Heal, naturally.) He wouldn't mind learning how to use some melee weapons or beefing up his unarmed; but training with Nathan makes him a bit nervous-Julian however is showing him a few things(when him or Nathan aren't beating the crap out of each other in what they nicknamed training.)

He hopes that he can possibly get an old buddy of his back in Denver to help the team out with computer things; which, at this moment, is what they lack. He thinks with the right words he can convince him. His teammates like to joke occationaly he's their 'Former Company Guy', which is kind of true, occationaly calling him 'Sir' or whatnot, to his chagrin(though he doesn't really get angry.) He is much happier he finds in this life; he just doesn't think he was cut out for the nice clothes and tie life. He likes it a little down and dirty; though he admits he is pretty happy staying low key; though he's been gone for about two and a half years now-they MIGHT still want him back.

His Increase Reflexes spell, ironically, comes into play quite often-either to help himself(he has no sustaining foci yet, but would like to pick one up when he gets money), but more often for Julian; he's stuck at 1 IP at the moment(and they don't like to see him pop Jazz so often.) Though sticking the thing on Nathan has had some rather-interesting effects; on a large casting it was made akin to something like ''that funny cartoon guy that turns into a tornado.'' He isn't the stealthiest guy in the world; he'd like to also learn some spells to help with this, and Kent, the master stealthman(well, kind of-he will be, anyway) of the group is teaching him the finer points of sneaking around when need be. He really does fancy himself eventually initiated, slinging around power that most people dream of; but not forgetting where he came from and sticking close to the streets at the same time.
ElFenrir
And here he is, the other half of the team's heavier hitters, though he may not look it at first glance. Honestly, this guy is sort of an early version of another character i have; maybe in 320 point land. And im totally aware of the stereotypes here...but that was the point of the character that HE knows he's a stereotype-so im trying to sorta play down a stereotype by playing it up to high levels. If that makes sense. biggrin.gif

Julian ''Silver Lotus'' Harper
Elf Male
20 years old
6'4'', 180lbs
Long silver hair, blue-violet eyes

Race: 30 BPs

+ Qualities(15 BPs)

Martial Arts Lv. 2(Tae Kwan Do-+1 DV Unarmed Attacks, +1 Die when fighting Groups)-10
Adept(5)

- Qualities(+25 BPs)

Mild Allergy/Soy(+10)
SINner(+5)
Mild Addiction/Jazz(+5)
Astral Beacon(+5)

Attributes(170 BPs)

Body: 4
Agility: 4(5)
Reaction: 4
Strength: 4(5)
Charisma: 4
Intuition: 3
Logic: 2
Willpower: 2
Edge: 2
Magic: 4(3)
Initative: 7/1
Essence: 5

Adept Powers(3 points)

Critical Strike Lv. 3(.75)
Killing Hands(.5)
Elemental Strike-Blast(.5)
Temperature Tolerance(.25)
Mystic Armor Lv. 1(.5)
Attribute Boost-Agility Lv.1(.25)
Attribute Boost-Strength Lv.1(.25)

Active Skills(82 BPs)

Unarmed Combat(Martial Arts): 4(+2)
Blades(Swords): 2(+2)
Pistols(Semi-Automatics): 2(+2)
Etiquette(Media): 2(+2)
Athletics Group: 2
Negotations(Bargain): 1(+2)
Perception(Visual): 1(+2)
Pilot Ground Craft: 1

Knowledge/Languages:
Action Movies(Stylish Hard Action): 2(+2)
Techno/Metal Music: 2
Martial Arts Manga: 2
Safehouse Locations: 3
Fine Restaraunts: 1
Bodyguarding: 1

English: N
Japanese: 3

Martial Arts Manuvers(6 BPs)

Kick Attack(+1 reach unarmed attacks)
Watchful Guard(start taking minuses to defend at 3rd opponent rather than second)
Riposte(successful parry allows a counterattack)

Contacts:(6 BPs)

Fixer: C3 L3

Resources(6 BPs)-30,000

Cyberware:

Muscle Replacement(1)-5,000

Gear(25k)

Ares Predator IV(w/concealable holster, 4 clips regular ammo/2 clips gel, Silencer)-350+305+210
Katana(6P, +1 reach, -1 AP)-1000
Hardliners()-+1 DV Unarmed
Unarmed Combat-8P, +1 reach

Lined Coat(6/4)-700
Shin Guards(0/1)-150
Forearm Guards(0/1)-200
Mystic Armor: 1/1

Middle Lifestyle(5000), 1 month
Suzuki Mirage-6500
Sunglasses(Smartlink, Vision Enhancement 3)-825
Sony Emperor Commlink/Redcap Nix OS-1100 Skinlink, Subvocal Mic-100

Fake ID Level 2(2000)
Fake Licences Lv. 4(Ware, Gun)-800
Virtual Pet-100
Trauma Patch-500
Medkit 3/2 refills-400
Antidote Patches(2 rating 3)-300
Jazz Poppers(-)
Survival Knife-50(4P, -1AP)
Climbing Gear/Rapelling Gloves/100m rope(320)
Survival Kit-100
Earbuds w/ Audio Enhancement 3(310)
Handheld Sensor w/Microphone, Camera and Atmosphere Sensor 3(225)

Remaining: 3555

Starting Nuyen:




Well, where to start with the young elf Julian. The best way to put it, in the words of the casting director when he saw him and his 'audition' for the latest action flick was ''Living Manga Character''. Julian his whole life wanted to be an actor; but not some ordinary boring actor-an action star more like it-action and looking good first, acting- well, a distant second. And he didn't care how stereotypical, his time in class was better spent drawing guys with trenchcoats and katanas kicking guys in the head with moves nicknamed the 'Seven Decapitating Strikes of the Serpent''. He had his battle manga collection and his stylish hard action games and movies which he played often. His parents, mildly affluent elves, actually didn't mind it; they figured that giving him martial arts classes(he took to Tae Kwan Do like a fish to water-and thankfully he was in a real Tae Kwan Do dojo and not some after-school special) would at least give him a 'trade' he could fall back on in the corporate world should his acting aspirations not bear fruit.('Enforcers' were always welcome, you know the corps.) Julian was never stupid, but he was strictly an average student in school, except for physical education which he was at the top of his class. Hell, he even kinda looked like one then with his athletic build, long light blonde hair and blue eyes. He was well-liked by most in school; he was always pretty charismatic and very good-looking, if not a bit effeminate, which of course just attracted more people to him. It was ok. He liked the attention.

Years went by, he graduated high school with ok grades, and at this point was quite formidable in Tae Kwan Do, even participating in a few tournaments. He began training with swords as well-katanas, naturally. He didn't care. Hey, he kind of liked being practically a real-life action guy. He began combing around the virtual world for auditions and the like for movies; and sure enough, one came about-it was a matter of time. It was all the way in Cali however; but he could always live there awhile; his parents had funds set aside for them and gods knew they didn't mind him getting out of the house. it wasn't a large part, but they needed someone who could kick alot of ass and then walk off the screen. Naturally they needed to be stylish in their moves and being goodlooking was a big bonus. So he actually went, had his hair bionetically permadyed to silver(yeah, silver-he was sure he'd get cast as the bad guy), and his eyes darkened to a rather stunning blue-violet. (According to many ladies, the look fit him. He never did lack for a date. Though occationally his random babble of action movies could bore some.) He went to the audition, and indeed, the casting director gave him the manga-character line when he saw him-it was a long wait but he got to show off his stuff, and they were rather impressed with it. (He had actually gone out and gotten some light cybernetic enhancements done on his already formidable speed and strength-hey, didnt hurt to help. He kind of regrets this now, after his latent abilities woke up late.) To be blunt, Julian was an action-casting director's wet dream. Charismatic, prettyboy, tall, athletic, skilled, and the whole nine. Ok, so his acting skills weren't all that great and he was no genius or anything, but since when did that count in the action movie world? Hell, he had even put some time in at the range-any good martial arts guy with a katana has a gun hidden under the longcoat.

Well, the wait would be long to know if he got the minor part. So he just kind of lived off his funds for awhile and tittered about the town, getting to know people, hitting some bars, occationaly picking up a girl-or occationaly being part of a barfight. While he was rather charming, and not overly violent, he did like to show off and saw anyone picking a fight with him(he never really instigated), a chance to do so. One day, a buddy of his he had met not too long after he moved had gotten in touch with him-he was in a little bit of trouble and wanted to know if he could help out. Well, sure, Julian had said-he's a nice guy who helps out his friends. Friend said it might be dangerous. Julian-again, while calling him stupid would be an insult-if he's got flaws he's implusive and doesn't always think things through and is a little easy to talk into things as well. But he saw this as a chance to be able to well, maybe test his fighting skills. So he agreed. He didn't want to leave his buddy in the cold. So they met at a bar to discuss what was going on; his buddy had swiped some stuff that people wanted back. Well, sure, he might could be able to handle them.

Or so he thought. They had guns. Loaded with electric ammo. Needless to say they were both knocked out due to the nice shocking power, taken somewhere, and cuffed at wrist and ankle.

They woke eventually; luckily they had slept off the worst of it, but now they were surrounded by several large, angry men in suits. With weapons. Whatever his friend had taken, it must have been important to them. They were leaving him be for the moment-but the blows they landed against his friend, and his friend's cries of pain, angered him. More. And more. And more. Until finally, the latent adept powers in him sort of snapped at the same time he did; and this was the reason he had to go into hiding.

When a guy whose almost considered a master of Tae Kwan Do suddenly doubles his strength and speed, gains the ability to make his blows even more lethal and damage armor overloads at once(ok, picture blowing Edge and getting lots and lots of sixes, since Edge blowing gets you past that pesky hits capped by magic limit), the result is not pretty. He snapped his cuffs, and he recalls a whole lot of power heading through him at once. His blows before this could be lethal if he really wanted them to; but now his legs and arms might as well have been sledgehammers. When he finally snapped back to his normal self(he sort of remembers what he was doing to them, but he doesn't like to discuss it), the several large, angry men were very dead-broken and mutiliated might have been better words. The room, him, and his friend, to put it nicely-were a mess. His friend, who had no idea what in the nine astral hells just happened, brought him to finally(Julian had zoned after) and they got out. Julian wanted to just go hide somewhere. He had to. He just committed what was basically mass murder in an old warehouse. It took him awhile to get over this; it was one instance where life imitating his violent battle-mangas was not a nice thing. Being in an action flick and doing fancy moves to pretend to beat six guys to death who just get up when the scene is over is one thing, actually doing it is something completely on a different level.

To cut it shorter; he booked it out of Cali with the help of his friend(he recalled hearing something on a trid about a 'scene from a horror trid' that happened and he REALLY booked it after that) and tried to understand his newfound powers-he never knew he was magically active. Not letting things get him down, and finally thinking in the way that if it hadn't happened-they may have well been dead-he began to accept them and focus them; and he really blossomed after that. In Seattle he had ended up eventually meeting with a fixer and getting in on some shadowjobs; skills like his were always welcome in groups, just incase. He wasn't real stealthy, but he did have some charm and social graces to help out as well, he wasn't just a walking weapon. Time passed, he got himself situated and met up with the gang; becoming the second big-hitter of the team.

He gets on well with everyone; even Nathan now(though he doesn't show it)-the two train against each other, being almost equal-Julian just might be a little better in the attack, Nathan can take the hits a bit better, and is a little better with weapons(though they seem about even, in the end). Julian want to tap his magical ability even more; he knows how limitless it really can be; though Josh, looking at him from the Astral, said he glowed like a pretty little silver Christmas bulb. No one knows why. It just might be the powers wrapping themselves to him. Kent is really trying to teach him to lay low and to be less impulsive-he's got alot of room to grow there(he never needed stealth before), and he's trying to get him to not take so much Jazz. Julian needs to sometimes move a little quicker in combat and doesn't want wires; but Josh usually helps him with a spell for that rather than see him take a popper. Julian, who now calls himself the Silver Lotus(sounded nice and action anti-hero-y, according to Riki), has to sadly put his aspirations of becoming an action star on hold until he can lay low a few years. Well, he figures by then, he'll be even better, and he might even learn to act a bit. He and Riki often have nights at one of their places watching either battle-anime or cheesy action flicks til morning; occationaly getting more than a bit drunk(and he drinks the real stuff-he has to. Josh teases him all the time about being such a prettyboy he can't handle soy.) Kent keeps wanting for them(Julian and Riki-not Julian and Josh) to hook up. They both seem too involved in lifes simple things to even care(or realize) at the moment(though its pretty obvious they flirt). He's been described physically; silver shoulder length hair, the eyes, fair skin, dresses in easy to move in cargos and heavy boots, gloves, rather tight tank tops, and yes, a longcoat. Hey, might as well at least try to look the part while he's waiting. He likes to picture himself in a short time of more training 'standing on the lamppost', watching people below, and waiting for those pesky good for nothing folks who try to push down the little guys through whatever means possible, before leaping down and raining 'justice' on their heads in the form of roundhouse kicks. Hey, that might make for a good movie...


Whew, thats the last one i have for now...but i would try to play around with a hacker, too...since this team kinda lacks one.
Wakshaani
Y'all been busy! I have to dig into these lot when I get off work tomorrow (And start my 'weekend'... but good to see them rolling on! When you first look at it, people go, "320! Impossible!" but, truth is, after a couple tries to get the hang of it, it rolls out *very* well.

So far, so good!
paws2sky
QUOTE
When you first look at it, people go, "320! Impossible!" but, truth is, after a couple tries to get the hang of it, it rolls out *very* well.


The thing about this power level is its pretty much on par with small time hoods, like in the movie Snatch, for instance. All he characters in that movie translate very easily into SR terms, but they're not really on par with "real runners."



-paws
ElFenrir
Snatch is a really cool example. You can't say those guys are scrubs by any stretch of the word, IMO. They were pretty freaking scary people who I woulnd't want to piss off. grinbig.gif

Funny thing is, in doing this-i'm trying to figure out what the real big difference is somewhat-and IMO, more than Attributes, Skills, or whatnot-I think Resources are a large thing that differentiates the ''lower end'' from the ''higher end''. I mean, a 320 point character, as we have proven here, can be very effective at what they do. When i run lower point games, I do have a bit of a difference-I let them spend the full 200 on Attributes like you would in a 400 BP game. I sort of have the idea that lower-end folks might have excellent raw potential, but not too good resources or gear, and maybe not as much training, hence the 1 5 rating and the rest at 3 or less/2 4's and the rest at three or less, skill-wise.

I mean, Joe and Jack Runner are standing next to each other. Joe is a 320 BP guy, Jack a 400 BP guy. Joe's raw Attributes might well be just as good as Jack's-hell, his could be even better, because he's had to rely on them more without the gear and training that higher-ends have. But Jack's had some more training(he uses the normal skill rules in the BBB), and hell of a lot better gear and ware and the like. Quite a big seperation. You can even see the difference in 400 BP guys-take a look at a sprawl ganger vs. a street samurai or former merc/company man. The ganger i almost guarentee has some raw attibutes out the wazoo, but those other guys cream him in gear, training, and ware.

But this has been fun. And Wak, you have your work cut out for you reviewing these guys. We dropped a character-cluster bomb on your head here. biggrin.gif
DMFubar
Okay, here is my first attempt at a character for these boards. Hope you like her. The character was designed with the SR4 Chargen vers. 9 (no alternative rules used).

Pixie aka Amanda Pruett

Race: Elf (30 BP)

Attributes: (150 BP)
Bod: 2
Agi: 4
Rea: 3
Str: 1
Cha: 5
Int: 4
Log: 3
Wil: 4
Edge: 2
Magic: 3
Essence: 6

Initiative: 7
Passes: 1

Active Skills: 72 BP

Banishing: 2
Binding: 2
Counterspelling: 4
Spellcasting: 4
Summoning: 2
Con: 2
Perception: 1
Blades: 1

Knowledge Skills:

Poetry: 2
Folklore & Mythology: 3
Talismongering: 3
Sorcery: 3
Spirit Types: 2
Inline Skating: 3

Languages:

Sperethiel: N
English: 3
Celtic: 2


Qualities: (-10 BP)

Mentor Spirit (Sky Father – Righ of the Path of the Wheel Tradition)
Gremlins (1)
Allergy (Uncommon/Severe) – Cold Iron
Geas – All spellcasting must be done verbally (may be whispered) and rhyme

Contacts: (16 BP)

Simon Reh – Initiate of the Path of the Wheel Tradition – 3/2
Mika Graves – Local Talent Scout – 2/3
Professor James McTavish (non-awakened) – Researcher of Magic at local college – 4/2

Resources: (7 BP)

35,000 Y

Lifestyle:

Low (3 months prepaid)

Gear and such:
Gear lists price/availability

Rapier (Personalized Grip, Custom Design Lvl 1, acts as Combat Fetish) – 950 / 4R
(2) Boot Knife – 40 nuyen.gif / -
(4) Ceramic Knives – 300 / 4

Gold Earring (Illusion Fetish) – 100 / 2
Antique Ring (Grandmothers) Sustaining Fetish (Force 1) – 10,000 / 4R

(2) Fake SIN (Rating 2, each include a rating 2 license for rapier and sustaining focus) - 2400 / 6F

Steampunk Corset (Armored 2/2 with Fire Resistance 4, fake wings) – 1100 / 7
Steampunk Knickers (Armored 1/1) – 400 / 7
Steampunk Overcoat (Armored 3/3 with Fire Resistance 3 and Insulation 3, fake wings) – 1850 / 7

Emotitoy in the shape of a small winged (non-functional) green dragon (Rating 3 Minidrone) – 2300 / 4
Inline Skates – 100 / -
Respirator (Rating 3) – 300 / 6

(2) Sony Emperor Comm-Link (Renraku Ichi OS) with Sim-Module and Trodes – 2900 / -

(2) Wire Rim Glasses with Flare Compensation and Image Link – 200 / 2

Starting Nuyen: 900 Y

Magic Spells:
Levitate (Physical)
Invisibility (Realistic, Single)
Blast (Indirect)
Stunball (Direct)
Detect Magic, Extended (Active)
Heal
Chaos (Realistic, Multi)
Orgasm (Realistic, Single)

Background:

Pixie knows little of her origins, having spent her earliest years in the local orphanage. All she had included an antique ring, a photograph, and a name; Amanda Pruett. As she grew it quickly became apparent that she was different from others, because she never really grew. Not at the rate of the other kids in the orphanage. The fact was, she was suffering from what 20th century scholars called dwarfism, but was perfectly proportioned. She was, for all intensive purposes a midget.

Unfortunately, the fact that she was an elf as well as a midget guaranteed her a hard time in the orphanage. Constantly bullied by her peers at the orphanage, Amanda sought the solace of the written word and began reading all she could, especially books dealing with fairy tales. These often took her places that the bullies could not touch her.

It was on Amanda’s 15th birthday when she Awakened, much to the dismay of her assailants at the time. News of her abilities reached Professor McTavish, who brought the young girl to the university to study; he studying her abilities, and she studying anything she could get her hands on, especially the history and tales of the elves. McTavish became a surrogate father to the young teen, and always provided her with a place when in need. But the world called to Amanda, and she was ready for it.

Taking what little she had, she moved to one of the poorer sections of town and began looking for work. Professor McTavish had already put her in touch with Simon Reh to aid in her studies, and, after some additional training in the magical arts and swordplay, he in turn sent her to Mika Graves to find work. She took the street name of Pixie and began to dress as she felt a faerie would in this day and age.

Description:

Pixie stands at just under 4 feet tall, with bright red hair (sometimes blonde, sometimes purple, depending on mood and dyes available), and deep blue eyes (all natural). Often found dressed in Victorian style clothing (all of which have a small set of butterfly-wings on the back), Pixie tries to play the part of a Faerie to the fullest. On warm days she tends to wear just the corset and pants, but when it gets cold, her Overcoat is ready for service. Several knives encircle her waist as well as a beautiful rapier with a silver inlayed guard in a scabbard on her hip. She tends to stay away from things electronic since they tend to fritz out on her, and keeps a spare set of glasses and commlink with her, just in case.
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