QUOTE (deek @ Apr 25 2008, 05:21 PM)
I think the ability to break groups is 100% min-maxing. Not saying that is a negative, but just making the decision to buy a group or not has a person comparing the group versus the individual skills and which costs more to get. Seeing that you can break the group later to specialize or up them individually makes buying a group after char gen almost non-existent.
And if you go by RAW, the training time for a group is monthly...so you are pretty much looking at a couple months spent training to ever raise those scores. Compare that to the weekly training time for individual skills... I think outside of a cost discount at char gen and maybe wanting to get a rating 1 in a handful of skills after char gen, groups are just a RAW-approved way to min-max.
Really?
I see people raising skill groups all the time...
My current character is upping the cracking and electronics groups to become a decent decker...
Our covert ops guy is upping stealth, athletics and firearms as groups...
QUOTE (Shiloh @ Apr 25 2008, 05:51 PM)
Yeah, there's an argument that having the option of groups (plus a specialty on one of that group's skills, at least) encourages minimaxing. After all, if you can't choose, there's nothing to min-max
.
I can't figure out what the goal was in making chargen a different system to character improvement. Has that been discussed by the writers, ever?
Yeah, I hate that too, if I'm making a character in SR, I find myself going for high karma targets before the "he should have this" things...
Like my face, when most of chargen was done, I was assigning scores to Perception, Dodge and Pilot ground craft...
Perception was going to be high (even worked into the background), so I put it on 4, same with dodge, put to 4...
Which left me 8 BP and no Pilot ground craft...
I eventually ended up putting them in perception, since I was planning to buy up perception anyway once the game started and, while it would make sense to be able to drive a car, I can live with having to wait one session before I get the skill to drive a car (which I never do because other people just drive better than me...
In fact, it's come to the point with us that we talk about a difference between a stat at 1 that is going to stay 1, and one at 1 that will be raised to 2 or 3...
Again, my face has STR and Body 1, but reaction is a raiser, meaning, it started at 1, but has been upped to 3 by now...
This might seem like twinky behavior, but it isn't, my character has a bunch of BPs wasted on background things that will never be used in game, but are needed to make her real, but she has, in my mind, CHA 7 and REA 3, if I cannot get both at chargen, you bet I'm going to lower REA first, it being easier to buy up...