Not my first SR4 character, but the first one I've really been proud of. I haven't had a chance to actually play yet (still trying to track down a local GM) so I was interested in what more experienced players thought of this character.
The basic idea was to make a gumshoe detective-type character who had both the best and worst luck on the planet. Somewhere along the way he merged heavily with the "Sprawl Ganger" sample character, and this is what came out:
NAME: John Barstow AKA: Bad News Johnny
RACE: Troll [40]
-ATTRIBUTES- [210]
BODY: 5 [00]
AGILITY: 4 (6) [30]
REACTION: 5 [40]
STRENGTH: 5 (7) [00]
CHARISMA: 3 [20]
INTUITION: 4 [30]
LOGIC: 3 [20]
WILLPOWER: 4 [30]
MAGIC: - [00]
EDGE: 5 [40]
Essence: 3.9
Initiative: 9
Initiative Passes: 1
Physical Damage Track: 11
Stun Damage Track: 10
-ACTIVE SKILLS- [150]
Close Combat Skill Group 3 [30]
Data Search 3 [12]
Dodge 2 [08]
Firearms Skill Group 3 [30]
Influence 3 [30]
Perception 3 [12]
(Visual) +2 [02]
Pilot Ground Craft 2 [08]
(Bike) +2 [02]
Shadowing 4 [16]
-KNOWLEDGE SKILLS- (21 Free) [0]
Forensic Techniques 3
Local Area Knowledge 4
Security Procedures 4
Underworld Politics 4
-LANGUAGE SKILLS-
English N
Or'zet 3
(Cityspeak) +2
Sperethiel 2
-QUALITIES- [+30]
Addiction (Mild, Alchohol) [+05]
Bad luck [+20]
Gremlins (1) [+05]
-GEAR- (60,000¥) [12]
Low Lifestyle (1 Month) 2,000¥
Survival Knife 50¥
Extendable Baton 50¥
Shock Gloves 200¥
Colt Manhunter 300¥
(w/ 10 Clips Regular Ammo) 365¥
(w/ 1 Clip EX Ammo) 165¥
Hidden Gun Arm Slide 350¥
Remmington 990 550¥
(w/ 80 Rounds Flechette Ammo) 800¥
Concealable Holster 75¥
Lined Coat 700¥
(w/ Fire Resistance 2) 200¥
Helmet 100¥
Sony Emperor Commlink 700¥
(w/ Response 3) 1,250¥
(w/ Signal 3) 0¥
(w/ System 3) 600¥
(w/ Firewall 6) 3,000¥
Stealth Tags (40) 10¥
Certified Credsticks (4) 100¥
Fake CC Weapon Permit (Rtg 3) 300¥
Fake PI Liscense (Rtg 3) 300¥
Fake SIN (Rtg 3) 3,000¥
Glasses 25¥
(w/ Image Link) 25¥
(w/ Flare Comp) 50¥
Earbuds 10¥
Metal Restraints 20¥
Plasteel Restraints 50¥
Plastic Restraints (50) 5¥
Autopicker (Rtg 6) 1,000¥
Maglock Passkey (Rtg 4) 8,000¥
Miniwelder 250¥
Stimulant Patch (Rtg 2) 50¥
-Cyberware- (10,500)
Datajack 500¥
Muscle Replacement (2) 10,000¥
-Vehicles- (12,000¥)
Harley Davidson Scorpion 12,000¥
(w/ Response 3) 1,250¥
(w/ Signal 3) 150¥
(w/ System 3) 600¥
(w/ Firewall 6) 3,000¥
-Software-
Ghost Dog:
Virtual Pet 100¥
Pilot (3) 3,000¥
Attack (3) 1,500¥
Black Hammer (3) 1,500¥
Track (3) 1,500¥
900¥ Remaining
Starting Nuyen: 3d6+9 x 50¥
-CONTACTS- [23]
Sato Kurojuma (Mercenary) (Connection 2/Loyalty 5)
Bartender (Connection 2/Loyalty 1)
Fixer (Connection 3/Loyalty 1)
Jack Tower (Beat Cop) (Connection 3/Loyalty 4)
Street Snitch (Connection 1/Loyalty 1)
-QUOTES-
"Just my fraggin' luck..."
"Nobody fucks with the bike."
"I should warn you, I'm crazy."
"This is either going to be very right, or very wrong..."
-DESCRIPTION-
They say you need luck in this business. John Barstow's got luck, but it isn't always good--trouble follows him like a stray dog. He makes his living as an under-the-table detective, specializing in cases that venture into the shadows. John likes to take chances and do things the old-fashioned way, relying more on luck and gut-instinct than high-tech gadgets. That luck usually holds out, but when things go bad, they do it spectacularly--that's why he carries a gun.
John isn't a very technical guy, but he's not stupid. Hackers who make the mistake of thinking his commlink or his bike are easy targets wind up having to deal with his pet IC, "Ghost Dog."
-BACKGROUND-
John Barstow was born human in the barrens of the CalFree zone. Your average troubled youth, he ran away from home at the age of twelve when his parents joined the Universal Brotherhood. The only things he took with him were a cheap commlink, a pair of vid-glasses, and the virtual pet he got for his fifth birthday.
John took in with a local street gang, only to be kicked out and severely beaten a few years later when he goblinized into a troll. Escaping with his life, John next joined the Spiked Tires, a small metahuman go-gang that operated on the highways between Sacramento and San Fransisco. While a member of the 'Tires, he earned the nickname "Bad News Johnny" due to his habit of getting into (and out of) trouble on an almost comic scale.
Starting in the late 50's, the Spiked Tires got involved with an underground resistance movement smuggling orks and trolls out of Japanese-Controlled cities. It was during this time that he met Sato Kurojima--a young Japanese mercenary working for the Ork Underground. Sato was human, and the Underground used him as a disposable asset--sending him on suicide missions that were too dangerous to risk one of their own.
Sato earned Johnny's respect by completing every mission and coming back alive. Eventually, Johnny saved Sato's life by dragging him to a street doc after he'd been shot up in an ambush, beginning a lifelong freindship.
Despite their work with the resistance, the Spiked Tires were still a gang, and their predatory lifestyle never sat well with Johnny. Eventually he had to come to terms with the fact that he didn't enjoy picking on the weak, and had a softer heart than was healthy for a troll on the mean streets of CalFree.
When the 'Tires geeked a young elf woman and her kid outside of Sonoma, Johnny turned them in. It was a descision that still bothers him, partly due to loyalty, and partly because of the price they put on his head.
The cop he contacted was Jack Tower, a Lone Star officer Johnny had worked with in the resistance. Jack kept him out of the investigation, and arranged a new identity for him in exchange for helping the Star put away his former gang buddies.
Shortly afterwards, the second matrix crash wiped *all* of John Barstow's legitimate records. Finding himself SINless once again, he set up shop as a detective, using the fake SIN and liscense Jack had provided to start a new life in the shadows.
-REPUTATION-
Street Cred: 0
Noteriety: 3
Public Awareness: 1
-NOTES-
Natural Thermographic Vision
+1 Reach
+1 Natural Armor
-----------------------------------
Bear in mind that I'm not that familiar with the setting, so I had to fudge things in a few places that might not be cannon SR history. (Is Sonoma even still there in 2070?) I also left some aspects undefined (such as the name/background of some of his contacts and where he's currently living) so that I could integrate him into the GM's campaign when I use him in an actual game.
As for "Ghost Dog", I realize turning a virtual pet into a black IC isn't technically RAW, but c'mon, that's just a sweet concept: Ganger kid holds onto the virtual pet he got when he was 5, and gets it modded into a black IC attack program? It's like a security blanket with seizure-inducing teeth.