QUOTE (Stunball @ Apr 28 2008, 06:37 PM)

I was looking through the main book and have come across many questions regarding healing in the shadows.
1) Page 242 says First aid may not be applied to a target who has been magically healed.
*Is this also reverse in that a you can't heal a wound already treated with first aid?
I would think so to limit only one success to box effect on wounded guys.
*If not is there a game balance reason for this?
with both methods employed you get (Spellcasting + magic + first aid + logic + obligatory Medkit 6) die pool of healing. Thats massive.
*Are people intended to just bounce back like that?
*Why is this simply an order of operations limiter?
If they were both intended to work together most would use first aid first anyway because healing magic has higher drain if you do it first.
*Correct
*There is no rules (RAW) against applying First Aid
after magical healing. As for limiting successes, I am not sure what you mean, but First Aid takes a full combat turn (RAW) per box of damage healed, with limits you point out below. It also requires a threshold 2 test to stabalise, and each hit above those two heals one point.
*Most likely an oversight by the developers. I would strongly suggest house-ruling it that they are mutually exclusive, or can each be applied once, regardless of order.
*
QUOTE (Augmentation @ Tweaking the Rules)
The basic Shadowrun rules opt for fast recovery times from injury in the interest of getting characters back in the game.
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2) Why does the best medical technology possible in 2070 (its as good at healing as Shaq is at basketball) man portable, as available as a 40oz, and only cost 600

?
*When a single BP can get you eight why are there rules for 1-5?
*Why are there no acknowledgments to non portable technology in the cost of hospital stays?
As best as I can tell in 2070 hospitals are just rooms with abed and a medkit in them.
*It is not the best medical tech available. A medical shop (Augmentation) is treated as a Rating 8 medkit when used for first aid. A medical facility is treated as Rating 10. You also cannot perform implantation, trauma surgery, etc. with a medkit.
*As it would be highly unlikely for a runner to carry around a Rating 1-5, they are for GM use (aka NPC's)
*Review the Advanced Medtech section of Augmentation.
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3)If I have no skill in first aid and a medkit my pool is (Logic -1) + Medkit 6 and my max wounds healed is 6
If I have 1 skill in first aid and no medkit my pool is logic + skill 1 - 3 for no tools and my max wounds healed is 1
*If I have 1 skill in first aid and a medkit my pool is logic + skill 1 + medkit 6 is my max wounds healed 1 or 6?
Medkit replaces your skill if untrained, so you do not suffer defaulting modifier.
Correct
Max wounds healed (RAW) is 1. Max wounds healed (common sense) is [Skill or Rating, whichever is higher] or [Skill + Rating]
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4) *What are the prices of narcotics on page 248?
*Are they found anywhere?
*Do you have price recommendations?
QUOTE (Sombranox @ Apr 28 2008, 07:04 PM)

4) I think they're only listed in the back of Arsenal since I can't find them in the errata or anywhere else.
Hopefully I won't get beat down for copying them here for you, but here's the avail/cost for each
The cost tables are found in BBB 329. And, as of the fifth printing, your listed costs are correct, except Jazz, which has 'blank' availability and a cost of 2R...