WearzManySkins
Apr 30 2008, 12:59 AM
Ok here is the set up:
Peter Peeper has every perception enhancement, cyberware, bioware, nanoware and geneware available for perception/senses. He has a fully tricked out Commlink with every legal enhancement(response, signal etc) with a skin link. With rating 5 encryption software.
Peter's Teammates:
Zelda the Love Troll:Big Weapon Combat profile, followed by big melee weapons.
Max Munchkin:every: combat skill tweaked to the Max, every attribute tweaked to the Max
Zippy the Speed Freak: Every Speed/Reaction/Initiative mod/tweak you can legally get.
Wizard Strange: Ultimate Combat Mage with Cybereyes.
Adept On the Spot: Min Maxed Adept with Bioware/Cyberware/Geneware enhancements
All have commlinks with the same signal rating and encryption as Peter Peeper. Some implanted some not, also some skin linked some not.
All of the Team enter the Slam Bang Theater and Deluxe Whipped Cream Pie House.
As our team sits down for a meal and entertainment, Peter "sees" a Humanis Policlub Biker Gang "What Power" thru the walls of the theater, just outside the theater. Peter "sees" them getting out large weapons and is able to hear most of the conversation. Basically they are there to wipe the place and its occupants off the face of the Barrens.
Peter sends out a encrypted message via the Teams commlinks and gives them an updated sensor feed from him self. His team mates scatter to places of cover and concealment thru out the theater.
Peter takes a position where he can still "see" every thing in the theater.
As "What Power" bursts thru the door and walls, Peter outlines each with a red outline via his AR, and sends it to the rest of his Team. He brings up his fellow teammates smartgun links and integrates them with what he is "seeing".
"What Power" has thrown in smoke, and thermal smoke grenades.
Questions and Opinions
1. Can Peter Peeper give the total sensor feed to his team mates?
2. Can Peter Peeper integrate his sensor AR display with his team mates smartgun links ie displaying where each team mates smart gun is aimed/pointed?
3. Can Peter Peeper's Team mates use Peters sight enhancements to reduce the vision penalties due the smokes.
4. Can Peter Peeper use his sensors to paint/Outline targets of priority to his team mates and transmit that via the encrypted AR link?
5. Can Peter basically act a Fire Direction Center/Person for his team using his superior perception and sensors?
Thanks
WMS
Muspellsheimr
Apr 30 2008, 01:06 AM
Yes
No
GM Choice - probably reduce the visibility modifiers, but not the full amount.
Yes
Yes
I would recommend reviewing the Indirect Fire rules presented in Arsenal. It pretty much covers this.
WearzManySkins
Apr 30 2008, 01:28 AM
No not really what sensor rating does Cybereyes with all mods have?
Cyber Eyes
Flare Compensation
Low-Light Vision
Smartlink
Thermographic Vision
Vision Enhancement (3)
Vision Magnification
Eye Laser System
Eye Laser Microphone (Rating 3)
Eye Laser Designator
Eye Laser Rangefinder
Cyber Ears
Audio Enhancer (3)
Balance Augmentor
Increased Sensitivity
Damper
Select Sound Filter (4)
Spatial Recongnizer
Headware
Radar Sensor (4)
Ultrasound Sensor
Now technically the RADAR has a sensor rating of 4, most of the Indirect fire rules use the vehicle sensor rules.
Using all of the above what is the Sensor Test? just the RADAR?
Thanks but I have read the Indirect fire rules and there are unanswered questions.
WMS
Muspellsheimr
Apr 30 2008, 01:35 AM
I cannot check at the moment, but I do remember Arsenal having rules for targeting via another's verbal/ar direction. It's in there somewhere.
WearzManySkins
Apr 30 2008, 01:42 AM
QUOTE (Muspellsheimr @ Apr 29 2008, 08:35 PM)
I cannot check at the moment, but I do remember Arsenal having rules for targeting via another's verbal/ar direction. It's in there somewhere.
Arsenal page 162
QUOTE
Information-Guided
With information-guided indirect fire, a spotter feeds targeting data to the firer or the weapon itself. Only weapons that can be directly fed targeting data may be used for information-guided indirect fire. This includes smartguns, missiles, rockets, mortars, and artillery.
To lock onto the target, the spotter must succeed in a Sensor Test (see p. 162, SR4). For smartgun-equipped characters, this is handled as a ranged combat attack test. Cover, visibility, and other ranged combat modifiers apply. The spotter’s net hits are used as extra dice for the indirect fire test. The act of locking onto the target includes notifying and/or transmitting data to the weapon being spotted for and is included in the same action (the spotter and weapon must be meshed via wireless or the Matrix).
WMS
Sponge
Apr 30 2008, 05:16 AM
If Peter subscribes to his teammates' smartguns (and they permit him) then I don't see why he can't get their data on his AR. Of course he may run out of subscription slots, depending on what else he's doing.
DS
Da9iel
Apr 30 2008, 05:49 AM
I'd just substitute Peter Peeper's Perception Test (modifiers apply) for the Sensor Test and call it good. They are fully analogous.
WearzManySkins
Apr 30 2008, 12:51 PM
QUOTE (Sponge @ Apr 30 2008, 12:16 AM)
If Peter subscribes to his teammates' smartguns (and they permit him) then I don't see why he can't get their data on his AR. Of course he may run out of subscription slots, depending on what else he's doing.
DS
Well that can be interesting
QUOTE
Only weapons that can be directly fed targeting data may be used for information-guided indirect fire. This includes smartguns, missiles, rockets, mortars, and artillery.
Does not seem to indicate that one has to subscribe, to feed targeting information in the indirect fire rules. When someone is exchanging data information it does not require/need subscription. Since the feed is data only both ways, and IIRC subscription means you can directly influence/control the item/device which is not performed in the example above. He is merely feeding updated information to the various smartgun links/image links of his team mates, then each team member is making/controlling it from there.
Also is the data feed bi directional if so then Peter can see where each team members smartgun link/adapter is aiming/firing at in his AR display.
As for substitution of a Perception Test for the Sensor Test, yes that could/should work but in the indirect fire rules why was that not given as an option/alternative?
Unless the Devs Sensor Errata rumored to forthcoming "may" address this issue.
WMS
Sponge
Apr 30 2008, 03:19 PM
QUOTE (WearzManySkins @ Apr 29 2008, 07:59 PM)
2. Can Peter Peeper integrate his sensor AR display with his team mates smartgun links ie displaying where each team mates smart gun is aimed/pointed?
QUOTE (WearzManySkins @ Apr 30 2008, 07:51 AM)
Does not seem to indicate that one has to subscribe, to feed targeting information in the indirect fire rules. When someone is exchanging data information it does not require/need subscription. Since the feed is data only both ways, and IIRC subscription means you can directly influence/control the item/device which is not performed in the example above. He is merely feeding updated information to the various smartgun links/image links of his team mates, then each team member is making/controlling it from there.
Also is the data feed bi directional if so then Peter can see where each team members smartgun link/adapter is aiming/firing at in his AR display.
Well obviously you're the authority
but I understood the question as "Can Peter have his teammates' smartguns feed into his AR so he can see where they're aiming?", i.e., a one-way feed from them to Peter's AR. As I understand it, unless you have a direct wired connection to your display, every device you want to get input from needs to be subscribed to through your commlink. The other direction (the Indirect Fire bit you're talking about) wouldn't need a subscription (at least, not by Peter).
The Indirect Fire rules are certainly an effective way to focus fire on a target if one person is a designated spotter for everyone's smartguns. I need to read this book more carefully
DS
Nightwalker450
Apr 30 2008, 03:24 PM
Just a little note here, some might want to use (or not).
When handling team communications, I usually say they are subscribed to a "Chat Node". Usually this is assumed to be somewhere on the Matrix at Large. If they are in an enclosed area or just prefering to run their own its usually one persons commlink (or extra commlink). The single device handles the routing of communications to all party members. So it counts as one subscription per team, not one subscription per member. Just like logging into a regular chat room or mmo.. You are on the server, not everyones individual computer.
Magus
Apr 30 2008, 03:27 PM
Would this not apply the +4 dice pool modifier due to Matrix feeds?
Also how about the small unit tatics specialized skill. Would this come into play?
Tarantula
Apr 30 2008, 04:29 PM
+3 circumstantial bonus from AR. Simple and easy and from the main book. SR4, 208. Addresses exactly what you're wanting.
WearzManySkins
Apr 30 2008, 06:00 PM
OK l;et me back up a bit, pushing my POV/opinion too hard.
Is Peter's sending the sensor feed to his team mates a "subscription" by RAW?
Will/should each team member require/need a separate subscription?
Or in the suggestion/example of NW450 one subscription per team?
Smartgun link/adapter do not always have a "wired/skinlinked" connection to the PAN/Commlink.
@Sponge
I agree but is it legal by RAW etc?
As for Small Unit Tactics?.....IMHO that would be in addition to the "possible" bonus dice that the spotter might give the team.
WMS
Tarantula
Apr 30 2008, 06:15 PM
Check page 208. "AR can also be an important tactical aid. If your runner team is operating a linked PAN network, sharing data in real time—camera feeds, drone sensor pickups, interactive maps, etc.—you’re going to have a tactical edge. The gamemaster determines the exact bonus, whether awarding extra dice to certain tests or applying an Initiative bonus to each meshed member of the team."
Just before that description, it talks about granting a +1 to +3 bonus for tests such as build-repair, so I'd use that as a baseline. Or you could always grant bonuses for initiative like it says.
Personally, from what you're describing, I'd probably do a +3 bonus for attack them, and perception tests against them, and negating the surprise round because they were known about.
Drogos
Apr 30 2008, 06:52 PM
Yeah, since I don't have Arsenal I can't speak to sensor targeting, but it seems to me a hefty bonus via AR is very appropriate in this instance.
WearzManySkins
May 1 2008, 01:06 AM
QUOTE (Tarantula @ Apr 30 2008, 11:29 AM)
+3 circumstantial bonus from AR. Simple and easy and from the main book. SR4, 208. Addresses exactly what you're wanting.
Now that I am home, and read the excellent post of Tarantula.
I agree with him on this. If and when the Devs clarify or change in Indirect fire Rules, then a new round of discussion thoughts.
It does open up another function with in a Team, ie the Spotter/Peeper type, and additional +1 to 3 dice to the rest of the teams combat rolls/perception rolls, most teams would like, even if Peeper is not one of the speed characters.
Thanks
WMS
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