I had the idea of getting a character taken out by narcoject delivered with a blowgun.
Problem: the blowgun rules says: To deliver a toxin with a blowgun needle, use the rules for
targeting an area not protected by armor (see Called Shots)
There it says: The attacking character receives a negative dice pool modifier equal to the target’s armor.
Question: Which armor value determines the dice pool modifier? Ballistic or Impact?
I think it should be impact, because the whole taser weapon stuff goes against impact as well. Then it would be the question if it is full impact armor value or also halfed as again with the tasers.
Any clues?