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Corywn
I'm curious:
To what extent does the original USA rights, specifically "Right to Bear Arms" still exist in 2060s UCAS?

Where can a citizen carry a weapon, assuming a wholly legitimate SIN and valid permits? Transportation I think should be legal for rifles, especially, simply because they would be most likely used for hunting purposes.. But, beyond the vehicle, and wilderness, is there anywhere that LS will do little more than check your permits and let you continue on your way without any more harrassment?

Taking it a little further: Any notes anywhere on concealed weapon permits and the like?
Dende
Many guns, all of 'em I can recall have their own legality rating with an explaination as to the limitations of each legal standing... That being said, the specifics are up to you. I would say just think about it...how often are you going to need a .45 to pick up your laundry...
At the same time, having one to go to a dangerous club or something if it is legal, may make sense. And walking around on the street with a legal weapon isn't gonna get you in any trouble. Stores policies may change that too, but that is up to you and your GM(unless you are the GM, in which case up to you.)
Centurion
Also consider cultural variables. I assume it would also vary from state to state depending on laws (Places like Vermont quite likely continuing their looser policies toward it). It would also seem to follow logically that the rules would be less stringent in the CAS, and then certain states therein would have even broader rights (Texas, Tenn. et al)

Speaking of which, here's a bit of info for concealed gun licenses in Texas:

www.txdps.state.tx.us/administration/crime_records/chl/chlsindex.htm

I would assume that the UCAS would have something similar, but I imagine Seattle's law would be quite a bit tighter, it being surrounded and in the middle of all that nastiness.

Edit: It seems UBB doesn't like me. Thanks anyways, Zazen
Zazen
Link

ed- You had spaces in your URL which caused the code to be ignored.

Example: [URL=http://www.blah blah.com]See?[/URL] smile.gif
tisoz
QUOTE (Centurion)
I would assume that the UCAS would have something similar, but I imagine Seattle's law would be quite a bit tighter, it being surrounded and in the middle of all that nastiness.

Wouldn't they want more guns in citizens hands in case Seattle got invaded?
CanvasBack
I don't know, if you have a pistol that a LoneStar beat cop will notice, you are probably carrying a fragging hand cannon. Keep in mind, that while checking your permits that should be encoded on your credstick with a valid SIN, LoneStar is going to ask you a few questions, starting with. "So, where are you going?" Now at this point, you might be tempted to give a flip answer such as... "Oh, me and my friends are just out clubbing..." To which, said beat cop may reply "Oh yeah, most clubs don't let patrons in with weapons. So I'll ask you again Sir/Ma'am, WHERE ARE YOU GOING?" And at this point you've dug yourself a hole and you better have an answer. It would have been better to state right off the bat, "I'm going to Weapons World's new shooting range down on 4th and Vine so I can practice." As long as you're near 4th and Vine, this will seem reasonable, and reasonable equals the simplest explanation in the cop mind. And after that if your permits check out or your fake passes muster, you'll be happily on your way. You may want to detour to said range for awhile just in case your followed by a drone and what you told the cop was a big fat lie or something. Adjust your story to tast and actual situation, but in general evasive answers get you thrown in the pokey faster than a bald-faced lie that seems reasonable..

If your doing something dumb, like walking around downtown with open, non-permitable weapons such as sniper rifles or high-explosives, obvioiusly this doesn't apply. I don't see the Star getting too shook up over Sporting Rifles considering the UZI III has a street index of .75.

The big issue with toting weapons around is that private property rights tend to trump everything else. Even with no sign posted, a restaurant manager or theater owner can enforce a no weapons policy at will in today's world. In the 2060s, signs would be the norm and a no weapons policy would probably take root at the local level, maybe not even in terms of municipal law but as something the small business owners and large chains just start implementing as a matter of course. Extraterritoriality for A+ sites make matters even more tricky... twirl.gif
Centurion
Tisoz:Well, if that were the case I'd imagine a program along the lines of the Swiss policy of an assault rifle in the hands of every able bodied male (or SINned metaperson since this is the 2060's) would be in order. I think gun rights in Seattle would boil down to more of a private security thing. (And considering the kind of beasties that are around, an SMG might be considered completely necessary)

As it stands, I don't think a bunch of predators in the hands of every wage slave is going to amount to jack if the Tir or the NAN starts getting uppity.

Although it's probable that on places like the nicer side of the CAS-Atzlan border, the civies are armed to the teeth.
Fortune
QUOTE (CanvasBack)
Now at this point, you might be tempted to give a flip answer such as... "Oh, me and my friends are just out clubbing..." To which, said beat cop may reply "Oh yeah, most clubs don't let patrons in with weapons. So I'll ask you again Sir/Ma'am, WHERE ARE YOU GOING?"

Or you could say "You're right. Most clubs have specific places to check weapons upon entry."
Sahandrian
My typical reponse is along the lines of "Hey man, I live in Redmond. If you wanna stroll through that place without a bit of protection, you're welcome to try."

And that's usually a good excuse since Redmond tends to resemble a heavily armed asylum for violent inmates in our games.
BIG BAD BEESTE
There used to be Laws and Punishments tables to detail what sort of fine/sentance you could recieve for all sorts of crimes and illegal items. Most of this was in 1st Ed sbs though (like Sprawl Sites, upgraded in Shadowtech). Many locational sbs had their own charts to reflect the local jurisdiction and laws. Heh, just TRY and get your hands on a firearm in the UK, let alone one capable of autofire. Pricey, but possible though. And if you thinks that's bad, just be glad you're not Awakened...
Grimtooth
What if you actually have the permit to carry up to a heavy pistol?

How would you rule on that?

Or do you think most weapons permits only allow up to a light pistol?
Dende
There are heavy pistols in the Canon Companion with legal ratings...So I would have to say you could find permits for them. Now getting them into the grocery store, your church, a dance club...not so much. On the street, sure, having a valid reason in a dangerous park/part of town, sure...In malls/stores...not so much.
Kind of commeon sense based.
CanvasBack
QUOTE (Fortune)
Or you could say "You're right. Most clubs have specific places to check weapons upon entry."

Actually Fortune, why would they do that? Clubs have enough problems keeping track of their coat/hat room and now they have to babysit your weapon too? I'm sorry but, that's absolutely ridiculous. Simpler to have the patrons not show up with one. As a club owner, if I lost a little bit of money because the gun maniacs wouldn't leave their gear at home, well I'd console myself in the knowledge that I can advertise a relatively safe/fun place to hang around. In otherwords, make even more money in what's considered to be dark/dangerous times.

Sahandrian's response is pretty good in the right context. Again, the assumption is you have a permit or what passes for one and a gun that LS is going to spot check. Hell, if you're and Redmond (Touristville) and they spot your handgun but aren't waving it around like a maniac they probably won't hassle you so much. You can still be turned away at the door once you get to private property or even executed on-site upon sight if you stray into AAA extra-territoriality. Anybody else remember the passcards from the Denver Box, particularly for the Aztlan/Aztechnology sector?
FlakJacket
QUOTE (CanvasBack)
QUOTE (Fortune)
Or you could say "You're right. Most clubs have specific places to check weapons upon entry."

Actually Fortune, why would they do that? Clubs have enough problems keeping track of their coat/hat room and now they have to babysit your weapon too? I'm sorry but, that's absolutely ridiculous.

Not really. You have to remember that Shadowrun's world is a lot rougher than ours. Clubs in Downtown and the fancier areas probably wouldn't, but I could definately see that happening in some of the less gentrified areas. And if a club can't keep track of just coats I'd say they were a bunch of bloody idiots and wonder how long they could stay in business for.
locomotiveman
This is established in one of the encounters in Dreamchipper.
CanvasBack
QUOTE (FlakJacket)
Not really. You have to remember that Shadowrun's world is a lot rougher than ours. Clubs in Downtown and the fancier areas probably wouldn't, but I could definately see that happening in some of the less gentrified areas. And if a club can't keep track of just coats I'd say they were a bunch of bloody idiots and wonder how long they could stay in business for.

Look man, I always argue for context. We basically agree that in Downtown, checking guns at the door is just not an option. At the other extreme, I could see a "pull and pay" policy (i.e. you pull it, the bouncer makes you pay) in a joint in the Barrens but outside of Touristville, how many functioning clubs are there in the Z zones? In social situations, you even get penalties for wearing visible body armor. Why be so sure a clubowner is going to accomodate weapons? If you cater to specialized clientele, perhaps it's appropriate. But generally, it just opens a can of worms that 99% of club owners don't want to deal with.

Don't slough off the coats. A typical tactic for fire marshals enforcing city code in regards to occupancy is to count coat check slips and subtract staff as a rough estimate of how many people are in the club. Add firearms of various calibers and sizes (presumably mostly pistols) and you have a potentially explosive situation. Also, Civil Right's legislation being what it is, a service provided to one must be provided for all, every single occupant in a club has the right to have their coat/gun checked if you allow/provide that service. Depending on the size of a club, the costs could be prohibitive maintaining enough gun storage for everybody and paying someone certified by the city/county/metroplex to watch them to make sure they are not stolen. In campaigns where guns are scarce, the best thing to do to arm yourself becomes infilitrating a club and making off with the gear....

I suspect that in areas where a gun policy is not iterated, you actually get to keep it. And if you act up, you pay a penalty for it... Sorry, logistically it's a nightmare, and the original question asked for a generality, not specific exceptions..

And yes FlakJacket, clubs do have a high turnonver rate that can be ascribed to just about anything, including poor service.
Zazen
!

I don't want to play in a world where people don't check guns at the door, walk around in armored clothing, and yawn when they hear stray gunfire. That sounds more like Suburbrun: Where Man Meets Milk And Cookies wink.gif
Fortune
QUOTE (CanvasBack)
Actually Fortune, why would they do that?

Considering the amount of times this exact type of thing is mentioned in canon, I would say it is relatively common to check weapons at nightclubs. Even the ones Downtown. smile.gif
CanvasBack
QUOTE (Fortune)
QUOTE (CanvasBack @ Dec 16 2003, 05:13 AM)
Actually Fortune, why would they do that?

Considering the amount of times this exact type of thing is mentioned in canon, I would say it is relatively common to check weapons at nightclubs. Even the ones Downtown. smile.gif

Once again, canon? The only things canon are the rules. Now I know this opens up a big can of worms debating what is canon but I personally don't consider an adventure supplement as canon, particularly since... well... they're particular rather than general. I'll admit to not having a whole lot of the supplements, but I do have the rulebooks from all three editions and a few adventures/supplents from all three. What I have noticed is this, authors very often conflict about what is generally acceptable in 2063 society and even how shadowruns are done. In some of the supplements, a Johnson talks to the whole team, in others s/he wants to talk only to a member of the team considered the rep or even only to the team's fixer... Things like that. If you remember the classic Food Fight, when you go into the Stuffer Shack they have a broken weapons detector that only works some of the time. What I get from that is in general, reputable places/business tend to want to deter people from bringing in weapons, in this case specifically so they have time to hit the panic button in case they're robbed. On the otherhand, I know I have around here somewhere an adventure/supplement where there's a small restraunt which is like a Casablanca, if you will, for the major crime orgs. You go in and you see Yaks, Mob guys, Vory etc... sitting around eating and not killing each other. It's strictly taboo and the establishment does check their weapons at the door and then store them in a secure room. But again, that's a very specialized situation.

I see SR 2063 as a place where personal rights are being limited, not expanded and where individual interests are being subordinated to corporate profits. Imagine if Ares owned Monaco Bay in the future, and they had a problem with someone at the door, being uncooperative with security. (He thinks his holdout pistol isn't a big enough deal to turnover or is too stylish to be checked into a grubby security locker) Being a AAA, they can just make up their own rules and waste the fool. But that's bad for biz. Why not just avoid the problem by making sure everyone understands that weaponry be it guns or knives, just isn't getting in the door. That way, when there is a problem, your business had the moral high ground if anything transpires.

Then again, I wonder how many liquor licenses would be issued to clubs without extraterritoriality benefits by the city, if the granting authority knows they are accomodating a legal occupancy worth of guns. Frankly, it just seems like a bad idea. Throw on top of this that Seattle is on the "LEFT" coast, the outlook for carrying firearms everywhere you go is pretty poor.

I'm not trying to be a bad guy here, it's just my opinion. So I say again, it depends on the context. The security level of an area should give a general guideline and for the most part, if what your packing isn't seen by somebody or detected by a scanner, you won't be challenged anyway. wink.gif
Herald of Verjigorm
QUOTE (CanvasBack)
In some of the supplements, a Johnson talks to the whole team, in others s/he wants to talk only to a member of the team considered the rep or even only to the team's fixer...  Things like that.

Johnsons are people too, they might have different ways of how they prefer to do business. There may even be cases where two groups of runners would be brought into the same room and the Johnson would end with, "Whichever team gets the goods to me, gets full compensation; the other gets some compensation, but significantly smaller."

There is no set of laws about how runners are hired, just some basics that are usually consistant.
CanvasBack
Just trying to convey some of the variability introduced by a ton of authors Herald, nothing more or less... biggrin.gif
BitBasher
QUOTE
Look man, I always argue for context. We basically agree that in Downtown, checking guns at the door is just not an option.
I disgaree and so does pretty much every "canon" (By the book definition) example in SR set before us. Even hotels like the Hilton downtown check weapons and have a magscanner and chemsniffer you must pass through. Makes the guests feel safer if people cannot bring in weapons.
Corywn
QUOTE (BitBasher)
QUOTE
Look man, I always argue for context. We basically agree that in Downtown, checking guns at the door is just not an option.
I disgaree and so does pretty much every "canon" (By the book definition) example in SR set before us. Even hotels like the Hilton downtown check weapons and have a magscanner and chemsniffer you must pass through. Makes the guests feel safer if people cannot bring in weapons.

I think the point here is there is a semantic difference between Checking weapons and Checking for weapons. The Hilton can check weapons at the door, but whether they say "You can't stay here, sir." or take your weapon and put it in storage, is a big difference.
Maxwell Silverhammer
In my playing expirience, with many different GM's checking our weapons at the door is standard procedure, unless one our the PC's has a problem with checking weapons and trys to sneak it into the club. By and large it pretty much accepted by every SR player I have known that "Gun Check" is a standard feature of any serious seatle club or night spot. And at the smaller places with no gun check a 100 Nuyen cred stick will generally keep the bouncer quiet.
simonw2000
What about some clubs where you get a discount off the entrance fee if the weapon scanners say you're clean?
CanvasBack
Sorry, but I have failed to be convinced that you can go virtually anywhere and expect private property owners to accommodate gun storage on their premises. It's too expensive and too potentially contentious/litigious. Personally, I think checking guns at the door was an author's sop to gm's whose players insisted on taking their weapons everywhere, and didn't want the "gunbunnies" to pull something stupid during the meet, thus ruining a carefully crafted adventure...

Personally, I'd choose to attend a club that was more concerned with letting the customers shake their asses rather than providing them on-site storage space... wink.gif
Connor
I think you're forgetting one thing, this isn't the real world. This is Shadowrun, a dark, gritty, dystopian cyberpunk future where everyone that can carries some sort of protection. Especially in the areas where shadowrunners are likely to frequent.

Downtown, the nice clubs and places would probably provide a weapons check. Of course, they're usually expecting the regular corp types who feel they need to pack some protection, as opposed to gunbunny criminals. I imagine if you tried to check a weapon without a permit or one that was grossly illegal they'd take it, then quietly call the Star, etc...

Now, in the Barrens and such places, I can see some sort of understanding, that in this club or wherever we're all here to have fun, so we're going to check our weapons to provide a modicum of civility.

And that's how I see it and run it very simply. Of course, that's just two examples, but it gives the essence of how I interpet it.
CanvasBack
Since people have continued to thrust canon in my face, I looked in Sprawl Survival Guide under nightclubs and it pretty much says that if you have a weapon most places ask you to take it away or sometimes they'll check it like a coat. Basically, they're leaving it up to the gm, which is probably a good way to do it. The gm then has to arbitrate sometimes, does that mean the character has to convince the security staff through chrasima/etiquette checks, perhaps influenced by cash? Does it mean that it is a specialized club where they have a full gunlocker system where you can pay to rent out space to store your various tools of carnage, including other gear, while you hit the dance floor? In any case, will they simply throw you out if you try to sneak something in and they catch you or will a firm beating be delivered on your character by the security/bouncers? Yes, the gm will have to decide all of that.

I don't hold up much hope for full-blown nightclubs in the Z-zones of the Barrens, I sort of imagine certain areas with whole blocks abandoned with occasional tribal/ganger outposts which include shops/markets/peddlers and the like. At most, an old dive with an old-fashioned jukebox and some floor space may function as a local hangout. Still, just about anything would go out there.

@Connor

Yes, dystopian. But what part of being able to do whatever you want whenever you want is dystopian? That kinda sounds like a free and open society to me. Most people don't get chromed to the gills, put on flakjackets, and basically become mercs. Most of the NPCs in the world are lucky if they can afford to feed themselves, let alone buy a gun. Shadowrunners are supposed to be on the fringe, socializing at nightclubs is to my mind, mainstream. Is the corporator and his bodyguards going to get special treatment when it comes to carrying weapons and having bodyguards. Yep. Same goes for the Yakuza soldiers who come to collect the protection and maybe decide to hang around and score some other action. AND I'll bet you dollars to doughnuts that they let the ladies keep mace in their purses... If you opened up a nightclub in an area where the customers actually feel like to get to and from that place safely thay needed to be heavily armed, I'm afraid you've opened up in the wrong place. Most clientele will move on to another club, in an A zone or higher. It's the path of least resistance really.
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