QUOTE (hyzmarca @ Jul 8 2008, 11:33 AM)
The simple truth of the matter is that the combat system is good, but substantially too videogamy and CCGy for my tastes. The skill system, as everyone has stated, has extreme flaws and needs a major overhaul.
Yeah, I'd agree with all of that. The CCG combat system, the strictly defined roles, etc; these may not be the makings of my ideal RPG, but they do work.
The skill challenges don't work. At all. That's a shame. They sort of look like a system which would work, as long as you don't look too closely, try to use them, or think about it too much. A strikingly similar system could be made to work very well, I'm sure. While I'm not returning my 4e books, I can assure you that their skill challenge system, and the lack of a wholesale, multi-page errata and blubbering apology will weigh
heavily in my decision to buy any and all future products from them. In addition, most of the "utility" powers have no use, and sometimes even no
meaning, outside of combat. The game seems
very combat-centric. This is also not to my tastes, but not technically a flaw.
All that said, (I realize this is the positive thread, I'm going somewhere positive, really) I have had a lot of fun playing it. I won't call it my favorite RPG, it's not even my favorite edition of D&D,
but I have had fun, despite the flaws. But I fully acknowledge that that may be more me than it is the game.
Here's something good about it: (At least at low levels) The combat encounter building scheme actually works pretty well. Before 3e, the DM would come up with a "good" fight for the PCs by eyeballing everyone's stats, as well as the monters, and just picking what looked right. Higher XP monsters were generally tougher, but the appropriate level for the party was largely a matter of "feel". In 3e, they introduced the CR. Which....sort of worked, but was often misleading, didn't scale well, and which generally boiled down to the exact same system as before, the GM still has to have a good feel for everything and just eyeball it.
With 4e, (and I'm only speaking about low-level stuff here, I have nothing to say about high-level 4e) if you assemble a fight based on the experience budget thingy, and as long as you're not pushing the boundaries of encounter level and/or creature level which they lay out for you, you're going to get the expected level of challenge. Granted, when you start pushing the boundaries things may get iffy, but that's why those are the boundaries. You push them, you take your chances. So, at least until they publish more classes, feats, powers, monsters, and options, the combat encounter level system works. Yay!