So my group had 30 mins before we had to end the game, and it was the final combat scene. I decided to set it up for the next game when the mage decided he could end it all right there with a well placed stunball.
I wanted to warn him about what he was doing, but decided as the GM, I should just let him play his character.
Now, this player rolls pretty bad often. So he decided to throw in his edge (7) to make sure he got plenty of hits. He also overcast it at force 12. Well he ended up with 13 hits, so he reached his max of 12 hits.
So now the party, who was in the 72 meter radius had to resist a threshold of 12. Most got only 2 hits.
It was at this time that I asked them to resist 12 + net hits damage, when the mage's jaw dropped. I guess he didn't really think about the overflow.
One member was almost dead, while the rest were left with 1 or 2 physical left.
He erased his signature, grabbed the party and ran for it.
Later in the news I informed him that 176 people died. (3 will, 3 body - average 1 resist hit, and 1 soak)
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I am torn because this is the sort of thing that can make the campaign really hard for everyone. His party is plotting his death. The entire group would had been on the trid as they were not very covert at this time.
2 questions.
1) Does it seem I miss understood the overflow of the stunball?
2) Not sure if I should let them do it over again, or try and move on.
Any advice.
Thanks!