QUOTE (eidolon @ Sep 2 2010, 05:45 PM)
Sorry, just now seeing this.
Honestly, I don't think it's a "better" thing. It would work with either one. The SW mechanics would have your PCs be a little "heroic," since they have more "hit points" than almost everything else (basically only your "major" baddies get Wounds like a PC does), and the SR3 mechanics would bring the same issues and high points that they do to SR. Both systems have a magical component that you could just ignore, and both of them handle vehicles.
Honestly, I'd probably be more inclined to use the SW rules, because I think that even though I loved SR3, SW is a bit more internally consistent.
Did you ever get around to running a Vietnam game? I was actually just thinking about this again the other day.
No, I haven't run any games for years now. I'm (luckily) working full time, and I decided to focus my free time on getting into top physical shape, and improving my firearms abilities. It's getting to the point where I feel like multiplayer FPS games are pointless when you could instead go out and participate in a competitive shooting sport, play some paintball, or attend some tactical training. Why deal with whiney 12 year olds and hackers when you can go out and have much more realism?
Part of me would love to do some kind of ultimate Vietnam War campaign, though. I've now been reading about it for years, I've made a friend who was a refugee from Vietnam who told me all about Vietnam after the north took over, and I even got a CD full of declassified after action reports etc which appears to include the cultural and historical materials which appeared in Vietcong.
It would be a hell of a research project, and I feel that as for the engine I'd either have to go with Pheonix Command, or else revise SR along the lines I'd been musing about for years to include suppressive fire in a better way, which in and of itself would be a big complex project.
There would be some really wonderful sorts of stories to tell, though. I recommend to anyone some good Vietnam war memoirs. Some are written by very bright second lieutenants coming out of west point. I feel that probably bright young men who play RPGs could identify most easily with those authors who are all very smart guys good at articulating abstract concepts in their writing.