Grimreaper500
Sep 2 2008, 01:32 PM
Same as title, any help woud be really useful thanks in advance all.
deek
Sep 2 2008, 01:36 PM
Several ways:
1) Wired Reflexes (cyber or bio-equivalent)
2) Magic enchancement
3) Combat Drugs
4) Spending a point of Edge
I'm sure that some addtiional info will come on this, but in a nutshell, those are the ways to increase your IP.
Tarantula
Sep 2 2008, 02:53 PM
synaptic boosters, move by wire, going into VR (cold or hot sim), submersed technomancer with biowire and acceleration, increased reflexes spell, improved reflexes adept power.
I think thats about it.
paws2sky
Sep 2 2008, 03:08 PM
Astral projection too.
-paws
Rasumichin
Sep 2 2008, 03:23 PM
In addition to all that has been said, i'd like to add the simsense booster implant, posession by a spirit and infection with some strains of the HMHV virus.
Combat drugs that provide additional IPs are cram, jazz, kamikaze and K-10.
Various critters, all spirits and AIs have additional passes as well.
These increases tend not to be cumulative and unless it is explicitly noted, nothing gives you more than 4 IPs (and in the rare cases where you get a fifth one, it applies only in VR).
Mr Clock
Sep 2 2008, 03:57 PM
Question on that: a technomancer with the Overclocking echo (+1 Initiative Pass in VR) on cram. Still limited to four passes, right? I just ask because I've recently kicked a Dissonant's ass when he interfered with our job, but there's every chance we'll see him again and I need to know.
Tarantula
Sep 2 2008, 04:05 PM
Yes, still limited to 4 passes.
Jaid
Sep 2 2008, 04:34 PM
QUOTE (Mr Clock @ Sep 2 2008, 10:57 AM)

Question on that: a technomancer with the Overclocking echo (+1 Initiative Pass in VR) on cram. Still limited to four passes, right? I just ask because I've recently kicked a Dissonant's ass when he interfered with our job, but there's every chance we'll see him again and I need to know.
cram cannot boost him to 5 passes, but there is an additional technomancer echo that can give him a 5th initiative pass in VR. there is also a piece of tech that can do the same for hackers who have a simsense booster, so the number of IPs shouldn't be a concern really... it's far easier for a hacker to get 5 than it is for a technomancer.
Angier
Sep 2 2008, 04:46 PM
Don't forget that you can spend Edge to get initiative passes.
CanRay
Sep 2 2008, 04:54 PM
Bribe the GM.
...
What?
hobgoblin
Sep 2 2008, 04:59 PM
QUOTE (Angier @ Sep 2 2008, 06:46 PM)

Don't forget that you can spend Edge to get initiative passes.
but those still max out at 4, right?
Tarantula
Sep 2 2008, 05:18 PM
Yes, one extra pass up to 4 tops.
hobgoblin
Sep 2 2008, 06:01 PM
except for a VR only TM echo, as it explicitly states that its a exception from the rule...
Grimreaper500
Sep 2 2008, 08:47 PM
Thanks all, it helped me lots, I hope it helped others just as much as it helped me.
(Made you all remember the basics

)
Thanks all
-The Reaper-
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