Hello everyone. I've lurked and scanned these pages a few times before, decided today I may as well get a voice. I'm a long-time player, mostly 2nd Ed back in the day, then a jump of some years to 4th for our current game. I'm playing the group's technomancer (Mr Clock) with the GM taking us through Emergence, and it's been a ride so far. Our latest run - which is only halfway done - has had us carry out four assassinations and two kidnappings in under 24 hours. Good stuff
Anyone else playing a techno in their games?