Fresno Bob
Jan 1 2004, 03:38 AM
I just saw Pirates of the Carribbean, so I have decided that Johnny Molotov will occasionally act like Captain Jack Sparrow. This is all.
Herald of Verjigorm
Jan 1 2004, 06:12 AM
I dare you to come up with an actual negotiation check as confounding as that bit about reliably dishonest people.
Lindt
Jan 1 2004, 07:03 AM
QUOTE (Voorhees) |
I just saw Pirates of the Carribbean, so I have decided that Johnny Molotov will occasionally act like Captain Jack Sparrow. This is all. |
And you say this like its a bad thing?
Fresno Bob
Jan 1 2004, 07:27 AM
No...just saying.
Lindt
Jan 3 2004, 03:39 AM
Come on guys, lets get to it!
Fresno Bob
Jan 3 2004, 07:48 AM
I thought we were moving as we talked...
Glyph
Jan 3 2004, 07:51 AM
I already went over what Ziptide's tactics will be - I was just waiting for our boats to get there to start slinging some mojo. C'mon... who's driving here?
Large Mike
Jan 3 2004, 08:04 AM
I may just cow you all and start over...
: P
Fresno Bob
Jan 3 2004, 08:27 AM
You're going to cow us? Sounds um...I don't know.
Herald of Verjigorm
Jan 3 2004, 06:04 PM
Would "cow" be short for "orbital bovine bombardment"?
Glyph
Jan 3 2004, 09:51 PM
The hull armor should be able to take it... unless they're dikoted.
Large Mike
Jan 3 2004, 10:07 PM
Well, as a mechanic of the GM, they deal 10000000DN. And it also... wait, shut up and just do something. I expect to see rolls here by the time I get back from the toilet, or men with guns will show up and deprive you of a boat.
Fresno Bob
Jan 3 2004, 11:44 PM
5, 2, 1, 1, 3, 2, 5, 5, 4, 3, 2
Take your pick...
Glyph
Jan 4 2004, 12:28 AM
Okay, we haven't caught up to them yet, but I'll go ahead and roll dice for some stunballs for when we do. I'm going to roll for five of them, although I doubt he will actually need to cast that many. They will all be cast at 6M, with 2 Spell Pool dice added to the casting and 4 used to help resist the Drain (2S):
1)
Spell: 10,5, 5, 4, 3, 3, 2, 1
Drain: 7, 5, 5, 5, 4, 4, 4, 1, 1, 1 (resisted Drain)
2)
Spell: 13, 11, 9, 5, 4, 4, 1, 1
Drain: 10, 7, 5, 5, 3, 3, 3, 1, 1, 1 (resisted Drain)
3)
Spell: 5, 5, 4, 3, 2, 2, 2, 1
Drain: 9, 5, 4, 4, 3, 2, 2, 2, 1, 1 (resisted Drain)
4)
Spell: 11, 5, 5, 4, 3, 3, 3, 1
Drain: 10, 5, 4, 4, 3, 2, 1, 1, 1, 1 (resisted Drain)
5)
Spell: 10, 5, 4, 4, 3, 3, 2, 2
Drain: 16, 11, 7, 5, 4, 4, 3, 2, 1, 1 (resisted Drain)
Lindt
Jan 4 2004, 04:59 PM
Just wondering how the Dolphin 3 is running that fast from the Colorado (unless my estimate is wrong, I loaned my copy of R3)
The sensors picking anything up as far as people?
Large Mike
Jan 4 2004, 08:56 PM
Astral Perception test.
Herald of Verjigorm
Jan 4 2004, 10:26 PM
2,2,3,5,5,7
just in case:
1,1,2,3,3,11
and
1,3,4,4,4,5
Lindt
Jan 5 2004, 03:48 PM
What are the water conditions? Will there be a TN penelty for shooting from a boat in the ocean to another boat in the ocean?
And if whom ever is Piloting the FacePuncher has any gunnery your gonna have a nice advantage over me (in the Turkey) with a sensor rating of 1. If we have the time though mounting a gun on it will REALLY benifit us to the point of being able to take 2, mabey 3 of these guys out very quickly.
Anyhow as cases may be:
Sensor lock:
03 01 03 09 03 01
3 Rd bust (sensor enhanced): (-1 Tn for tracers)
01 05 02 08 05 01 (02 09 01)
second burst: +1TN for recoil (negate with tracers)
09 05 05 05 10 07 (03 03 10)
As a note: the tracers negate the use of explosive ammo (as far as damage), but will drop my TN by 1 for each burst (non stacking.)
Large Mike
Jan 6 2004, 12:05 AM
Neither of you are moving and the water's fairly calm, all said and done, so no modifier. Modifiers for darkness unless you have low-light or thermo, though. You're at long range for most weapons at this second. I kinda assumed that you ran with the lights off and unless you tell me something to the contrary of that, I'm going to say they don't know you're there yet. With guns pointing left and right, they seem to have forgotten behind them for the moment.
And should I take those rolls to mean you're opening fire?
Lindt
Jan 6 2004, 05:52 AM
Not yet, Im waiting for the call from El capitan
Glyph
Jan 6 2004, 07:21 AM
Ziptide will be using astral sight, so light level won't be a factor. I've already made some dice rolls, so we can say those are the first two stunballs (assuming that he can see either of them).
Large Mike
Jan 6 2004, 07:35 AM
So, you'll be casting those as soon as you have line of sight? If so, a perception test with a target number of 8 to see if you can pick them out at this distance.
Large Mike
Jan 6 2004, 07:47 AM
If you want to make it to the sub before it leaves for any reason, I'll need a boat test for some serious assed acceleration.
Glyph
Jan 6 2004, 07:50 AM
Nope, highest I got was a 5. Guess I'll have to wait until we're closer.
Herald of Verjigorm
Jan 6 2004, 08:00 AM
Who else wants to steal the sub now (or when we catch up with it)?
Lindt
Jan 6 2004, 02:46 PM
Less see 3+3 control pool
11 01 09 02 05 02
3 sucesses aginst TN 4
not enough yet, rerolling with karma
ahh 05 4 suceses now. Brings me to 60 Mpct.
Large Mike
Jan 6 2004, 08:57 PM
Imma rule that that puts you at the sub just before it would submerge again. What are you going to do once you get there?
Glyph
Jan 7 2004, 08:23 AM
Ziptide will cast his Freeze Water spell, at Force 5, near the aft of the vessel, hoping that jamming up its propulsion systems will keep it from diving. It is a transformation manipulation, so he gets his Totem bonus for it. He will use his sorcery and Totem dice, along with 3 dice from his Spell Pool, using the other 3 Spell Pool dice to help him resist 3M Drain.
The Spell: 10, 9, 7, 5, 5, 4, 4, 2, 1, 1, 1 (7 successes).
Resisting Drain: 16, 11, 9, 9, 7, 5, 4, 4, 1 (Resisted Drain).
Lindt
Jan 7 2004, 06:44 PM
Is there anyone visable on either craft?
If so opening fire at them in order of bigest gun first.
Taking from previous attack roll with manual gunnery.
3 Rd bust: (-1 Tn for tracers)
01 05 02 08 05 01
second burst: +1TN for recoil (negate with tracers)
09 05 05 05 10 07
Large Mike
Jan 7 2004, 08:53 PM
There are no visible people at all. You're perfectly welcome to try and kill either of the ships, if you're dead set on some combat.
Lindt
Jan 7 2004, 10:52 PM
pfff right, like the LMG I got is gonna do any real damage to a body 8 boat or a hull rated sub.
I full intend on storming one of them though.
So POST YOU WANKERS!!! I wanna do stuff
Callidus
Jan 7 2004, 11:22 PM
Still need characters Mike? I got a Pilot Rigger that I start the design on when this thread started up if your interested, although might have to wait until you hit port again *8->
Large Mike
Jan 8 2004, 01:48 AM
I don't at this *exact* second. But I'll let you know if/when I do.
Callidus
Jan 8 2004, 01:26 PM
K, it just sounded as though you had a bit of a player sortage *8->
Cya'll Later *8->
Large Mike
Jan 8 2004, 10:15 PM
I need perception rolls out of those on the Turkey.
Lindt
Jan 8 2004, 10:38 PM
04 09 01 03 05
Fresno Bob
Jan 8 2004, 10:51 PM
5, 8, 2, 5, 3, 9
Damn those were good rolls.
Large Mike
Jan 8 2004, 11:30 PM
You notice the name on it. Death's Head. There's also a great deal of graphitti on it. You can't really make anything out other than a bunch of colors and squiggles. You're sure it means something, but it's just not making sense.
Fresno Bob
Jan 8 2004, 11:30 PM
On the boat, or the sub?
Large Mike
Jan 8 2004, 11:34 PM
sub
Herald of Verjigorm
Jan 9 2004, 01:28 AM
Some perception rolls to learn more about that oddity I saw in relation to the Dolphin's engine (and anything that gets in my way).
1,1,2,4,4,11
2,3,3,4,4,4
1,1,2,4,5,11
4,4,4,4,5,14
Glyph
Jan 10 2004, 03:10 AM
Perception roll for Ziptide, who is still using astral perception (and will likely miss things like the graffitti as a result):
7, 5, 4, 3, 1, 1. (3 successes).
Lindt
Jan 12 2004, 05:25 AM
So what are we finding on this yacht?
Large Mike
Jan 12 2004, 07:22 AM
Sorry, I didn't see anything saying you were actually going on the yacht. It'll get handled.
Large Mike
Jan 12 2004, 09:10 PM
I should be more on the ball now. I'm employed again. So I won't be nearly as stressed.
If you want to do something besides run blindly, willpower test, TN# 4.
Fresno Bob
Jan 12 2004, 10:22 PM
Wait...is it counting down from 20 minutes, or 20 seconds?
Large Mike
Jan 12 2004, 11:19 PM
20 minutes. Sorry if I was unclear.
Fresno Bob
Jan 12 2004, 11:33 PM
Yeah, I just thought "20 minutes? Thats plenty of time." Then you said the thing about running blindly, and I got a bit confused.
Large Mike
Jan 13 2004, 06:25 AM
Gut reaction to a bomb would be running, no?
Fresno Bob
Jan 14 2004, 06:34 AM
One would think.