Long range shooting
Hitting a target at much longer distances is considerably more difficult than stock SR4 shows. In addtion, the rules give little reward for stuff like lying prone and having your weapon braced on a bipod when it comes to shooting at stuff far away.
Here's my first try at replacing the ranged shooting rules in SR4:
Rules replaced:
Base weapon ranges
Benefit of aiming actions
The difficulty of shooting a target depends on how far away the target it and what sort of weapon you are using. But no matter what sort of weapon you are using, hitting a target far away will require some effort.
Weapons have their range tables reaplced with 3 values:
close range, practical range, and extreme range
Targets within close range have no dice pool penalty
Targets within practical range have a -2 dice pool penalty
Targets within extreme range have a -4 dice pool penalty
Sample range table (ranges in meters):
CODE
Weapon Type Close Practical Extreme
Hold Out Pistol 5 15 30
Combat pistol 15 30 60
Pistol caliber smg w/stock 50 100 200
Assault carbine 75 250 500
(Western) Assault rifle 200 500 1000
Full power rifle 250 800 1600
Hold Out Pistol 5 15 30
Combat pistol 15 30 60
Pistol caliber smg w/stock 50 100 200
Assault carbine 75 250 500
(Western) Assault rifle 200 500 1000
Full power rifle 250 800 1600
In addition to these weapon based range penalties, there are threshold values you have to beat, based on how far away your target is:
From 0-15 meters, threshold is 0
for 16-149 meters, threshold is 1
for every 100 meters after that, increase threshold by 1
CODE
Range (meters) Threshold
0-15 0
16-149 1
150-249 2
250-349 3
350-449 4
450-549 5
550-649 6
...
950-1049 10
etc
0-15 0
16-149 1
150-249 2
250-349 3
350-449 4
450-549 5
550-649 6
...
950-1049 10
etc
Ways of getting around these increased thresholds:
1:
Redefinition:
A shot taken without an aim action is a very quick shot, akin to 'instinctive shooting'. You are trying to get a shot off as fast as possible.
Aiming
You may take up to 3 aim actions, each aim action reduces the threshold to hit at range by one.
Aim action description:
1st action: use sights
2nd action: stead stance
3rd action: control breathing
If you have some steady surface to brace your weapon on (bipod, rocks, stationery vehicle, etc) then this means that you don't have to spend an aim action to get the benefit of the 2nd aim action. So if your weapon was braced and you used a single aim action, your shoot threshold would be reduced by 2; You could spend another aim action to get a total threshold reduction of 3 (max aiming bonus)
2:
Stance
Kneeling, sitting, or other stances that increase your stability provide a threshold decrease of 1
Being prone, sitting at a shoot bench, or similar stances that greatly increase your stability decrease your threshold by 2.
So, someone shooting a target at 500 meters with an assault rifle (max practical AR range) would be at -2 dice and have a base threshold of 5.
If they were prone, and took three aim actions, they would reduce the shooting threshold all the way back down to 0, and only be shooting with the -2 penalty for being the in practical range band.
Any comments so far?
Also, have to think up some rules for magnifying scopes...