In Arsenal p.56 :
QUOTE
HERF Gun: A High-Energy Radio Frequency weapon is similar to an EMP grenade, except they target a directed beam of energy rather than creating a blast radius effect. To use the HERF gun, the attacker rolls Agility + Exotic Weapon (HERF gun); if the targeted item is held by someone, that character may defend against the ranged attack as normal. As with EMP grenades, the gamemaster has final say on whether an item is affected or not.
Affected electronics must make the same Device Rating x 2 (3) Test to avoid being damaged by the destructive voltage. Optical devices lose one point of Signal rating per net hit on the attack.
HERF guns have a maximum range of 50 meters.
Affected electronics must make the same Device Rating x 2 (3) Test to avoid being damaged by the destructive voltage. Optical devices lose one point of Signal rating per net hit on the attack.
HERF guns have a maximum range of 50 meters.
I have some questions.
1) Are there need amunitons for this gun ?
2) Does it affect a vehicule ? a drone ? a gun with smartlink ? what are the effects on these ? If the drone has a reduced signal, do the rigger lose the control ? Or do the drone execute the last order ? On a security device, does it function or not ?
3) So, must the defender make a Reaction roll or Reaction + Dodge on Full defense ? for a vehicule, what is it ? must a drone make a Response Roll ?
Thanks for your future help.