QUOTE (Machiavelli @ Sep 11 2008, 07:11 AM)
How do you deal with characters that basicly don´t fit in your campain? If you e.g. play a "hooding"-setting, do you accept player characters that are mainly evil, uncouth or egoistic? Or vice versa, do you accept characters with strict moral codes in a "let´s get out and kill everybody" settings?
Rule 0 : don't play with jerks.
That said, i usually generate characters specifically for the campaign, or build campaigns revolving at least partially around the PCs if i GM myself, so the problem just shouldn't come up.
If characters are "unfitting" for the campaign, you can find a way to create tension without letting the game break down, which will enhance the game; unless you play your character as a monomaniac carricature, this will be possible.
Be aware of the sentence "my character has to act like this, you want to force me to roleplay badly!"
I've never heard it in person, just read it on the internet, but it must be just plain terrible.
If it just wouldn't work out, i can't quite see why the player would insist on playing that particular character.
I never had that problem and can't imagine it in a halfway...i wouldn't even say mature group, we wouldn't have done this when we where completely immature teens either.
In a group made up of people with a
minimum of common sense, this just shouldn't happen.
Of course, in theory it only takes one jackass to ruin the game for everyone, so your common sense might not help here.
I can't really say how i would deal with this.
If it would be impossible to talk him out of it, i might offer him to play this character in the next campaign.
What i can say is that i utterly dislike PvP.
I've never had the situation that PCs kill each other.
Okay, once, but that was...an accident.
Let's just say my character didn't know First Aid and had to try it nevertheless.
Anyway, i believe that it's the GM's job to come up with things to kill, not the other players' and like to keep it that way.
YMMV, but in that case, be sure that everyone in the group is comfortable with the possibility that the product of an entire afternoon of minmaxing and sifting through equipment lists can be shot down by his own team.