QUOTE (Cain @ Sep 12 2008, 12:23 AM)

I actually found it surprising that Augmentation didn't really pump up the power curve very much. Oh, sure, suddenly a lot of people sprouted Attention Co-processors and CED's for their skillwire sets, but overall it wasn't too bad. There weren't as many game-breaking options.
Agreed.
It's my favourite core book, even though i mostly play unaugmented mages and like it that way.
Says a lot about the quality, i think.
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It's not overpowered, it's just plain silly. Unless you seriously munch it out, of course. Which RC helps with.
With the exception of additional cyberlimb armor (the only worthwile exploit of six arms), Shiva Arms are a very good way to burn extreme amounts of BP or karma for nothing.
Ever split a DP six ways?
I doubt it was worth having paid 30 BP SURGE points for the arms and another 25 for off-hand training with each arm.
In fact, among the qualities, the majority are either merely style, so-and-so or downright crippling.
But yes, RC has pretty powerful options.
Erased and Fomori imediately come to mind.
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The more exotic options aren't the only problem. It's been well established that 750 karma is too much under karmagen;
Depends.
It certainly is a more problematic way of chargen, making the system more dependent on group consensus, which is generally a sign that it doesn't work 100% out of the box.
I don't have problems with it, though.
It works, if the group agrees that everybody blows about the same (and a very high) amount of points on fluff.
Under these auspices, the fact that races don't cost squat isn't a problem either.
You have headroom to balance this out again.
If everybody wants to munch out completely, it's fine, too.
However, this is not an option i would consider as default mode (there's a good reason why it's optional), as it has even more problems to level out differing pereferences than the 400BP system.
If i apply it to a 400BP character i have played a bit to get a feel for that role, it works perfectly, producing very believable, well-rounded and interesting characters.
This way, i get the fun of 400BP gen (the challenge of coming up with a viable build under tight limitations) as well as that of 750karma gen (being able to build the character as i have come to see it, without having to worry about compromising either the fluff or efficiency).
If you want to play a high-power campaign, it makes it a lot easier to employ some of the more exotic options as well.
In that case, i don't expect the weaker options to come up and don't care about them anyway.
Instead, i'll enjoy testing the limits of the system.
If there is no consensus on the direction of the game, of course, catastrophy will ensue.
But under better circumstances, i wouldn't want to miss karmagen.
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add this to the fact that you don't need to pay for a race, and things can get very silly rather quickly. Granted, you can fix the first one rather easily, but the second causes problems. Ever notice that a Wendigo can spend up to 575 karma on attributes, if it felt like it?
I didn't.
Amazing, though, how math can screw things up.
But :
A wendigo costs 200 BP under karmagen, as it isn't a race, but a quality.
Given that one takes the maximum of 70 karma for negative qualities, this would leave us with 45 points for anything but attributes.
I predict a nearby character death.
Which shows the inherent instability of karmagen.
It's like one of these vehicles that wouldn't be able to operate without fly-by-wire or ESP.
Allows amazing feats of design and engineering otherwise deemed impossible, but if things go bad, it just tilts over and crashes.