QUOTE (Sweaty Hippo @ Sep 11 2008, 04:15 PM)

Fortunately, I don't have any Mages in my group. But overall, Shadowrun seems to be a a rather stable system. I have not counted more than 5 "twink" types in the game so far.
5? Dude, your just playing with some very uncreative people.
Lets see
Troll Tank
Drone Rigger/ One Man Army
Melee Specialist Adept (doesn't even need to be a troll)
Dodge Adept (Gets beaten by the gun specialist, but can avoid most anything else)
Elf Gunbunny (Takes out pretty much everything)
Overcasting Mage
Conjurer/ One Man Army
Faustian (absurdly powerful, or not, depending solely on the GM)
_-Karmasucker (variety of Faustian who obtained the Karma Drain power, gamebreaking isn't the word for it)
Binkey (Centaur tank, quite literally)
Pornomancer, Leadermancer, (and other Social Adept varieties).
Little Black Book (Social character heavily focused on high loyalty+high connections contacts, can get just about any favor done).
Mental Domination Mage (absurdly versatile and absurdly powerful)
Heavy Weapons dude
Fire Support Guy (nothing quite like shooting things you can't see with a mortar or guided missiles)
Movement Specialist (usually an adept, but not necessarily)
_-Flash Jr. (Dude who focuses on running fast, can cover absurd distances quickly)
_-Submariner (High specialized in swimming, surprisingly powerful against vampires)
Robot Man (Either Cyborg in a tweeked drone, or a Free Spirit possessing an tweeked drone if you're using Karmagen)
Babythrower (Missile-Master Adept)
Mr. Encyclopedia (Dumps everything into knowledge skills, either totally useless or completely indispensable depending on your GM)
Karmagen Possession Free Spirit with a Dream Pact with a Troll Tank who owns two Panther Assault Cannons
Judas for a Megacorp (sucks for the other teammembers, but when that guy gets activated he'll be rolling in nuyen and equipment, depending on the GM).
Magical Stealth Specialist (Damned impossible to see if he's built right).
Mr. Perceptive (either the most useful character possible or the most useless, depending on your GM.)
And any number of post-Unwired Technomancer builds.