QUOTE (Wasabi @ Sep 15 2008, 05:49 PM)
Well, when I read 'javascript' I thought it'd be more like a flat spreadsheet and less... documented... than your actual coding. You include all the formulas with the variables shown beside them as well as lay out the test target numbers.
Ok, I'll modify the title if I can then, thanks
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The one I checked out was the Matrix one. Thats the hardest thing for me to teach to others so it interested me the most. I'm sure the others are fantastic but I'm trying to pull together a how-to for Matrix characters so thats my focus and I saw no errors in my cursory examination.
Thanks for checking it out. If you do find a problem, please let me know. Right now I'm poking at the Ranged and Melee sheets because of Sunday's game. Once they're straightened out a bit, I can dup the ranged one for drone with just a few changes and it's done.
As I said, I'm checking out the qualities as well so the Matrix one might change a bit if I find matrix specific DP mods that are relevant.
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If you want a more accurate description use terms like calculator or quick reference. Both are true, albeit customized to a given character.
They are cheat sheets, you didnt mislabel them, but the level of interactivity and documentation you've bundled into each sheet makes them much more than just cheat sheets IMO.
Thanks again.
Just a bit of history.
Back in 1979 I started a menu program in BASIC on a Timex:Sinclair to help with my DnD game. Prior to that I was using a sheet of poster board with an acetate cover to keep track of character information; time, light, and basic character stats. Over time it was greatly expanded and converted to Color Computer BASIC, PC-BASIC, Megabasic, and the C using the CXL and then TCXL DOS windowing system. The program changed from a simple menu to The Computerized Dungeon Master. Listing up to 40 characters and 40 monsters, armor calculations, THAC0, and various tables. It also incorporated combat so you could match up char and monsters to get the THAC0. - would subtract armor (helmet or body), and hit points. Enter would use up time.
Lots of info there and yea, I've been using a computer to help with RPGs for quite some time
Basically though I really used the program to learn programming and to help me understand portions of the game. I was looking at my program a month or so ago and I see where I was starting on a 1st Ed Shadowrun Character Monitor
But the goal is the same here. I used the cheat sheets (again, big help) and wanted to learn more about Javascript. I find it's easier to learn some things when I want to do something.
That's why I said it's the first step.
My goal is once this is whipped into shape, I'll step back and create the monitoring program. With the stats already filled in, you'd be able to click on the character and the defender and then click on "melee" and at least some of the stats will be automatically filled in.
That's just conceptual for the moment though. The cheat sheets are the hardest part of this so it's what gets done first.
Again, thanks for checking it out and feel free to drop me a note if you see a problem or where it can be improved. I'll be updating frequently so I'd suggest snagging it regularly
I'll try to update it here when changes are made.
Carl