I'm typing this up from work, so I don't have my BBB in front of me, so forgive me if my rule numbers are a bit off.
We were playing last night, and we're still a fairly new group, and we ran into the "Ranged attack firing into melee" for the first time.
As a GM I was pretty proud of this actually... I wanted to introduce the team to Adepts. I put them up against a melee adept and a ranged attack adept, both with almost identical builds. Then I threw in a Rigger with some Doberman drones to make things even more interesting.
Anyways, the melee adept engaged the team's twin-SMG wielding lead thrower and really kicked the snot out of him. Everyone in the group started firing at the Adept to try and save him.
However, what I noticed is that the game seems to penalize the TARGET for being engaged in a melee, and there's no penalty for the attacker, and no chance to hit your friends in combat.
So I had players firing wide bursts at the Adept. The Adept got -2 dice to dodge because of the wide burst, another -3 dice for being engaged in melee combat. The players had no -dice to fire at a target in melee, and from what I could tell, there was no chance that the wide burst would hit the other player engaged in melee.
Is this the way it is supposed to work, or am I missing something?
An Edge roll against my melee adept finally killed her. She went from 0 to dead in one long narrow burst.