i just started to play an "necromancer like" mystic-adept with the following stats:
Gender: Female
Metatype: Elf
Mentor Spirit: Dark Goddess
Magic Tradition: Black Magic
Drain: Willpower+Charisma
Konstitution: 3
Strenght: 1
Agility: 2
Reaction: 2
Charisma: 7
Logic: 2
Willpower: 5
Intuition: 5
Magic: 5 (4 on magic/1 for Adept powers)
Spellcasting: 5 (specialization on Manipulation spells)
Counterspelling: 4
Summoning (Invoking?): 5
Binding: 4
Athletics skill group: 1 (Gymnastics 2)
Influence group: 1
Perception: 3
Assensing: 1
Knowledge Skills:
Magic Theory: 6
History: 3
Anthropology: 2
Archeology: 4
Linguisics: 3
Ethnology: 3
Spells:
Manabolt
Manaball
Fireball
Imp.Invis
Phys.Mask
Heal
Impr.Reflexes
Sense Life
Clairvoyance
Influence
Positive Surge-Effects:
Claws
Fangs
Dermal Plating
Natural Venom (Cynide)
Negative Surge-Effects:
Extravagant eye-color (pearl)
Striking skin pigmentation (pearl)
Adept Powers:
Astral Perception (with gesture-geas)
Linguistics
Qualities:
Linguist
High-school education
Mystic Adept
*can´t remember, i know I have 5 ones*^^
Mentor Spirit
Flaws:
Spirit Bane (Blood-Ghosts)
Day Job Rating 2
Allergy (Silver/medium)
Sustaining Focus Force 3 (enough for 2 Initiative-passes of the increased reflexes spell)
I have to admit that I do this from my memories, because I don´t have the character with me at the moment. So it might be that I will add some minor additions this evening.
Maybe I should have added a question to this topic.

I really tried to specialize this char and to maximize his effectivity. But this char. is definitely build to develop, not to be a combat-monster right away. Does anybody of you see some additonal ways to safe BP´s or to increase his starting-effectivity?