QUOTE (Cain @ Oct 2 2008, 05:03 PM)
This does bring up a question: Under what circumstances would an Otaku or AI be significantly better than a normal decker?
In a team that is big enough to allow for highly specialized characters.
In cases where the TM can concentrate entirely on matrix tasks and drones (probably including a full immersion lifestyle), which usually goes hand in hand with the first point.
Probably also if he starts with a sprite bond, has enough downtime to reassemble the sprite to no good and can therefore save up on CFs, as he will get them later through his networking bond.
Or if the player somehow manages to take advantage from his superior matrix skills in most physical situations.
Building a TM who focusses on non-matrix tasks, delegating the matrix work to spites, might be the best approach for a TM in a three piece.
If he chooses to be a technoshaman, he might be able to double as a face and would have the machine sprites to add to combat situations with drones.
But this would be easier -and probably more effective- with a hacker, especially a hacker adept.
Branching out with a TM is tricky and requires most efficient use of sprites to yield viable results.
As far as the AI is concerned, with piloting origin and a good drone body, one could be a decent combatant, but this would hardly be possible without karmagen.
So all in all, my money's on the hacker, too.