
* SR laser weapons (Arsenal, p. 41) have come a long way since Fields of Fire and are no longer expensive toys with laughable bang-for-buck when faced with armor that would otherwise be "out of their league" size-wise. They are not cost effective against street-level foes wearing stuff like armor jackets (especially if you have APDS for your Predator). And their range restrictions can be ruinous - medium range (11m) in a light drizzle (Seattle weather) and the Redline is reduced to 3P damage and is at a -2 dice penalty right off the top. But they have a niche, which is more then I can say for them in the old days.
* However, I note that Shadowrun, for all the additions of acoustic heterodyning sonic beams and radiofrequency weapons, doesn't have blinding/dazzling laser weapons! This is a tragedy that proves the terrorists have already won, my friends. I say enough is enough and we steal ... I mean borrow ... a mechanic from GURPS Ultra-Tech where beam weapons can use alternate dazzling and blinding modes (pp. UT113-114). I like to spell out my thinking process, so here goes (with page references - A = Arsenal, UT = Ultra-Tech, SR = Shadowrun 4e):
ASSUMPTIONS
* SR4 lacks blinding laser weapons (e.g. a weapon analogous to the ZM-87).
* The closest mechanics I can find are for snow blindness (i.e. -1 glare penalty, p. A164); flash grenade (pp. A36-37); flash-pak (p. SR313). Flare compension reduces these penalties by 2.
* The camera neutralizer is actually a blinding laser in disguise (p. A59).
* A parallel mechanic we can borrow could be the sonic beam rifle (p. A39).
RULES
* So, possible dazzle mode for laser weapons:
Dazzle Lasers
High-energy laser weapons, such as those described in Arsenal (p. 40), may be used in a dazzle mode. Anyone facing the laser recieves a penalty to attack tests equal to the DV of the beam due to the intense glare. Flare compensation reduces this modifier by 2. This modifier fades away at the rate of 1 point per Combat Turn. Dazzle shots use negligible power. It requires a Simple Action to switch between normal and dazzle firing modes.
FUTURE WORK
* Still thinking about actual blinding laser rules, probably use the shotgun spread rules with a Body resisted attack against the DV of the beam where failure equals temporary disorientation and blindness, with a glitch making it permanent. Using weapon DV has the handy game balancing mechanic of making them rather anemic at significant ranges, so unless you use the naval laser you're not going to be frying everyone in Seattle's optics on a whim.