But the real power he has comes from his custom-made drones. Now, at character gen, I asked if I could have these. I showed them to the storyteller and he OKed them. Hell, I only had assault rifles on the roto-drones. They had a whole 4 or 5 dice to roll as I didn't buy higher Targeting autosofts. I had to jump into them to do anything, and they were still low, only 7 dice. So when my friend talks to me and tells me he thinks I'm overpowered...I get concerned.
I just did what I thought I was supposed to do with my drones. I have 6 in total, plus the semi tractor I use as my personal forward base. Everything's tricked out with surveillance. I've even got barometers and weather reading devices on these things. I could host my own weather and news channel right from the tractor. And it's not even this that he's worried about. I was taking 5 thing's worth of turns in the last encounter we had. 2 for my roto-drones, 2 for the ferret drones we have, and one for myself. And he got pissed.
So...what am I doing wrong? I mean, half of the time, the roto-drones were just keeping an eye on things around them, using defense on party members, while the ferrets hid and made sure we had intel on the street we were on. This is a rigger's job, and I'm not even min-maxed. I'm not too powerful in any skill. Help?
CODE
Mouse 22
A:4, B:2, R:4, S:2
C:4, I:6, L:6, W:5
Resonence: 6
Aeronautics Mechanic: 2
Auto Mechanic: 2
Compiling: 3
Computer: 4
Cybercombat: 2
Data Search: 2
Decompling: 2
Electronic Warefare: 5
Hacking: 3
Hardware: 5
Heavy weapons: 3
Industrial Mechanic: 1
Pilot Aircraft: 2
Pilot Anthroform: 4
Pilot Exotic Vehical: 1
Pilot Groundcraft: 3
Registering: 2
Software: 2
A:4, B:2, R:4, S:2
C:4, I:6, L:6, W:5
Resonence: 6
Aeronautics Mechanic: 2
Auto Mechanic: 2
Compiling: 3
Computer: 4
Cybercombat: 2
Data Search: 2
Decompling: 2
Electronic Warefare: 5
Hacking: 3
Hardware: 5
Heavy weapons: 3
Industrial Mechanic: 1
Pilot Aircraft: 2
Pilot Anthroform: 4
Pilot Exotic Vehical: 1
Pilot Groundcraft: 3
Registering: 2
Software: 2