Not a big thing, but I noticed a couple accounting errors (unless there is errata I don't know about).
The Cyberears Rating 2 take up .3 Ess (not .2), you've filled the current ears but list it as 7 of 8, and the Smartlink in the eyes is capacity 3. Nothing major, but it does mean you're at 1.25 essence.
As for a suggested upgrades:
1. Upgrade the Eyes to Rating 4 Alphaware, adding Vision Mag, Vision Enh. 3, Eye Laser System, EL Range Finder, and EL Laser Mic 3 to existing enchancements.
2. Upgrade the Ears to Rating 3 Alphaware, adding Audio Enhancement 3 and Increased Sensitivity to the existing enhancements.
3. Swap the Muscle Replacement with Muscle Augmentation and Muscle Toner, both at Rating 3.
4. Add the Vocal Range Enhancer bioware.
5. Add Synaptic Booster Rating 1 for an extra initiative pass, (no boost to Reaction though as the Enhancers are higher)
6. Add Touch Link.
7. Reakt transgenic treatment to add (+2 to defending reaction tests).
8. Reflex Recorder for a +1 rating to any combat or physical skill or a Sleep Regulator.
8. Leaves the Commlink, Control Rig, Internal Air Tank, Bone Lacing and Reaction Enhancers untouched.
This gives you an extra IP, an additional +1 to Str and Agi, +3 to Visual and Auditory Perception tests, 4 new communication methods (High and Low freq., Laser and Touch-Link), and a +2 to Reaction tests for defense. It also leaves you with a .03 essence hole and 11,000

to upgrade the commlink (.01 hole if you go with the Sleep Regulator). Or you can drop the Touch Link and up the Reflex Recorder to a full skill group and hit the 250,000

on the nose and have a .08 essense hole.