QUOTE (Cthulhudreams @ Nov 12 2008, 03:25 AM)

400 BP characters should be fine, but set clear expectations about the 'tone'
A) The amount of cash that will be availible in the campagin. If you're going to run low cash, you need lower lifestyles, and you're also making mages relatively better than street sammies, riggers and other characters
B) Hackers are doubly gimped - they need money to get better - but the game will have no money, and probably be low on computer systems. Discourage people strongly from playing pure hackers - tell them to focus on rigging with a side of hacking
C) Okay this is A again - anyone playing a mundane is going to get screwed. You'll either need to throw random equipment items in, or you'll get a power imbalance.
I wasn't planning on running a lot of hacking, probably focusing more on physical jobs at the lower levels. Like I said, I want them to rise in the ranks of the gang and have the gang get bigger and more powerful, so the money and types of jobs will change as they go up.
Kind of what I'm looking at here is having the gang leader offering them two simpler jobs after initiation (Blood In, Blood Out to teach basic combat).
A) A corner of prostitutes is getting roughed up pretty regularly by the Johns. Show the Johns that it's not appreciated if they come back with bruises.
-A gang of Troll bikers shows up and takes a bunch of the prostitutes to have a party, they all come back pretty battered.
B) Transport a small group of drug mules carrying Betameth through rival gang territory.
-Obviously, the other gang doesn't like this. They happen to be a go-gang.
Then after completion, the leader tells them that he shouldn't need them for anything else right now. Giving them some time to just live out the lives of their characters and letting them focus more on their character.
The next week, the gang's lieutenant comes by their houses/apts. and tells them some drug dealers have moved in on their turf and aren't paying dues. They get to go tell them to piss off, or pay tributes.