QUOTE (sunnyside @ Nov 14 2008, 04:05 AM)
On rolling. I've found that players do not like having you roll for them. They like to control their own fate, and sometimes they think their dice are just luckier. Plus for all they know you're applying some modifiers they wouldn't agree with or you're forgetting some bonus they should have.
Plus many people just plain like getting to roll the dice.
I only roll for players when not doing so would give them OOC information that could lessen the fun of the game.
For example:
"The Johnson says he'll pay you the other half on completion of the run.
uh. Gimmi a con check. "
Is not something I think a wise game master should say. It really spoils things because even if they would have gotten suspicious on their own everyone already knows the score. Same with many perception tests.
However if they player were the one lying I'd let them roll. If they're spending an action to observe in detail I'd let them roll. (even though, yes, they'd know if they rolled well or not).
I also let them roll if the result will be instantanious. For example if they're rolling to see if they noticed the guys about to surprise them. Win or lose they're in combat so might as well just let them roll that one.
Oh. And there is another serious player concern here. The use of edge. Maybe if they know they were called on to make any kind of con roll during negotiations they'd use edge. If you're rolling for them you wouldn't be.
The concern for edge I can see as a valid thing. I'd have to say rolling perception checks (whether its assensing, matrix perception, or meat) is something I definately ought to do if the element of surprise is important to atmosphere, say an assassin is sneaky his way towards the party, plus if you've got 3-6 players throwing that many dice pools the chances of somebody spotting something substantitally increases. Instead I'd roll the highest pool and add one for the other members of the party (just like NPCs) to balance it. I think you're right on the con and disguise checks, I think checks done in advance ought not be rolled by players otherwise they'll change strategies going in, on the other hand why couldn't they see how well their disguise was, and on the third hand (Nartaki anybody?) why would the necessarily know whether their disguise is bad or good?
Now say they're rolling a disguise or con check for something happening right than and there? Sure, let the players roll, the stress is already on, there's already emotion and if they flub the roll than they know the consequences pretty much immediately anyway.
I think in general players should throw their own rolls, with edge on perception or disguise checks (in advance) they should know how badly they want to succeed on something. They'll know this disguise check is critical enough to the success of the run to edge it. I don't really like edging after the fact anyway. I always like the way hero points in Mutants and Masterminds and if this is the one roll out of dozens that they don't get to edge I can't imagine that would top the suspension of disbelief newly evident in the game.