QUOTE (Madrigan @ Nov 16 2008, 02:10 PM)
The first time I played Shadowrun (under our very own DocTaoTsu) he gave us a fairly simple scenario which could be solved in any number of ways, from clever planning to a bit of the ol' ultraviolence. He wanted to see which way we'd play it, so that he could plan future adventures accordingly.
Interestingly, I started a new group off with something that deliberately couldn't be solved with violence. The theory in your example is to see what methods the players prefer. The theory in mine was to show them that there were different methods. My assessment of the group based on their characters was that they would assume everything was a dungeon crawl unless I did something to break them out of that.
Don't take the above too simplistically. There was combat involved, but there was a strong consequence for not addressing the other issues. Success was partial, proving my assessment of the group correct. They focused over-much on death and destruction and have forfeited potential contacts and earned enemies. They are also aware that they are earning less money because of their choices. I'm now seeing an upturn in karma expenditure on social skills, etc. and a notable increase in strategy. The mission currently underway is slightly more balanced in that it can be approached in a number of ways. But again, if they pay attention to all aspects of the run, they can come out far ahead of if they just approach it in one way.