QUOTE (hobgoblin @ Nov 17 2008, 12:15 PM)

http://www.guardian.co.uk/books/2008/nov/1...utliers-extractseems maybe the stats part of the equation could be overrated...
Stats in all games are meant to represent something both realistic and metaphysical. The realistic elements it the simulation of real-life mechanics (well X is good at shooting, shooting requires hand-eye coordination, and accuracy, let's say that's defined as part of 'agility' and than a firearm skill).
But with the same example given the time constraints coming into play and the complicated variables of the game, and the necesarry mechanics to maintain balance in the game. You want to make agility not overly applicable to all skills (which SR4 kind of fails at IMO) whether that's realistic or not. You want to make extra attributes to make some balance given the math of the system (hence the seperation of reaction and agility I'd reckon). Furthermore umping up some attributes just doesn't really make sense, like body. So you do a bunch of runs and you suddenly are physically larger and more powerful? That seems counter-intuitive, how does one enhance their bone structure, musculature, etc etc (barring augmentations obviously). Shadowrun like all RPGs at the end of the day are a game, and a good game balances these competing elements to make more characters viable as player choices, even if it operates at reality's expense.