QUOTE (Warlordtheft @ Nov 19 2008, 06:03 AM)

Also, because of the machine sprite, a Technomancer functioning as a rigger does not need the skills of gunnery. As he can just send the machine sprite in to do this. This also works on anthromorphic drones such as a Busta Move, which could then use pistols or other smalle firearm (no I am not letting him shoot a HMG from a busta move).
That's all well and good, but even if I can Compile a Sprite with a higher Rating than my gunnery skill I still want to have it at at least a rating of 3 in it.
QUOTE (Jaid @ Nov 19 2008, 10:10 AM)

actually, this has been discussed before a few times, and there are some very good reasons to actually rig from time to time.
first of all, control device (that is, using the command program) is a complex action. always. rigging may or may not be. (this particular reason is huge).
secondly, the threshold reduction from being in full VR only applies to rigging, iirc.
that being said, the command program has it's advantages... in particular, the truly ridiculous dice pool you can get.
quick version, start off with command at 5 (or 6) thread it up by as much as you can, improve the CF rating with a registered sprite (i'll just assume 4 each on those) and right there, in hotsim, you've got 15 dice before skills. add in codeslinger (control device) for +2 to any of your dice pools to control the vehicle. also, don't forget to specialise your vehicle skills in remote operation, if you're gonna use the control device route. so if we assume skill 5 in, say, pilot groundcraft and gunnery, with specialisations in remote operation and ballistics, respectively, you get a very nice dice pool of 24 for driving and shooting. before adding in handling and positive modifiers to your attack roll such as those from smartlink etc. not too shabby at all.
So I can take the Bing of one Resonance and get the VCR and maybe some other incidentals and get the best of both worlds. I need to read more on Threading, and Coding Sprites.
QUOTE (hermit @ Nov 19 2008, 11:00 AM)

Not to forget aptitudes, the affinity to machines edge for switching to full-rig in a free action, and machine sprites optimising the vehicle. With aptitude and it's higher max skill, and the sprite, you can pretty quickly get 30+ dice.
OK, so I'll take a look at that.
QUOTE (Jaid @ Nov 19 2008, 01:23 PM)

note: so far as i can tell, the control rig does in fact stack with the technomancer echoes that give +1 to all vehicle tests (and can be taken twice). and would allow you to pick up control rig booster nanites, to improve all your skill ratings in vehicle skills.
you could make a pretty scary technomancer character in karmagen that way

(note: normally control rig boosters are not compatible with simsense boosters, for some reason. you don't have this problem).
Head starting to swim... What book is that from?
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Suggestions on what books to give a look through? I'm assuming Augmentation and Unwired, but are there any other books I should be looking at?