cryptoknight
Dec 10 2008, 05:49 PM
Ok RC has.
QUOTE
In Debt
Bonus: 5 to 30 BP
The character is indebted to a third party, usually an underworld
syndicate, large gang or corporation, chosen by the player
with gamemaster approval. For every 5 BP taken, the character
receives an extra 5,000¥ at character creation; this money can be
above and beyond the normal 50 BP cap for gear. The character
then owes her creditor that much plus another 50 percent. The
amount owed increases 10 percent every month, as compound interest.
If the character is unable to pay at least the interest amount
each month, the creditor may send someone looking for her.
Which means if you take 30BP of In Debt, you owe 45,000 to whomever with a 10% interest accruing on balance.
Generally when you want to get rid of a negative quality, you pay it off with karma, but if you manage to make say about 50,000 nuyen in your first month, conceivably, you could pay off your principal + first month's interest.
Would you still have to pay off the BP in karma? And if you didn't... and just went around with In Debt and no principal to pay interest on... what would be the impact?
Cadmus
Dec 12 2008, 06:33 AM
A better question would be, how do you see Mission GM's inforcing the fact you owe some one something, I mean you barrow from a loan shark he's not going to call the cops
He's going to send leg breakers, and well your basic leg breaker to a shadow runner team isn't even a speed bump really, On the upside if you can get them to come after you during a job they can me a wonderful distraction, or fall guys
DWC
Dec 12 2008, 03:34 PM
QUOTE (Cadmus @ Dec 12 2008, 01:33 AM)
A better question would be, how do you see Mission GM's inforcing the fact you owe some one something, I mean you barrow from a loan shark he's not going to call the cops
He's going to send leg breakers, and well your basic leg breaker to a shadow runner team isn't even a speed bump really, On the upside if you can get them to come after you during a job they can me a wonderful distraction, or fall guys
Why would anyone who loaned a shadowrunner 40 or 50 grand send a basic legbreaker? Seems more likely that they'd send another runner with a smaller debt, who's going to jump at the chance to work it off.
cryptoknight
Dec 12 2008, 03:45 PM
Ah but not you're going off-missions... this is the problem... trying to stay convention missions compliant with in debt as a gm can be tough.
It's why when RC came out I showed some concern about in debt since it wasn't banned.
http://forums.dumpshock.com/index.php?show...t=0#entry714397
Cadmus
Dec 13 2008, 07:13 PM
QUOTE (DWC @ Dec 12 2008, 10:34 AM)
Why would anyone who loaned a shadowrunner 40 or 50 grand send a basic legbreaker? Seems more likely that they'd send another runner with a smaller debt, who's going to jump at the chance to work it off.
You are correct, and I agree with cryp as well, On the other hand, its a loan shark you don't have to tell him your a runner
I mean every one likes a good card game, horse race? hehe
gryphon340
Dec 20 2008, 09:39 PM
Or use to get th runner in question to pay off the debt by doing a run for the lender.
Aaron
Dec 21 2008, 05:34 PM
Here's the skinny on In Debt.
First, the BP bonus must be paid off in Karma (at the standard rate of 2 Karma per BP worth of quality). For the sake of ease of our poor beleaguered gamemasters, the nuyen and the Karma should be paid at the same time.
Second, the good news about the leg-breakers is that SRM03 already contains rules for leg-breakers. Gamemasters are heartily encouraged to apply those rules to PCs with the In Debt quality.
Cadmus
Dec 22 2008, 01:08 AM
Remember their not leg breakers, Their gear delivery systems!
cryptoknight
Dec 22 2008, 10:54 PM
QUOTE (Aaron @ Dec 21 2008, 11:34 AM)
Here's the skinny on In Debt.
First, the BP bonus must be paid off in Karma (at the standard rate of 2 Karma per BP worth of quality). For the sake of ease of our poor beleaguered gamemasters, the nuyen and the Karma should be paid at the same time.
Second, the good news about the leg-breakers is that SRM03 already contains rules for leg-breakers. Gamemasters are heartily encouraged to apply those rules to PCs with the In Debt quality.
That's great... when can we buy/download them?
BishopMcQ
Dec 23 2008, 02:45 AM
CGL has not provided Release Dates for purchase or download yet. As soon as they are announced, information will be distributed on Dumpshock. In the meantime, the Missions are available to members of the Catalyst Demo team for conventions and public game days.
Please contact Aaron or I for more information.
Wasabi
Sep 8 2009, 05:59 PM
QUOTE (Aaron @ Dec 21 2008, 12:34 PM)
Here's the skinny on In Debt.
First, the BP bonus must be paid off in Karma (at the standard rate of 2 Karma per BP worth of quality). For the sake of ease of our poor beleaguered gamemasters, the nuyen and the Karma should be paid at the same time.
Second, the good news about the leg-breakers is that SRM03 already contains rules for leg-breakers. Gamemasters are heartily encouraged to apply those rules to PCs with the In Debt quality.
Bumped because folks at Dragoncon were asking.
cryptoknight
Sep 8 2009, 08:07 PM
That doesn't surprise me...
I mean seriously... if I'm a Loanshark and I make a loan to you at 30,000 nuyen and get 49,500 nuyen back to pay it off in a month... I've just made a cool 19,500 profit or 65% margin. Which means I can find somebody else to make a bigger loan to... or take the bonus cash and pocket it and make another loan, and not have to incur the cost of leg breakers.
Cadmus
Sep 8 2009, 08:15 PM
Reading the above posts. the comments about loan sharks and legbreakers are intresting, Granted it only works rp wise, get a level 4 fake sin at char gen, use said sin and personality (nano past is wonderful) get loan from loan shark, Shadowrunner? me? na I'm an accountant with a gambling problem, then poof toss the sin. Granted this heavly depends on the type of char you play,
I mean does he go around with a gun on hip and if asked are you a runner does he say yes, or does he say no unless the question goes through a fixer he knows
DireRadiant
Sep 8 2009, 08:21 PM
Negative Qualities will always find a way.
SaintHax
Sep 8 2009, 08:49 PM
QUOTE (Cadmus @ Sep 8 2009, 04:15 PM)
Reading the above posts. the comments about loan sharks and legbreakers are intresting, Granted it only works rp wise, get a level 4 fake sin at char gen, use said sin and personality (nano past is wonderful) get loan from loan shark, Shadowrunner? me? na I'm an accountant with a gambling problem, then poof toss the sin. Granted this heavly depends on the type of char you play,
I mean does he go around with a gun on hip and if asked are you a runner does he say yes, or does he say no unless the question goes through a fixer he knows
If you are "In Debt" at CC, then it stands to reason that the Loan Shark knows where you live at that time. At GM discretion, he may know your fake SIN, since you got it at CC also. He may also be watching you, have bugged your apartment, etc. Let's not assume that all NPC's are dumber than the players
Seems to be a common misconception. Players are always "out smarting" the NPC's from the Runner's point, I'm sure if you were playing a Loan Shark you could be equally creative. If they have no way of finding you, they won't be loaning you the money (seriously).
Cain
Sep 9 2009, 05:38 AM
That all depends on the GM paying attention. Since you can have dozens of GM's while playing Missions, there's a good chance you can get away without catching any flak.
SaintHax
Sep 9 2009, 01:07 PM
QUOTE (Cain @ Sep 9 2009, 01:38 AM)
That all depends on the GM paying attention. Since you can have dozens of GM's while playing Missions, there's a good chance you can get away without catching any flak.
"get away". That reminds me of cheating
Seriously, if you are taking a flaw for points, and don't plan on not getting flak b/c in SRM most GM's won't "catch you". It's cheating. I took Extended Masking, not b/c I thought the GM's would actually stop me from walking around w/ several force 4 and 6 spells Quickened on me, but it just made sense from a playing stand point.
Cadmus
Sep 9 2009, 03:45 PM
Well its not cheating in a missions game really, its same as if you have spirit bane, (insert spirit here) I mean there are lots of Missions where you never run into spirits, and then there are a few were you run into lots,
As for the not paying attention, I don't think its that, I think its more of a matter of time, in a home game you can do what ever you like, many home games run from 4-6 hours some more, some less but if you spend 2 of those hours rping your char in a shoe store its not an issue, the group simply picks up the next game session, In missions you have 4 hours, and in those 4 hours you much compleat the story, when the story is over out side of notority ect there is no affect on your char, I mean really you could put a bullet in the president of UCAS in mission A and out side of the GM giving you more notority, in Mission B freely walk the streets, No man hunt no nada,
It comes down to the basics, Basic one, Missions games have a script, Basic two, if it dosn't make sence, it dosn't matter its in the script, basic three, you got away? you got caught? ect. its in the script
Just like a bad monster movie, Why did she open the door instead of calling the police and grabing a kitchen knife? Becouse its in the script.,
As much fun as many neg qualitys can be rp wise, there just isn't enough time in mission and tournament games to work them in 90% of the time, Remember you have 4 hours and any were from 2-6 people, 7 if the GM is nice and the players don't might less lime light time,
then again if but's and what if's where nickles I would be a rich man too
SaintHax
Sep 9 2009, 07:52 PM
QUOTE (Cadmus @ Sep 9 2009, 11:45 AM)
Well its not cheating in a missions game really, its same as if you have spirit bane, (insert spirit here) I mean there are lots of Missions where you never run into spirits, and then there are a few were you run into lots,
That quality works exactly as intended-- I have Spirit Bane (Beasts). When we played a Denver mod and the GM stated there were two of them there-- I immediately told him about it. I got double teamed on their init
QUOTE (Cadmus @ Sep 9 2009, 11:45 AM)
It comes down to the basics, Basic one, Missions games have a script, Basic two, if it dosn't make sence, it dosn't matter its in the script, basic three, you got away? you got caught? ect. its in the script
Just like a bad monster movie, Why did she open the door instead of calling the police and grabing a kitchen knife? Becouse its in the script.,
That's bad GM'ing. The mods are supposed to be modules-- not scripts. Unless SRM 3.0 has changed from its initial inception this much, the GM was supposed to adhere to the mod as much as reasonable, but if it didn't make sense, you changed it. Ed De Jesus (Miami locale) is an excellent GM who often goes
far off mod. Maybe too far from some tastes. But if the table has a good idea that isn't covered in a mod, he goes w/ it. You may finish totally different than any other group, but you'll have covered the key points (check offs on the story record) and not have gotten any campaign breaking gear.
If Cadmus is the GM that ran me through Denver mods early this year-- that was my major complaint about his GM'ing. So much that I'm hoping to talk Bitrunner into coming back to the Shadows to run.
Cadmus
Sep 9 2009, 09:55 PM
QUOTE (SaintHax @ Sep 9 2009, 03:52 PM)
If Cadmus is the GM that ran me through Denver mods early this year-- that was my major complaint about his GM'ing. So much that I'm hoping to talk Bitrunner into coming back to the Shadows to run.
*steals the bait off the hook and leaves the hook nibbling his new lunch*
nope not a missions GM, and I don't live in florida sooo havn't met ya, as well theres alot of denver i havn't run through yet, with the change in mind set from denver to newyork had I switched from my adept rigger to a former corp bodygaurd type of build
.
But enough about me, shouldn't you be arguing with Wasabi instead
Cain
Sep 10 2009, 12:48 AM
QUOTE (SaintHax @ Sep 9 2009, 06:07 AM)
"get away". That reminds me of cheating
Seriously, if you are taking a flaw for points, and don't plan on not getting flak b/c in SRM most GM's won't "catch you". It's cheating. I took Extended Masking, not b/c I thought the GM's would actually stop me from walking around w/ several force 4 and 6 spells Quickened on me, but it just made sense from a playing stand point.
Oh, intentions are hard to judge. But seriously, in four hours, there's only so much time for highlighting individual flaws. I've never hidden a flaw in Missions, and I've never had one get spotlight time from a Missions GM. That's not cheating, that's the way it is. You just don't usually have the time to run a combat with legbreakers, on top of everything else.
Wasabi
Sep 10 2009, 01:36 AM
Derek started each game with "I'll go around the table, is there anything I should know about your characters?"
That was way cool.
BishopMcQ
Sep 10 2009, 07:52 AM
There are days where I feel like the grumpy parent...I'm not a grumpy parent. Those of you who have talked with me or spent time visiting at conventions know I'm generally fairly laid back and relaxed.
That said:
If someone has an issue with the way a GM ran a Mission, please bring it to either my attention or Aaron's. We'll talk with you, the GM, anyone else available, and figure out what happened and how to resolve the issue. Likewise, if you have a problem with a rule or quality, bring it to one of us, tell us why you feel the way you do, and how you would recommend fixing it.
Be Honest even in hyperbole. When making sweeping generalizations, make sure it's clear that everyone understands what you are doing. Offer examples, supporting arguments, and specific facts. Example: The Halloweeners are a group of flaming psychopaths. I say this because they are a thrill gang which regularly rides through AA and AAA neighborhoods tossing molotov cocktails at anything they see. Anyone who does that is, in my opinon, psychotic.
Keep it in your pants. Help each other get the answers that they need. If you aren't sure what the answer is, try pointing them to a book reference or shooting a PM to Aaron or I. (It works, people do it regularly when Aaron and I don't respond within the first 24 hours of a post.) Flailing around your e-peen, as if to prove how cool you are, isn't cool. This habit generally causes the opposite reaction and causes your posts to end up in the "Chicken Little" pile. When that happens, personally, I tend to ignore your post which means that if you later make a good point or need a question answered, I may not see it.
Bull
Sep 10 2009, 08:17 AM
QUOTE (BishopMcQ @ Sep 10 2009, 03:52 AM)
There are days where I feel like the grumpy parent...I'm not a grumpy parent. Those of you who have talked with me or spent time visiting at conventions know I'm generally fairly laid back and relaxed.
That said:
If someone has an issue with the way a GM ran a Mission, please bring it to either my attention or Aaron's. We'll talk with you, the GM, anyone else available, and figure out what happened and how to resolve the issue. Likewise, if you have a problem with a rule or quality, bring it to one of us, tell us why you feel the way you do, and how you would recommend fixing it.
Be Honest even in hyperbole. When making sweeping generalizations, make sure it's clear that everyone understands what you are doing. Offer examples, supporting arguments, and specific facts. Example: The Halloweeners are a group of flaming psychopaths. I say this because they are a thrill gang which regularly rides through AA and AAA neighborhoods tossing molotov cocktails at anything they see. Anyone who does that is, in my opinon, psychotic.
Keep it in your pants. Help each other get the answers that they need. If you aren't sure what the answer is, try pointing them to a book reference or shooting a PM to Aaron or I. (It works, people do it regularly when Aaron and I don't respond within the first 24 hours of a post.) Flailing around your e-peen, as if to prove how cool you are, isn't cool. This habit generally causes the opposite reaction and causes your posts to end up in the "Chicken Little" pile. When that happens, personally, I tend to ignore your post which means that if you later make a good point or need a question answered, I may not see it.
My name is Bull, and I approved this message. Play nice for the Missions Coordinators.
SaintHax
Sep 10 2009, 01:20 PM
QUOTE (BishopMcQ @ Sep 10 2009, 03:52 AM)
There are days where I feel like the grumpy parent...I'm not a grumpy parent. Those of you who have talked with me or spent time visiting at conventions know I'm generally fairly laid back and relaxed.
Didn't see anything wrong yet
Wonder if that means I wasn't playing nicely, and hence why I was unaware of it
RobertB
Sep 10 2009, 02:24 PM
QUOTE (SaintHax @ Sep 9 2009, 02:52 PM)
That's bad GM'ing. The mods are supposed to be modules-- not scripts. Unless SRM 3.0 has changed from its initial inception this much, the GM was supposed to adhere to the mod as much as reasonable, but if it didn't make sense, you changed it. Ed De Jesus (Miami locale) is an excellent GM who often goes far off mod. Maybe too far from some tastes. But if the table has a good idea that isn't covered in a mod, he goes w/ it. You may finish totally different than any other group, but you'll have covered the key points (check offs on the story record) and not have gotten any campaign breaking gear.
That's not very fair. The majority of Missions GMs that I've encountered don't get a lot of time to review the adventure before it's put into their hands at a convention (where most of examples in this thread take place). If I were put in that position, I wouldn't stray far off the path either.
There have been cases where we (the players) roll our eyes at the written text when it's a railroad, but we don't blame the GM (or his skills). In fact, I would hazard a guess that if I were a Missions GM, and my players had some crazy stuff on their certs from events that I had run for them, there might be a few questions thrown my way by the Missions coordinators.
Robert (aka Spanner)
Erl of Ingst
Sep 10 2009, 03:36 PM
There are many ways to be in debt. You could be in debt to an illegal organization such as the Yakuza, whose contacts are far more reaching than yours. You could also assume that if you are taking 5k debt then the person you are in debt to has 1 connection rating. This means 30k has a 6 connection rating. You can't exactly run from that, it will catch you.
Also keep in mind that Shadowrun is very much a roleplaying game. Taking in debt is for roleplaying and just to make a difficult backstory. We all like BP (or Karma), but building a character with extensive debt can be fun for the roleplaying value as well as the BP value.
cryptoknight
Sep 10 2009, 04:36 PM
QUOTE (Erl of Ingst @ Sep 10 2009, 10:36 AM)
There are many ways to be in debt. You could be in debt to an illegal organization such as the Yakuza, whose contacts are far more reaching than yours. You could also assume that if you are taking 5k debt then the person you are in debt to has 1 connection rating. This means 30k has a 6 connection rating. You can't exactly run from that, it will catch you.
Also keep in mind that Shadowrun is very much a roleplaying game. Taking in debt is for roleplaying and just to make a difficult backstory. We all like BP (or Karma), but building a character with extensive debt can be fun for the roleplaying value as well as the BP value.
And paying off the debt where you loaned me 30k and I paid you almost 50k (45k + 10% interest) less than 30 days after I got it... is good business.
Sorry if I can make 60% ROI in less than a month and can get the cash in hand, it's paid off, we shake hands, and walk away.
I mean, I just loaned money to a shadowrunner, who paid me back instead of:
1. ditching his identity and buying a new one.
2. dieing... if he's dead, I certainly won't get my money back.
After all it's biz... and I've got cash in hand that I can spend... or loan to somebody else.
DireRadiant
Sep 10 2009, 07:40 PM
You got to pay back the BP too...
Don't use RL, or Game Life, to work your game mechanics. It does work in terms of game mechanics influence your character world, that's a given, but having it map the other way isn't necessarily true.
Cain
Sep 11 2009, 02:10 AM
The problem isn't that the Missions GM's aren't doing their best. I've run Missions modules before, and everyone had a good time. The problem is that the nature of convention play and the modules themselves don't lend themselves to a lot of individual roleplay. You've got about four hours to run your game, it's going to be a challenge to add extras.
If someone has In Debt, but hasn't been paying it off, you simply don't have time to add a combat scene with some legbreakers. You're too busy trying to move the plot along. Combat scenes take up a lot of time as is; it may come to a choice between acting punitive towards one player, and entertaining the entire group.
Aaron
Sep 11 2009, 11:05 AM
A lot of people have made a lot of good points, here. Consider In Debt under review; I don't want to say anything more firmly until after the Sunday Missions Meeting.
Wasabi
Sep 11 2009, 11:08 AM
When its reviewed could Bad Rep also be reviewed?
Bad Rep is currently on the not-allowed list.
Its quite cut and dry and only a -5 quality for 3 permanent Notoriety.
SaintHax
Sep 11 2009, 01:46 PM
QUOTE (Aaron @ Sep 11 2009, 07:05 AM)
A lot of people have made a lot of good points, here. Consider In Debt under review; I don't want to say anything more firmly until after the Sunday Missions Meeting.
I'm not a fan of this Quality, but to play Devil's advocate...
In addition to time consuming "leg breakers", it's easy enough (and plausible) to have the lender's use their connections against the runner. Loyalty 1 contacts may be getting leaned on heavily; Fixers and other sources may not want to sell new goods to someone that has a mark over their head. The Lender can AR spam the runners frequent haunts so that everyone knows his face and that he's a loser: to the point where the character get's a point of Notoriety. How awkward is it during a stake out when the guy following you b/c you are behind on payments starts blowing his horn at you and making hand signs about paying.
Granted, many of these things become dependent on prepared and good GM's, as much as anything else. But I believe an RPG hinges on that anyway.
Cadmus
Sep 11 2009, 05:55 PM
Don't forget it would have to be moded based on the char the player has, a good hacker char, the AR might not be as big an issue,
the honking the horn? eh, who dosn't have supressed and silenced weapons in newyork
or worse, got a good fake sina nd no weapons, or a real sin
Call NYPD inc,
Whats a loan shark going to do? tell them that he broke the law by giving you a lot of money that he shouldn't of? hehe but again its an issue of time that in a lot of mission games simply isn't possible, I could see it being done if say the table had a group that is used to working together, that can cut down on the time of the mission over all, but say a table of 6 random people? I really do not see it as convenet.
SaintHax
Sep 11 2009, 07:43 PM
QUOTE (Cadmus @ Sep 11 2009, 01:55 PM)
the honking the horn? eh, who dosn't have supressed and silenced weapons in newyork
or worse, got a good fake sina nd no weapons, or a real sin
Call NYPD inc,
Not important, but... the honking the horn was during a stake out-- doesn't matter if the players kill the driver, their planned stake out is ruined. But, this is a negative quality that could punish the table, yet only one player got the BP for it.
Wasabi
Sep 11 2009, 08:09 PM
The CGL Demo team have commented that Missions are not allowed to add to the module.
The Dunner earlier posted there was a way to handle leg breakers in each module.
Anything outside those parameters may be wonderful GM'ing yet be outside the scope of a Missions game. Missions games are written to be cut and dry.
RobertB
Sep 11 2009, 08:27 PM
QUOTE (Wasabi @ Sep 11 2009, 03:09 PM)
Anything outside those parameters may be wonderful GM'ing yet be outside the scope of a Missions game. Missions games are written to be cut and dry.
Much to our chagrin. :-/
"Secret testing" in Terminal anyone? CHOOO! CHOOO!
Robert (aka Spanner)
Caine Hazen
Sep 12 2009, 01:01 AM
Lots of fun stuff goes on in Terminal... ask the guys locked underground in the bank vault in the Scramble this year... at least 3 corps had "secret" labs down under there. Its a Z-zone.
As to the implication of plot railroading, I've heard it from a few players in a Missions group I ran. Get over it, there's not a lot of "sandbox" you can do with 4 hours. If Missions aren't kept in certain parameters, you have some players who would "sandbox" the fun out of other's lives. Its a short story that can be run in 4 hours at a convention, many of which are also written to be introductory adventures for players. Right now its what's on tap, though there are discussions about some changes regarding what you've seen in the retirement thread. It'll still have to fit 4 hour slots though
Bull
Sep 12 2009, 05:27 AM
My personal opinion pretty much echos what a couple of the Missiosn GMs have stated thus far. It would be wonderful to have the ability to play Missions as an "open" game, and indeed, Caine has run our one Shaodwrun group here through some modified versions of Firestorm and one of the others, and we're currently starting a real Missions game with another group (Woohoo, RUsh will be getting Karma and Money, starting with Mission 02!).
But... Con games aren't even 4 hours, really. They're 3 Hours and 45 minutes long, and you have to budget at least a little bit of the time at the front of the game to help the inevitable new player or two that shows up and needs a character (We keep copies of the Sample Characters on hand, and let the players know they can keep the karma and money from their first game, and apply it to a "real" character afterward for future games). And at many of the con games I've run and seen run so far, we end up with more than 6 payers (I've run as many as 8, and I think one table took 9 this year, because we didn't want to turn players away if we could help it). I do my best as a GM to try and get every player involved in the plot, at least a little. Especially the quieter players who often get overshadowed by the more outspoken players. But... At the end of the day, there's no room for much personal stuff.
It kinda sucks, but it's the nature of the beast. I don't usually know the players and their characters, I don't have time to look over every character and deal with wierd plot hooks and quirks beyond that which is worked into the game. And while we could probably change the games to 6 hour or 8 hour time blocks, which would REALLY let us get in there and go to town with roleplay and stuff... That just eats up way too much time at a convention, for both the players and the GMs. The Scramble is 8 hours, and that's really hard to fit in, and it's something I'm actively looking forward to and planning for now each year.
Anyways, long story short... I definitely think In Debt should be added to the list of "No can do" flaws. That, or there needs to be a "Missions version" with strict guidelines for how it works in relation to the Missions Scenario. But the easiest way is to avoid it overall.
Bull
Bull
Sep 12 2009, 05:28 AM
And yes, to answer the OP... You still have to pay off the Karma cost too. So 30 BP would be 60 Karma. Ouch.
DigitalOYABUN
Sep 12 2009, 03:03 PM
I completely disagree on the basis that almost every single negative quality can be, and usually is exploited by players looking for power builds or easy BPs.
Examples:
Addiction to BTL coupled with Scorched (if that's not a gimme what is)
Codeblock for those 'that were hackers, until [insert incident]'
Uncouth, as if you'll let the crotch grabbing and swearing one speak for the group
Simsense Vertigo for a Gun Adept, who'll never use a smartlink anyways...no real need to
SINner when you can buy fake SINs anyways
Ork or Elf posers
Gremlins for a 'back to nature' Shaman
Sensitive System for Magicians of all stripes
Focus Addiction
I can pick apart any number of these and how they're applied, so before ruling out one that is just as exploitable as the rest (and previously allowed).
And, to answer the inevitable question, yes I do have a Missions character with the In Debt quality. Coupled with the Poor Self Control (Compulsive Gambling) which insures he will remain In Debt till he works on the other problem. I'd hate to see my character who has been through 5 Missions (that's 20 hours) suddenly invalidated because it, like so many other Negative Qualities can be exploited.
Bull
Sep 12 2009, 05:46 PM
QUOTE (DigitalOYABUN @ Sep 12 2009, 10:03 AM)
I completely disagree on the basis that almost every single negative quality can be, and usually is exploited by players looking for power builds or easy BPs.
Examples:
Addiction to BTL coupled with Scorched (if that's not a gimme what is)
Codeblock for those 'that were hackers, until [insert incident]'
Uncouth, as if you'll let the crotch grabbing and swearing one speak for the group
Simsense Vertigo for a Gun Adept, who'll never use a smartlink anyways...no real need to
SINner when you can buy fake SINs anyways
Ork or Elf posers
Gremlins for a 'back to nature' Shaman
Sensitive System for Magicians of all stripes
Focus Addiction
I can pick apart any number of these and how they're applied, so before ruling out one that is just as exploitable as the rest (and previously allowed).
And, to answer the inevitable question, yes I do have a Missions character with the In Debt quality. Coupled with the Poor Self Control (Compulsive Gambling) which insures he will remain In Debt till he works on the other problem. I'd hate to see my character who has been through 5 Missions (that's 20 hours) suddenly invalidated because it, like so many other Negative Qualities can be exploited.
So far, any changes to the system (the new Karma system, for example) has invalidated a character, so I wouldn't worry about that. YOu'd likely be grandfathered in if they changed the rules midstream.
And yes, while a lot of Flaws can be cheesed, especially in Missions, at least a lot of them have a direct, tangible effect on SOMETHING. WHether it's a negative to a dice roll (even if you don't plan to use that skill or ability), preventing you from ever choosing to pick up cyberware (YOu never know), to simply making it more likeely to alert security when you pass through the Manhatten Checkpoint (Ativated Focuses tend to draw red flags there).
<shrug>
It's partly up to the player to roleplay these things. It's on his head if he's "cheating". Hell, no Missions GM at a con is going to sit there with a calculator and make sure your points add up correctly, so if you really wanted to cheat, you could just throw in a half dozen extra skill points, maybe an extra attribute point or two, and call it a day.
Really, with a loose game system like Missions, we have to trust the players to play up their part of this stuff. For the moment, for In Debt, that means making payments in game, or at least reminding the GM that you have the flaw so that, if he wants, he can send some legbreakers after you. It means Roleplaying that BTL and Scorched addition, it means mouthing off to the Johnson in the middle of meet for being Uncouth (Trust me, Rush is Uncouth, and it gets him into a LOT of trouble), SINner will bite you in the ass if you fail a checkpoint roll, and that back to nature Shaman HAS to have at leasta commlink to operate in New York, so what happens if his commlink fritzes while he's being scanned by a NYPD drone outside the MCP HQ?
<shrug>
The Missions GMs are there to run the adventure, tell the story, and hopefully let everyone have fun. THey're not there to police your character. It's up to you to be honest and play the character you built.
Bull
Cain
Sep 12 2009, 11:54 PM
The problem is, of course, that some flaws can be cheesed more easily than others. If I see an Addiction on a character sheet, it might be easier to bring it up in game than, say, an Incompetence to Nautical Mechanic. Especially in Denver.
Yes, cheating is easy in Missions. But there's cheating, and then there's cheating. Someone who min/maxes carefully isn't on the same level as someone who brings a 900-point character to the table. Treating them the same isn't right. And speaking of treating people the same, what about those who can't min/max as well, and end up with easily exploitable flaws? They're going to consistently get shafted, while the skilled builders get away scot-free.
DireRadiant
Sep 13 2009, 02:24 AM
To prevent abuse we should simply not play SR Missions. If there are no rules, there are no loopholes or other things to "Cheese".
Wasabi
Sep 13 2009, 02:38 AM
No con game is perfect so really any con-based campaign system is largely either generic or hopelessly optimistic in its implementation. The latter makes some assumptions about the players and GM's and the SRM track record isn't shabby for the last several years its been run as-is. In the end its peer pressure that keeps an openended chargen in check.
Aaron
Sep 13 2009, 07:53 PM
Breaking News from the SRM Team:
In Debt and Bad Rep will be added to the list of prohibited qualities. If you've already got one or both, don't sweat it, just keep them. We don't like to do retroactive continuity.
As a side note, we'll be updating the FAQ soonish, partially to include these changes, and partially because there are some other things that need to be updated.
cryptoknight
Sep 14 2009, 02:24 AM
QUOTE (Aaron @ Sep 13 2009, 02:53 PM)
Breaking News from the SRM Team:
In Debt and Bad Rep will be added to the list of prohibited qualities. If you've already got one or both, don't sweat it, just keep them. We don't like to do retroactive continuity.
As a side note, we'll be updating the FAQ soonish, partially to include these changes, and partially because there are some other things that need to be updated.
This is a bad decision as well. If you're going to make In Debt go away, but everybody who made a character in the past 13 months since RC came out has a significant advantage that is no longer available to new players.
What's more... there's nothing to stop somebody from saying they created said character from before In Debt's existence.
This needs to be either clarified, fixed, or retroactively ret-conned and the players who took it must take 30bp of other flaws.
CollateralDynamo
Sep 14 2009, 02:56 PM
I have to disagree with you there Cryptoknight. Missions are already inherently "unfair" in that everyone has differing levels of karma and power. Who cares if one person got a few extra BPs by taking a quality? If they did it to "cheese" on purpose, then yeah, they were kind of being jerks, but thats why you sit at a table and have other players give you a hard time for cheesing out.
In my book the SRM team has a fine solution. Something like in debt doesn't really have a place at a missions game due to lack of time, but some people might have taken it to honestly make an interesting character. The missions guys don't want to ruin all the character concepts of in-debted people. The SRM team isn't saying that In Debt players should just get off scot-free either, if at all possible I'm sure GMs will try to bring it into play. I don't see their solution saying "oh yeah, GMs, if you see this, just pat the player on the back and tell them they lucked out."
Also, as far as people "just saying" they built there characters before hand...they could also pick and choose old pre-errata rules and try to run with them until they got caught and "just say" the didn't know any better. This again falls on player trust. Which just sort of has to be a given.
In my mind missions are about fun, not necessarily balance. And, as much as I love my min-maxing, the more I play missions the more I feel its alot more about flavor then crunch.
cryptoknight
Sep 14 2009, 06:57 PM
Then why get rid of In Debt at all?
Seriously, at the same karmic levels... I should be more or less equivalent to another character. Except that characters made before the change get 30k in cash and 30 BP for taking a broken Negative quality that was pointed out as broken over a year ago.
Suddenly now it's a problem, well all the characters it was enough of a problem to cause it to be pulled are still out there, that problem isn't going away.
Aaron
Sep 14 2009, 09:22 PM
CollateralDynamo pretty much nailed it: we added In Debt to the excluded list because of the time and GM attention involved with applying the drawback and with removing the negative quality with Karma.
QUOTE (CollateralDynamo)
In my book the SRM team has a fine solution. Something like in debt doesn't really have a place at a missions game due to lack of time, but some people might have taken it to honestly make an interesting character. The missions guys don't want to ruin all the character concepts of in-debted people. The SRM team isn't saying that In Debt players should just get off scot-free either, if at all possible I'm sure GMs will try to bring it into play. I don't see their solution saying "oh yeah, GMs, if you see this, just pat the player on the back and tell them they lucked out."
Personally, I'd recommend patting the player on the back and telling them they lucked out, then smacking them with it during play. =i)
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