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Socinus
Im trying to join but Im having some Java problems, I'll be in shortly
ChiPsiUp
QUOTE (pbangarth @ Jan 1 2009, 10:48 PM) *
Have fun tonight, gang. Fill the non-players in on how things went.

I've read through Ghost Cartels and through the threads associated with it, and have some preliminary observations to post here, as some have indicated in this thread they would like to play through it.

1)
GC is really cool! I wish I could play in it, but I've read it all. It would appear as if some here have also read it. How would that affect your play in the game? There are several plot lines that work best, or work only, if the PCs are not aware of them to begin with. How do we deal with players knowing what's going on when the PCs don't?

2)
The full three arcs of the story line in GC are quite long. I don't know how those folks in the other threads think it can be played in 50 or so hours of play. Even the core line of runs seem to me to take much longer than that, and that doesn't take into account the myriad sidelines that could and probably will come up as PCs decide to follow clues and ideas that are presented during play. This is especially so if play is conducted in chat format. I have limited experience with that format, and my sense is things take longer.

So, for a GM who can't commit to more than one session a month, like me, this means many months (years?) of play, and the attendant problems of scheduling. This is something we would have to talk about before play started. Summer months in particular would be a problem, as my work could send ME off to the jungles of Amazonia for research.

Would it be possible to have separate arcs run by different GMs?

3)
Check your morals at the door. The main story line involves the PCs in actions which are way darker and in fact overtly criminal to the point of psychopathy. Hell, they work for a drug cartel... what can you expect?

There are options for developing a play line that is less cavalier with life and rights of others, but that requires some re-writing. I -am- capable of playing a heartless, soul-less, murdering son-of-a-bitch. It can be kinda fun to do that for a while. How about you?

Peter


1) Beat them over the head till they forget it? xD Seriously though, just ask people to keep player and PC knowledge seperate. As long as it's enjoyable for everyone, having read it or not doesn't really matter. Some people like surprises, some people like spoilers. Just keep spoilers to yourself and we'll be fine.

2) I have no objections to taking a long time. smile.gif The infrequent play time just mean we should be able to schedule a day in which we can spend a long time playing, no? I'm sure folks can spare one day out of the month to play for a good 6 or more hours or something. xD

3) I have no morals anyhow!
Knight Saber
I'm not so wild about the characters having to be total scum in GC, I must admit. (Note: Haven't read it or about it past the official "here's the book" page). Shadowrunners are on a separate tier from garden-variety criminals... if one is in the Mafia or the Triads or a corporate assassin or a notorious bus hijacker, you're not also a Shadowrunner. Would, say, the crew of Serenity choose to make a living running heroin?
Dulencard
QUOTE (pbangarth @ Jan 1 2009, 05:48 PM) *
Have fun tonight, gang. Fill the non-players in on how things went.

I've read through Ghost Cartels and through the threads associated with it, and have some preliminary observations to post here, as some have indicated in this thread they would like to play through it.

1)
GC is really cool! I wish I could play in it, but I've read it all. It would appear as if some here have also read it. How would that affect your play in the game? There are several plot lines that work best, or work only, if the PCs are not aware of them to begin with. How do we deal with players knowing what's going on when the PCs don't?

2)
The full three arcs of the story line in GC are quite long. I don't know how those folks in the other threads think it can be played in 50 or so hours of play. Even the core line of runs seem to me to take much longer than that, and that doesn't take into account the myriad sidelines that could and probably will come up as PCs decide to follow clues and ideas that are presented during play. This is especially so if play is conducted in chat format. I have limited experience with that format, and my sense is things take longer.

So, for a GM who can't commit to more than one session a month, like me, this means many months (years?) of play, and the attendant problems of scheduling. This is something we would have to talk about before play started. Summer months in particular would be a problem, as my work could send ME off to the jungles of Amazonia for research.

Would it be possible to have separate arcs run by different GMs?

3)
Check your morals at the door. The main story line involves the PCs in actions which are way darker and in fact overtly criminal to the point of psychopathy. Hell, they work for a drug cartel... what can you expect?

There are options for developing a play line that is less cavalier with life and rights of others, but that requires some re-writing. I -am- capable of playing a heartless, soul-less, murdering son-of-a-bitch. It can be kinda fun to do that for a while. How about you?

Peter


Well everyone it went ok. there were sadly some technical issues that stopped a couple people from playing again I am sorry that was the case. Next week will be better! Other than that it was fun. Patrick managed to Kill a crazed hobo in front of a busload of people and then rode with them. A little later A van got exploded on a less than busy highway in the middle of Tokyo and then thrown in the air briefly By Rori afterwards Patrick managed to remove a mans head with a high powered rifle. Jon and Willie managed to beat an old woman to death then blow up her house. All the while Rori brought a helicopter down by growing a tree in it. So all in all a good day.
Chrysalis
QUOTE (pbangarth @ Jan 2 2009, 12:48 AM) *
Have fun tonight, gang. Fill the non-players in on how things went.

I've read through Ghost Cartels and through the threads associated with it, and have some preliminary observations to post here, as some have indicated in this thread they would like to play through it.

1)
GC is really cool! I wish I could play in it, but I've read it all. It would appear as if some here have also read it. How would that affect your play in the game? There are several plot lines that work best, or work only, if the PCs are not aware of them to begin with. How do we deal with players knowing what's going on when the PCs don't?


1) I read through it. I even wrote a review on it. Player knowledge stays as player knowledge. It's called being a roleplayer. Besides the GM can dock karma for playing beyond the knowledge of the character.

QUOTE
2)
The full three arcs of the story line in GC are quite long. I don't know how those folks in the other threads think it can be played in 50 or so hours of play. Even the core line of runs seem to me to take much longer than that, and that doesn't take into account the myriad sidelines that could and probably will come up as PCs decide to follow clues and ideas that are presented during play. This is especially so if play is conducted in chat format. I have limited experience with that format, and my sense is things take longer.


So, for a GM who can't commit to more than one session a month, like me, this means many months (years?) of play, and the attendant problems of scheduling. This is something we would have to talk about before play started. Summer months in particular would be a problem, as my work could send ME off to the jungles of Amazonia for research.

Would it be possible to have separate arcs run by different GMs?


My experience with chat games is that you want to limit combat down to a bare minimum. Adventures take about twice to three times as long played out online as they do face-to-face. You also have to train your players into running through combat right, it also means the GM has to be better at the book keeping part.

For all I know I could be back in Afghanistan in the summer or in Holland or in Thailand.

QUOTE
3)
Check your morals at the door. The main story line involves the PCs in actions which are way darker and in fact overtly criminal to the point of psychopathy. Hell, they work for a drug cartel... what can you expect?

There are options for developing a play line that is less cavalier with life and rights of others, but that requires some re-writing. I -am- capable of playing a heartless, soul-less, murdering son-of-a-bitch. It can be kinda fun to do that for a while. How about you?

Peter


I found it worthwhile on thinking of the game involving narcs. The problem is that every time they get closer to the source the more tainted they become. It also means more challenge. I think if anyone wants to retain their morals it can be done. Look at Miami Vice for inspiration.

EDIT: Thinking of the game you could short circuit it by having them play the Baltimore Towers adventure first and then move onto the south-pacific adventure cycle. Tone down the Baltimore Towers incident, but don't tell the players that, keep up the pressure with a few minor incidences ship em off with Henry Uribe if the game is sstill there and instead have Aztechnology do the attack at a different time and location.
Cang
Hey guys, if you still have room in the game, i would like to try it out. I have gm experience but i havn't in more then a year. But i would love to play, it sucks being in a military training installation in bufu Mississippi for 7 months. dead.gif
Unseen
So, I can only play on Saturday evenings, but I'd like to play. I generally play hackers, but I could be convinced to play something else.
ChiPsiUp
Well, Peter was thinking of running his game once a month, so we should be able to schedule a time that works for people with that one... Peter, when would you like to try for the first session of Ghost Cartels? And do you want us to send you our character ideas and such?
pbangarth
I have started a thread in the Welcome to the Shadows forum called Trans-global Ghost Cartels campaign. Below is a direct link. We should continue campaign development there.

http://forums.dumpshock.com/index.php?s=&a...st&p=762724


Here are folks who have indicated interest, in the order they checked in. Some are already playing a GC campaign and probably aren't interested in a second one. Please let me know.

1. Socinus
2. ChiPsiUp
3. void_forger
4. Fyndhal
5. Chrysalis
6. Dulencard - already GMing GC, I believe?
7. Knight Saber
8. Cang
9. Unseen

Peter
Dulencard
I'm not doing GC did not have the book when I started the game currently in play.
pbangarth
Great! Join the party, then. Looking back through the thread, I see I confused your game with a GC game going on in another thread. Yep. Gettin' old.

Peter
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