Draft. Let me know what you think. If you guys think this character's personality will be a problem, I can change it - but I thought this would be an interesting change of pace from the usual "cool as IC" hacker.
"Geek"
Brief Background -
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The runner who has come to be known as "Geek" (which isn't a nickname he took for himself, but it stuck) popped up on the Seattle scene a little more than a year ago. He's got a past (who doesn't?), but prefers to keep it to himself.The Crash his his family hard - but not in the usual way. Nobody was locked online, nobody went into a coma, nobody even lost their SIN. Both his parents (corporate wageslaves) were killed, though - casualties of a rushed escape, during a Shadowrun that went south when the Matrix went down. They both had decent life-insurance and death-benifits, but you can be damned sure the Corp didn't want to pay up. It didn't help that the world was in chaos, and the financial institutions were shut down for some time. Geek, in his teens, was moved to foster-care and bounced from home to home for the next few years while the money was locked up in the system, and eventually dwindled away or got lost in the shuffle. His lifestyle had been downgraded, significantly, and he could no longer afford to go to college. Geek fell in with some bad-crowds, and ended up turning his intelligence towards illegal ends. The gift he had with computers, as a child, was turning into a decent way to get by without getting his hands dirty. The rapid transition to a wireless world meant someone who kept current with the new technologies, and knew even a little bit about them could take advantage of the masses who had no idea how vulnerable they had become. At 18, he was out on his own, now a professional hacker - doing smalltime jobs for smalltime pay. The occational big job would come along, but the money always went right into new programs, new parts for his commlink, and eventually an impressive amount of headware. The fixer he went through to get ahold of these often illegal goods, eventually offered to put him in touch with a Shadowrunner team - if Geek was ready for the big-time. He took the offer, but the run went south, Geek was spotted by matrix security, and nearly killed by lethal levels of black IC. Everyone made it out okay, but nobody got paid, and there wasn't a whole lot of question thatit was Geek's fault - dispite his stealth program being the best he could afford.
Geek no longer runs with that team. He hasn't heard from them, since, but he assumes they got a new ("better") hacker. The fixer took pity on him, and has recently given him a second-chance in the form of an introduction to his current team. Geek has done a few jobs with them, with no complete screw-ups, but is constantly worried that he'll let them down, and get left behind again.
Description -
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Geek knows his way around computers - in fact, he's probably a good deal better than most people who call themselves "hackers" - but he knows he isn't the best in the shadows, and always compares himself to famous hackers that are simply way out of his league. He lacks confidence, and sees his job as at least 80% having the right gear and programs, and only 20% knowing what to do with them. That's good for him, because his skills lag behind his gear by a fair margin, but even his implants are only standard-grade. His programs are better than what you'll find on the street, or in easily accessible bulletin boards, but are a little out-dated, and wouldn't stand up to secure corporate systems. He knows his way around firearms, and weapons, but without magic or implants, he knows he would be torn apart in seconds by any off-the-rack street-sam, vat-job, or adept. In fact, the only real skill that Geek is truly first-rate at is keeping his head down, and finding cover at the first sign of trouble. That isn't a skill that is particularly appreciated by other runners in the Shadows.
Personality -
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Geek lacks confidence, as mentioned above. He's kind of a negative person, particularly when it comes to himself. The problem is, he always compares himself to the best-of-the-best. He got fried in cybercombat, a while back - outclassed (of course) by a security spider who was a little trigger-happy with a blackhammer program - and Geek has been focusing a lot of his blame on that. While he recovered, that team found a new ("better") hacker, and it was because of this that his fixer contact found him a new team. He survived, and isn't suffering any truely horrific brain-damage, but Geek is fairly certain he wouldn't be such a second-rate hacker if his head wasn't "all messed up all the time".
Sheet -
Metatype (0)
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- Human (0)
Attributes (200)
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- STR 3
- AGI 3
- BOD 3
- REA 4
- CHA 3
- INT 4
- LOG 5
- WIL 3
Special Attributes (10)
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- Edge 3 (10)
- Essence 6
- Magic 0
- Initiative 8 (Matrix 13)
Qualities (-15)
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- Scorched (-10)
- Bad-rep (-5)
Active Skills (146 BP):
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- Cracking Group 4 (40)
- Electronics Group 4 (40)
- Close Combat Group 1 (10)
- Firearms Group 1 (10)
- Pilot, Ground Vehicle 1 (4)
- Perception 1 (4)
- Artisian 1 (4)
- Dodge 6 (Ranged
(26)
- Infiltration 1 (4)
- Cybertechnology 1 (4)
Knowledge Skills (30 free)
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- Street Knowledge
- - Piracy Groups 4
- - Black Matrix Service Providers 4
- - Virtual Private Networks 4 (Cracker Underground 6)
- - Famous Hackers 3
- - Software Companies 3
- Professional Knowledge
- - Security Design 4 (Matrix 6)
- Academic Knowledge
- - Mathematics 3
- Interest Knowledge
- - Cryptography 4
Contacts (9)
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- "Benny" (Fixer) (2/3) - Typical Shadowrunner Pimp. Not very well connected, and generally deals with small-time talent. Has a reputation for filling gaps at the last minute. Has taken pity on Geek ever since he introduced him to "the big time" and is trying to get him back on his feet after his botched run.
- "The Butcher" (Street Doc) (3/1) - Black Clinic street doc who installed Geek's cyber. Ties to orgenleggers and chop-shops, but on the up-and-up if he's paid up front. Introduced through Benny. Also helped rehabilitate Geek after the Black IC attack.
Gear (50)
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249,541 / 250,000
- Drones:
- - Micro-tapper Bug (1000)
- - Repeater Drone (3,000)
- - MCT Fly-Spy (2000)
- Low Lifestyle (2000)
- Fake SIN 4 (4,000)
- "Disposable" Commlink (300)
- Tag Eraser (150)
- Lined Coat [6/4] (700)
- Colt Manhunter (300)
- - 16 stick & shock rounds (128)
- Spare Clip (5)
- - 16 stick & shock rounds (128)
- Cyberware [2.55] [151,500]
- - Headware
- - - Encephalon, Rating 2 [1.5] (75,000)
- - - Math SPU [0.15] (4,500)
- - - Simsense Booster [0.5] (65,000)
- - - Sim Module, Hot Sim [0.2] (5,000)
- - - Commlink [0.2] (2,000+)
- Commlink (100) [18,350]
- - Response 5 (4,000)
- - Signal 5 (1,000)
- - System 6 (5) (3,000)
- - Firewall 6 (5) (3,000)
- - Modifications
- - - Customized Interface (250) {+1 matrix initiative}
- - Modules
- - - Cryptosense Module (1,000) {can interpret senses the character does not possess}
- - - Response Enhancer 3 (6,000) {+3 matrix initiative}
- - Software (65,980 total)
- - - Agent, Unrestricted 3 (3,600)
- - - Autosofts
- - - - Homeground 4 (2,000)
- - - Data Software
- - - - MapSoft 6 (30)
- - - Common Use
- - - - Command, Encrypt, Reality Filter, Scan, Purge 6 (5@600=3000)
- - - - - Optimization 3 (5@300 = 1500)
- - - - Analyze, Browse, Edit (3@600 = 1800)
- - - - - Ergonomic, Optimization 3 (3@600 = 1800)
- - - Hacking
- - - - Biofeedback Filter, Decrypt, Defuse, ECCM, Exploit, Medic, Sniffer, Spoof, Track 5 (9@5,000=45,000)
- - - - Stealth 5 (5000)
- - - - - Ergonomic (2250)
Still got some cash left over to spend (probably on a drone) - but wanted to make sure I was going in the right direction.
Non-core-book stuff (to make sure you're cool with it):
- Ergonomic is a program option from Unwired that lets a program not count against your system limit (running at most System ergonomic programs)
- Optimiaztion is a program option that lets a program run at a higher rating than the sytem/response limits (up to the optimization rating higher)
- Response enhancer is a module for commlinks that adds its rating to matrix initative, and the customized interface is a modification that adds 1 to that as well.
- Cryptosense module allows you to interpret senses you don't actually have - which until Unwired came out, everyone assumed you could do anyway
- Encephalon ads one to logic-linked skills, including matrix tests that use them, and rating 2 adds another die to any cracking and electronics skills when in AR or VR
- Math SPU adds 1 to electronic warfare tests involving encoding or decode (since you don't roll to encode, that means basically +1 to decrypt tests)
- Simsense Booster gives +1 initiative pass when operating in VR