Hello chummers!
So here's the thing: I'm a SR4 GM and I've designed a couple NPC characters that I plan to use in my current campaign -or at least, that might come useful in certain circumstances.
The first one is an Saeder-Krupp operative, a troubleshooter of sorts. His job is to track down and eliminate Shadowrunners that have caused enough damage to SK assets for the corp' to take drastic measures -and we all know SK's tolerance to shadowrunners is low. He's a rather high-level prime runner, streetsam style, but without going too far in essence loss.
Race: Human
Body 4 +2 dice for damage resistance tests.
Agility 4 (7)
Reaction 5 (9)
Strength 3 (6)
Charisma 3
Intuition 3
Logic 3
Willpower 3
Edge 3
Athletics (Group) 2
Firearms (Group) 4
Electronics (Group) 2
Pilot Ground Craft 1
Perception 2
Dodge 4
English N
Portuguese 2
Spanish 2
Russian 1
Corporate Law 3
Corporate Security 3
Assault Rifles 2
Electronics 1
Spirits 1
Shadowrunners 3
Contacts: Saeder-Krupp (group) Loyalty 4 Connection 15
Positive qualities :
Magic Resistance (2)
High Pain Tolerance (2)
Negative qualities:
Combat Monster
Augmentations: Move-by-Wire System Rating 2 beta, Muscle Augmentation 3, Muscle Toner 3, Bone Density Augmentation (2), Synthacardium 3, Cybereyes rating 2 beta with Flare Compensation, Smartlink, Vision Enhancment 2, Vision Magnification, Protective Covers.
Gear:
Modified Ares Alpha with Gas Vent 3, Advanced Saftey Electro Shocker, Safe Target.
Modified Savalette Guardian with Personalized Grip, Lowlight camera, Ultrasound system.
HK 227x, cougar fineblade, & a bunch of standard, explosive and EX clips for these weapons.
A few frag grenades (including mini grenades) and smoke grenades.
Novatech Airware Commlink Response 3 Signal 3 Iris Orb OS: Firewall 3 System 3
Rover 2068 with Engine Customization Accel. and Speed, GridLink Override, GridLink.
Thundercloud Contrail with Engine Customization Accel. and Speed, Smart Tires.
Armored vest + Half-body FFBA (10/5).
I decided to be reasonable with the essence loss, but I could make this character almost legal by removing the MBW 2 beta and using reaction enhancers/wired reflexes 2 instead. I was also thinking of giving this guy a False Front implant with a good rating (and maybe voice-altering implant), to catch the PCs off guard if they meet him a second/third/whatever time. I could even have them develop a strong paranoia cheaply.
So, what do you suggest I do? How can I improve this character, not in terms of optimization, but surprises and flavor? Do you have any idea on how to make this character a memorable one, worthy of becoming a (moderately) recurring one?