Hi folks,
One of the PCs in my campaign, a troll
wujen who recently learnt the Sacrificing metamagic from a free spirit and thus changed his Mentor Spirit from Wong Fei Hung (Dog) to Yanluo Wang (Dark King) has the Wanted Quality from Runner's Companion, whereby there's a bounty on his head set by the Smoke Circle Society.
He's a 400BP character with ~120 Karma, so I've created some assassins as Superior characters, per the rules in the BBB (600BP and 150 Karma). They'll come after him individually, probably while he's with the team, but I'm looking for critiques of the sheets and any ideas for tactics.
This is the first one, very loosely based on Samas Aran:
[ Spoiler ]
Alésia Glidewell, sniper
Human female
Body 5 Charisma 3 Edge 5
Agility 5 Intuition 5 Essence 0.05
Rxn 5(9) Logic 4 Initiative 14
Str 3(5) Willpower 5 IP 3
Skills
Tracking 2
Infiltration 4
Dodge 4 (6)
Computer 2
Data Search 2
Longarms 6
Athletics Group 4
Blades 4
Etiquette 2
Perception 4
Knowledge Skills
Amazonian Portuguese: N
English: 4
Japanese: 3
Aztlaner Spanish: 3
Cantonese: 3
Cyberware (all beta)
Attention Coprocessor 3
Orientation System
Blood Circuit Control System
Zeiss SenseSation Suite (Executive Edition)
* Zeiss Uhu-229 cybereyes (Rating 3) with eye light systems, eye recording unit, image link, low-light vision, vision enhancement (Rating 3), and vision magnification
* Audiotek Emperor C cyberears (Rating 2) with audio enhancement (Rating 2), damper, ear recording unit, select sound filter (Rating 3), sound link, and spatial recognizer
* MetaType Sensei simrig
* Nightengale All-Sight radar sensor (Rating 3)
Nano Biomonitor
Nanohive 3
Trauma Control System 6
Nanosymbiotes 3
Universal Nantidotes 9
Move By Wire 2
Dermal Sheathing 2
Datajack
Armour
Heavy Military Armour plus Helmet
18/16 (20/19 with Dermal Sheath)
Mobility Upgrade 3, Strength Increase 2, Nonconductivity 6, Ruthenium Polymer Coating, Thermal Damping 6, Chemical Seal
Improved Commlink (6/6/6/6), camera, flare comp, smartlink, image link, camera neutraliser 6
Agent 6 w/Analyse 6, Armour 6, Spoof 6, Attack 6, Track 6
Weapons
Barrett Model 121 Sniper Rifle, firing EX-EX ammo
Mods: Chameleon Coating, Electronic Firing, Extended Clip, Folding Bipod, Improved Range Finder, Internal Silencer, Smartgun, Trigger Removal
10P, -5AP, SA, 18 ©; 150, 350, 800, 1500
Vibrosword: 7P, -2AP, Reach 1
Other gear
R6 Fake SIN
Vehicle
Chrysler-Nissan Patrol-1
Armour 20
Amenities (High)
Commlink: 6/6/6/6 with Pilot 6, plus Agent: Agent 6 w/Analyse 6, Armour 6, Spoof 6, Attack 6, Track 6
Spoof Chip & Morphing License Plate
The second one started off inspired by Jubal Early from Firefly but went in a really different direction somewhere along the line:
[ Spoiler ]
(Unnamed), elf male
B 5 C 3 Ess 6
A 7 I 4 Mag 8 (6 adept/2 magician)
R 5( 8 ) L 4 Edg 5
S 5 W 5 Init/IP 12/4
Initiate Grade: 2
Skills
Assensing 4
Athletics Group 4
Binding (Air Spirits +2) 4
Computer 2
Counterspelling 4
Data Search 2
Dodge 4
Etiquette 2
Infiltration 4
Perception 4
Shadowing 4
Spellcasting 4
Summoning 4
Unarmed Combat 6 (9)
Qualities:
Martial Arts: Carromeleg (20); Mentor Spirit: Adversary; Mystic Adept (Qaballah/Warrior Way)
Focus Addiction: Severe (20), Signature (10)
Carromeleg: +2 dice on Surprise Tests when initiating an attack; +1 die when receiving a charge; +1 die to Interception attacks
8 Manoeuvres: Blind Fighting, Break Weapon, Disarm, Evasion, Finishing Move, Riposte, Set-Up, Watchful Guard
Adept Powers:
Astral Perception
Attribute Boost: Agility 1
Attribute Boost: Reaction 1
Attribute Boost: Strength 1
Blind Fighting
Critical Strike 4
Improved Ability: Unarmed Combat 3
Killing Hands
Penetrating Strike 3
Spells:
Armour
Combat Sense
Increase Reflexes
Metamagic:
Channelling
Masking
Unarmed Attack: 7P/-3AP
Gear:
Rating 6 Fake SIN
Chameleon Suit (6/4) (Rating 6 Fake License)
Full FFBA (+6/+2)
Full Securetech PPP (+2/+6)
Total Armour: 18/16
Fairlight Caliban with Novatech Navi (4/4/3/4), Glasses: Image Link, Ear Buds: Audio Link, AR Gloves, Subvocal Mic
Force 4 Detection Sustaining Focus: Force 4 Combat Sense (4 hits)
Force 4 Health Sustaining Focus: Force 4 Increase Reflexes (4 hits)
Force 4 Manipulation Sustaining Focus: Force 4 Armour (4 hits)
Bound Force 4 Air Spirit (many services). Optional Power: Energy Aura
Stats when possessed:
B 9 C 4 Ess 6
A 11 I 4 Mag 8
R 9(12) L 4 Edg 5
S 9 W 5 Init/IP 16/4
Unarmed Attack: 13P (Cold)/Half Impact then -3 AP; 26/24 armour (8/8 hardened)
I'm thinking of also making a demolitions expert, who specialises in setting people's vehicles to explode with them in (in effect adding a Termination System to their vehicles and setting it off remotely when they get in). Probably a dwarf.
My thought is that I'd take the Leon approach, getting closer and closer to the target with each failed attempt; so first the demolitions, then the sniper, and eventually the unarmed guy. There's supposed to be an attempt every other mission or so, so given the shape of my campaign I'd love suggestions for another attempt between the sniper and the unarmed guy...