QUOTE (Shadowfox @ Jan 26 2009, 07:55 PM)
I know that Armor Stacks with dermal sheathing, but how exactly do you determine stacking?
If someone is wearing an armored vest and a jacket on top of that, and pants, but no protection for his head, do you count just the jacket? Or Does the vest and jacket stack?
I understand that a called shot to the head incurs a negative dice pool modifier equal to the armor, but for just a normal shot, is it an assumed headshot? What's the RAW on this?
Armor olnly stacks if there's a + before the number. Thus the helmet which is 0/+2 stacks with other impact armor. However, if you're wearing an armored jacket and an armored vest (8/6 an 6/4 respectively) only the higher number counts (thus: 8/6 is your armor). The exception to this is some of the articles in Arsenal which are either (a) meant to be worn together and, thus, stack or (b) stack with everything (i.e., Form Fitting Body Armor).
There's information for you about Armor in the Combat chapter on p. 148 of SR4.
Called shots are also covered in the Combat chapter. Basically, the answer is this: the shooter can aim for the head and call the shot suffering the dice pool penalty for it and, if they hit and kill the target in one shot then great! they performed a head shot. But, if the shooter doesn't call the shot and still kills the target in one blow, then great! they also performed a headshot. The game master can feel free to describe any wounding so that it's internally consistent. Maybe the target tried to dodge and and actually stepped into the line of fire.
I'd try to get your players (or your co-players) out of the habit of claiming head shots or kneecaping. Shadowrun doesn't work well, in my experience, when you try to describe how you're hurting someone before you roll the dice. Declare, instead, simply that your calling the shot for more damage or to ignore armor and roll. Then, describe the wound based on the damage incurred by the target.
QUOTE (Shadowfox @ Jan 26 2009, 07:55 PM)
Basically, Let's say your commlink has a range of 400 meters, so you go and connect to the node, making a matrix perception test (all in ar) and notice a couple other people on that node, you then want to jump to a node further. Could you run a scan program with your pursona from that node to jump to a node further, and keep doing this? (assuming the range can find something else)
Yes. Devices in SR4 can act like a router so if you can connect to node A which is in range of node B, you can go into A and then into B.
QUOTE (Shadowfox @ Jan 26 2009, 07:55 PM)
So how does trace work in this regard? It doesn't say whether or not you can tell if you are being traced in ORDER to do a redirect action.
Secondly, when you spoof your datatrail, does it change your access ID temporarily? Or does it switch it around every time you do that?
For example: If I jump to a node in a mall, and some other persona (lets say he's running a stealth program so I don't notice him in the node) starts a trace program on me, if my commlink is supplying a bogus access ID, can he still trace me with it? Or would changing it right then and there throw him off and make him need to re-look for my access ID?
I recall Unwired having something to say about noticing when someone is tracing you but I couldn't find it just now. I'll hope that someone else can find the reference.
When you spoof your datatrail it does change your access ID. More information on that can be found in Unwired starting on p. 98.
For your example above, if you know you're being traced, you can spoof your access ID and the trace would only get to the node in which your old ID -- the one the other guy is tracking -- was active within. This is all within the second paragraph under "Spoofing the Datatrail Online" on p. 99 of Unwired.