The two aims of Zilching is to reduce the chance of glitches when the dice pool consists of 1 or 2 dice and to allow for dice pools of less than 1. I have been using this house rule for a bit now so I thought I would share.
Why reduce the chance of a glitch when the dice pool has 2 or less dice? Well with a dice pool of 2 dice, there is a 30% chance of a glitch occuring. For more details checkout
glitch probabilities. I found that way too high in my games as I tend to play lower powered ones. Hence the need for being able to roll negative dice pools.
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If a dice pool drops to 2 dice or less then Zilching comes into play.
The quickest way to resolve Zilching rolls is to have two sets of different colored dice. One color for the positive dice pool, another for the negative dice pool.
When Zilching, the positive dice pool always contains 3 dice. The negative dice pool contains a number of dice equal to 3 minus the actual dice pool. So for an actual dice pool of 1, the negative dice pool will have 2 dice. For an actual dice pool of -2, the negative dice pool will have 5 dice.
To work out the actual number of hits, subtract the number of hits in the negative dice pool from the hits in the positive dice pool.
To work out if a glitch has occurred only use the results in the positive dice pool. The negative dice pool has no effect on glitching.
Note that the Long Shots rule [SR 55] is now redundant as characters can always make a test no matter how low their dice pool is.
In the examples below the results for the negative dice pool are indicated with a (-) minus sign.
For an actual dice pool of 2:
Roll: 1, 1, 2, -5 = critical glitch.
Roll: 1, 1, 5, -6 = glitch, no hits.
Roll: 1, 1, 5, -3 = glitch and 1 hit.
Roll: 2, 5, 6, -5 = 1 hit.
Roll: 5, 6, 5, -5 = 2 hits.
Roll: 5, 6, 5, -3 = 3 hits.
For an actual dice pool of 0:
Roll: 1, 1, 2, -4, -5, -2 = critical glitch.
Roll: 1, 1, 5, -6, -4, -5 = glitch, no hits.
Roll: 2, 5, 6, -5, -6, -2 = no hits.
Roll: 2, 5, 6, -1, -1, -1 = 3 hits.
For an actual dice pool of -2:
Roll: 1, 1, 2, -4, -5, -2, -1, -3 = critical glitch.
Roll: 1, 1, 5, -6, -4, -5, -1, -6 = glitch, no hits.
Roll: 2, 5, 6, -5, -4, -3, -6, -2 = no hits.
Roll: 5, 6, 5, -1, -1, -1, -2, -4 = 3 hits.