QUOTE (Hagga @ Feb 28 2009, 09:42 PM)
I would very much enjoy playing a team of runners in the vein of ninja burger. Richard Villiers is hungry and doesn't want to leave his board room! Get to the top, give him his food and get out, all with minimal casualties and property damage!
OR Lofwyr's personal chefs. Procure rare delicacies and cook them to perfection - or replace them on the menu if you fail.
Food procurement specialists eh?
QUOTE (Kanada Ten @ Feb 28 2009, 10:05 PM)
Some of my favorite games to GM were with private eye PCs. It can be difficult to juggle the spotlight balance; plus, they'll be splitting up most of the time, and that makes it more work for you to keep up with what's happening to each character. Daily life of the characters really comes to the fore, too. Take the muscle for example, a lot of the time, he's going to be bored, right? While the hacker does his thing and the face schmoozes some witness (and doesn't want company, so'ka?), the muscle wanders down to the local gym, but that's a great opportunity for him to take some street kid under his wing and teach him some moves, or build contacts by showing his stuff in the ring, maybe he ends up joining some underground fight club, etc. You just have to keep going around the table and keeping each player involved.
The advantage of running security, is the team isn't going to be splitting up very often.
This is okay for my group as character development is fun for most of the role-players, its the roll-players that are often absent anyways.
QUOTE (Beetle @ Feb 28 2009, 10:26 PM)
I'm pretty much doing the same thing at the moment. My side game has my players as Knight Errant Detectives in L.A. We had our first session last Saturday and it went smoothly, with the exception of the Dwarf who is styled a little too much like Vic Mackie from The Shield for my comfort. I may have to call in Internal Affairs at some point to investigate corruption.
Hmmm ... KE is too well funded, we were thinking of a small detective/security agency owned and run by the players.
QUOTE (Browncoatone @ Mar 1 2009, 03:40 AM)
Depends on where the criminal SIN was acquired, how good a fake SIN you can get, and the legal details of the local jurisdiction.
But the question you should be asking is: Does my PC need a gun, and if so, do I need a license?
As a detective/security agency, they do need firearms (mostly pistols) with license to own, carry concealed, and use. I'm not sure if they are willing to go with a fake SIN as they want to begin the campaign as legit gray runners.
Characters were plotted out last night, so far, very little cyberware were chosen. We are running on 400BP, but with a restriction of no (F) availability items. We are discussing the price of the licenses for items with a restricted availability, since there is no hard and fast rules, we backslid to SR3 and will probably go with 10% of the price of the item.
Does anyone have any suggestions for the price/cost of incorporating?