QUOTE (Wombat @ Feb 28 2009, 01:21 PM)

- The Metamagic would be either part of the cost of Initiating or 15 Karma.
Obviously
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- The Metamagic would allow the caster to cut some of the excess out of a spell's formula.
Huh?
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- The caster must know the original spell.
Obvoiusly
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- Each shortened spell would have to be re-learned with a cost of 1 Karma.
To complicated
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- 2's count towards glitches on the Spellcasting Test.
Doable
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- Additional Karma may be spent when re-learning the spell, to reduce the number of 2's that count towards glitches.
To complicated
I have considered making such a metamagic myself, but it would be far to powerful in most situations, & multicasting is already allowed by the rules.
With the "Rushing the Job" penalty to glitching, it might be doable, but is still at
very high risk of being game breaking powerful. If I was to do it, I would instead use a Drain increase to any spells cast in a Standard action.
Edit: My suggestion: "You may choose to cast spells as a Standard Action instead of a Complex Action. Doing so increases the spells Drain by +2."
I might even decide to use this in my game, but am still concerned it would be a must-have, & to powerful. I would not increase the Drain modifier though, as that would quickly make it unusable.