Okay, so I will be starting a standard Shadowrun campaign soon, with a bunch of guys new to Shadowrun and almost everyone is new to SR4. I have decided to restrict char gen to the core book for starters, and I may (probably) will bring in a few things from the expantions in down the line (such as new guns and cars from arsenal, initiating rules from Street Magic, and fluff from runner havens, so on and so forth.) If anyone is SUPER interested in going off book at character creation (making a martial artist or non-hermetic/shamantic mage) I may introduce them to some expantion material on a one-on-one basis.
I have the general idea of my campaign set up for the first while. Set in Seattle, the PC's primary Johnson will be a dude from the Gianelli family, and will document their attempt to regain their stature in the city. Runners will be hired to hijack Yakuza drug shipments, stop Vory smuggling routes, and so on and so forth. (I am HOPING they will be smart enough to be discrete, or they may have a few sessions simply running from syndicates. I won't kill them outright-that's no fun, but I will make them pay for stupidity.)
The problem is that damned first run! I have been racking my brain for an easy, 'introductory' run to get all the players used to the system of shadowrun. This would also story as the Gianelli aren't going to hire some off-the-street people who call themselves runners, they need a mission to show they have the stuff first.
I've run a few ideas through my head, but most of them have problems.
1) A Local Go-Gang scrounges up enough cash to hire some newbie runners to supplement their forces in a gang war.
-Positives: Introduces combat, low scope, introduces social skills.
-Negatives: Doesn't introduce Legwork, what fixer in his right mind would pass this run to a team?
2) The residents of the Plastic Jungles hire the runners to drive off the gang that's been exploiting them for food.
-Positives: Introduces combat, low scope, introduces social skills.
-Negatives: Squatters can't realistically pay. May or may not involve legwork.
3)Ork Underground resident hires runners to take down a suspected encleve of Human Nation guys planning on bombing portions of the underground.
-Positives: Introduces combat, social skills, and legwork.
-Negatives: Scope may be too big for starting runners, I'm not sure if a fixer would pass this to a team (even a newbie team.)
Ideas, thoughts?
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