QUOTE (Ayeohx @ Mar 2 2009, 10:07 PM)

Over the years I've had to take a few breaks from Shadowrun. I kept buying the books but I'm not sure which are still helpful. Which of the old books are you guys still using to add flavor to your campaigns?
Seattle Sourcebook
The Seattle Sourcebook has a lot of information on clubs, stores and major landmarks (including a nifty map for downtown Seattle). It really helped me plan get game ideas together over the years. Not sure how valid it still is but I don't play without it.
I don't remember how good New Seattle is, it's in the game closet.
Thanks gang
Most of the location sourcebooks are good. My current game is set in Atlanta 2070. While Shadows of North America has a few (less then 5 pages) applicable (Atlanta and CAS info) for what I need. The 1st edition sourcebook, Neo-Anarchist Guide to North America is invaluable. Lonestar is an amazing sourcebook and not dated at all. Most of the modules can be used, you just have to update them to the current rules set, which may be more time than you want to invest.
The ones that are mostly outdated would be the core books (
Street Samurai Guide, Virtual Realities, Awakenings, Fields of Fire). Although some of them still have uses, such as Rigger Black Book (for all the images of vehicles and drones). The 2 lines in the
Street Samurai Guide -- from the flavor text,
"Now I can flatten light ammo faster then ever!" and the concealability rating of the Panther Assault Cannon (from the charts in the back, its numeric target number listed as
"Yeah Right!", or even from the first Grimoire book, when listing in the random roll chart of what you need to create a magical item (Question to a Dragon)
"You want me to do what in a cup?"Also remember that the Paradise Lost module was mini-location book about the Kingdom of Hawa'ii.
If your players have never been through Universal Brotherhood that is always a great module to scare the living hell out of them.