
How does Magic affect low essence characters?
For healing spells this is stated very clearly.
SR4A pg 199 - "Healing Characters with Implants: Low-Essence characters
are more diffi cult to heal, as implants (or other damage) disrupt
the body’s holistic integrity. In game terms, this means a dice pool
modifi er applies to the Spellcasting Test equal to the subject’s lost
Essence (rounded down). So trying to heal a character with Essence
4 (2 Essence points of implants) incurs a –2 dice pool modifier."
So...when magic is beneficial in a healing sense the game takes low essence into consideration. But when casting something like...a lvl 10 stun/force ball essence means absolutely nothing? Or when using something like enhance ability on the cyber freaked troll to make his 15 str go even higher again essence means nothing? We really have no idea how to take this one because on both sides of the field it can fuck you over.
On side A if we rule that the "heal" rule applies to all magic on low essence people then the mage can get a -6 JUST for being a mage and hence fucked over potentially (as most baddies we fight have some sort of cyberware). On side B though it's fucked up that almost BEING a zombie DOESNT mess with your link to the magical world.
So what do you guys think?