QUOTE (Specialis @ Mar 30 2009, 01:01 PM)

Ok so i lied this is not entirely about the fluff. I have a new person joining my game and they are making a hacker (something the group desperately needed as I was having to ignore basically all matrix security due to their inability to handle it) and they raised a number of questions about hacking and commlinks that I had never thought about. First, the last line of defense a hacker has in an emergency jackout. This is all well and good until one implants the commlink and then the question is how does one jackout as there is no wire to pull? The Black IC has theoretically jammed the link open so is the hacker screwed in this case? I suppose one could say that the matrix link is jammed open not the DNI link. Yet if a program is so badass that it can force a link to stay open without a roll and can send a surge of electricity through a wire so powerful as to kill a person the fact that they can't sever the DNI to keep a person from just turning off their commlink seems odd.
Logging out and jacking out are two different things. Think of your desktop computer. A Logout is telling your computer to shut down. The computer gets all its affairs in order, terminates all programs nice and tidy, and then shuts everything down. 'Pulling the Plug' is like pulling the power out of your desktop. Data can be corrupted, and you can get errors on your hard disk. Data can be lost.
When a program jams open a connection, it basically prevents the commlink from nice and easy settling out of the network. You can still pull the connection physically (if nothing else, you can mentally tell your comlink to reset) but then you suffer dumpshock.
Also, black IC TECHNICALLY isn't sending an electrical surge to your brain to kill it. It is scrambling your neurons. Basically it uses your commlink's simsense to rewire your brain. Rewire your brain with a hammer.
QUOTE
The DNI seems to be a much greater hindrance than help here.
In that same vein does a person with an implanted commlink need AR gloves or does the DNI handle all controls enabling them to sit perfectly still and do AR?
Finally perhaps i am missing something but in the core book at least i see no reference to Grey IC (IC that damages equipment not people). Has such a thing been eliminated form this edition? I do not yet own Unwired so if it is in there I may have to go out and get it.
I think having a commlink in your brain is a bad idea (You have to have cybersurgery every time you want to upgrade or tinker with your 'link) but that is just my opinion. DNI lets you hack very quickly though (2 IPs per turn, or 3 if you are running hot) so you basically need to run DNI unless you are hacking in AR with a synaptic booster. Even then, running hotsim gives you more bonuses (but opens you up to bad stuff.)
A DNI allows people to manipulate AR without the need for gloves, though you can't have the physical 'Sensation' of moving the object around. AR gloves have tiny servos in them, so when you grab an AR 'Object' (like a menu) you can actually kinda feel the menu in your hands, as opposed to telling your comlink to move the menu around.
I think they did away with Grey IC when they realized how unrealistic it was. The idea of Grey IC was that the program told your computer to do something stupid, like run superhot or draw more power than it needed, and it physically melted the machine. I have NEVER heard of a RL virus that can replicate that because all of that stuff is taken care of by ROM (read only memory) inside your machine, or physical switches or whatever. Sure, you can overclock your CPU, but that requires more than a line of code. I think they just got rid of it because it didn't make sense.